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Release 12.5 test version of the game

Hey machinists! The test of version 12 was overshadowed by serious bugs that broke saves, but work has been done on the game and at the moment there should be no more problems. However, today I ran the final test of the game to make sure that this error is no longer there. If the test goes well, it will be immediately followed by a release.

This version of the game can already be considered a release, so if you have long wanted to start playing the new version, then this is a great opportunity to do it and help me in an important test!

Don't forget to backup your saves!
Test access code RQNElNUMmCP0Bm


Important announcement.

[h3]IMPORTANT WARNING![/h3]

[h3]IF YOU ARE GOING TO PLAY THE TEST UPDATE, BE SURE TO BACKUP YOUR OLD SAVE![/h3]

Unfortunately, a bug has been identified that breaks the saves of some players after resaving in the test version of the game. Saves can't be restored after that.

Open Final Test Version 12

Hey machinists! I am glad to announce that the final test version of the upcoming update is available for download. As always, I got carried away adding as much train building content as possible, which delayed the development, but I finally finished it. It remains for me to fix the accumulated bugs and shortcomings.
The previous saves work with one caveat, I had to change the sequence of building elements, which will change the look of your train and it will be necessary to rebuild most of the walls of the train. Otherwise, all progress will be saved.



1. In this version of the update, a large number of building elements have been added, as well as more furniture.
2. The necessary materials for creating technically complex furniture have been changed, now they will be universal mechanisms and not unique ones, as it was before.
3. The first uniqueness of this test is the ability to armor the walls of the train in two stages. To do this, use the lower section of the construction menu.
4. The second uniqueness of the test, the ability to decorate the walls of the train with 16 unique materials, 8 of which you can choose a unique color. To activate the decoration mode, use the P key, the hint is in the lower left corner as usual.

To access the test, right-click on the game in the library - settings - beta version. Enter the test code and select the test from the drop down menu.
Game test password: RQNElNUMmCP0Bm


Patreon game support

Hey machinists! I delayed this moment as much as possible and hoped that such a need would not appear, but unfortunately sales continue to decline and in the new year I was forced to stop working with the artist developing zombie models for the game. If you have a desire and, most importantly, an opportunity to help the project, I will be glad to see you on my Patreon support page!

Update 11.0 alpha

This small update was once again dedicated to optimization and also I tried to bring back the tall dense forests from the early version of the game. Also, a tool was removed from the project, which was supposed to improve performance, but as it turned out, it seriously overloaded the RAM, as a result of which players with low-performance computers suffered. Moreover, I assume that this tool was the cause of the game freezing at 90% game load. One of the reasons why work on optimization was carried out right now is a new tool that completely transfers the forest calculation from the processor to the video card. On the test scenes, the tool showed extremely high forest optimization results, but in the project everything turned out to be quite the opposite. For now, it was decided to leave the option to activate this tool, as it can improve performance if the processor is very outdated in relation to the video card.
The result of this update is a 20-50% increase in tree height and slightly more forest density, making it darker and more atmospheric. FPS increase by 5-20% depending on the computer configuration. Reduced RAM load, which significantly increased the speed of loading locations.







[h2]CHANGES LOG[/h2]

Improvements

  • Increased tree height and density for coniferous forests.
  • Removed the tool, the use of which greatly increased the load on RAM and also increased the size of the game in general.
  • The light switch has been replaced in the locomotive.


Corrected mistakes

  • Now the windows in the base building open visually.
  • Fixed a bug of object glare when the light source was behind a wall.


Plans for the next updates have changed slightly since the last post

  • 12 The version will be devoted to changing the graphical interface of the game, the ability to change wall panels in the interior and the introduction of more new elements for the construction of wagons.
  • 13 The version will be devoted to the redesign of zombies and the processing of AI. It is also likely that a zombie repulsion system will be implemented, resulting in a chance to drop zombies with a strong blow or a shot from large caliber firearms.