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Zompiercer News

Update 5.1 alpha.

I hurried somewhat with a decrease in ammunition as I noticed. that some players have run out of ammunition shortages. Therefore, the chance to find ammunition in boxes was increased. Also in tunnels, the chance to find was increased significantly.

[h2]LIST OF CHANGES[/h2]

Enhancements

  • Video, audio and mouse settings options are divided into categories.
  • Returned mouse inversion along the y axis.
  • Support for running and sneaking buttons is implemented in the control settings.
  • The borders of the text in the notes have been increased to avoid illegibility of the text due to the small font.
  • 300% increased chance of finding ammunition in lockers in tunnels.
  • The number of cartridges that can be found is returned to the values before the update.


Corrected mistakes

  • Fixed a bug with a small introductory text and text in notes for all hieroglyphs.
  • Fixed a bug when the names of the characteristics of the hero covered the level.
  • Fixed a bug in which zombies passed through one of the containers.
  • Fixed a bug in which information about interaction with the light switch was not displayed correctly.


Update 5.0 alpha.




The main theme of this update is a new location. I tried to make it unique and atmospheric, I hope you enjoy exploring it.
In addition, part of the environment has been replaced by objects with greater detail and realism, all objects in a cartoon style will be gradually replaced, and the transition will be crowned with a redesign of the zombie and the main character. A new system of weather and a change of day and night was also introduced. Now the night will not come unexpectedly quickly, at night the moon will rise at different intervals and illuminate the territory. Of the important changes, we can note the ability to parse some objects in the game, such as blue barrels, heaps of scrap metal and chairs, over time, I will try to expand the list of objects that can be disassembled. I also continue to study the possibilities and subtleties of optimization and in each update I try to improve the existing one and add new features. The first cellars appeared in the game, as long as they are only a couple of buildings, but I will develop this topic further. In this update, not everything that I planned and what the players suggested was implemented, but all this is on the to-do list and will gradually be implemented as the game develops.

Very important! If you were expecting the continuation of the game in 4 location (a big city), you will have to leave the location and return again so that the items in the location are generated and a plot subject appears to go to the next location.


[h2]LIST OF CHANGES[/h2]

Enhancements

  • Added customization of control keys.
  • A new weather system has been introduced.
  • Basements appeared in some houses.
  • Tailor table added.
  • The fence of the Station with a gas station along the entire perimeter has been introduced. Now the player will not be able to get on the train during refueling.
  • Replaced models of all iron barrels, wooden boxes, containers.
  • Added updated computer where you can find a chip for crafting.
  • More optimization.
  • Now you can parse some objects into resources.
  • A notification system has been implemented whether the box has been checked and whether it has been emptied.
  • A poster has been introduced with the campaign to save fuel.
  • The number of potatoes grown is reduced to 3 pcs.
  • In the first location, a small quest with a pantry was added.
  • Reduced chance to break an arrow when hit in a zombie up to 25% and when hit in a tree up to 33%.
  • You no longer need to hold down the button to take all the items from the drawer, now just a click.
  • After taking all the items, the inventory closes too.
  • Velcro bomb C-4 added.
  • The illumination of light switches in the train has been introduced.
  • Each car now has one light switch.
  • The state of plot doors that need to be torn off with keys and pressed buttons, a siren or a gas station is saved.
  • The state of the gate through which the train passes is maintained.
  • A test system was introduced to return the character to a point if he was pushed out of the wall and failed under the location.
  • Changed the way you open the door, now you need to keep the key in a quick slot.
  • Most of the text in the game is localized.
  • Reduced the number of rounds that can be found by 50%.
  • Locomotive fuel consumption and tank volume reduced by 50%
  • All types of grenades and explosives are now combined into one object.
  • The strength of the character affects the strength of the launch arrows and recoil when firing a firearm.
  • Added support for 3 new languages.





Corrected mistakes

  • Fixed a bug in which in some areas, the rails hovered above the ground.
  • Fixed a bug that led to increased recoil of the weapon when pumping power, instead of reducing the recoil.
  • Fixed a bug with the icon freezing that caused when moving items while the character was consuming something.


Plans for future updates


The next small update will be devoted to the almost complete replacement of commonly used sound effects from monotonous to varied and redesigned. Also, for the locomotive will be added more sound effects for the cab and engines.

I want to devote the next major update to the modular assembly of residential train cars.

Update 4.3 alpha.

Today, at the end, a mistake was found and corrected that caused the disappearance of interaction with the train and also led to the immortality of zombies on the hills and roofs of high-rise buildings.

[h2]LIST OF CHANGES[/h2]

  • Fixed a bug that caused the disappearance of interaction with the train as well as the immortality of zombies.
  • Fixed a bug in which the movement in the locomotive could fail on the stairs and not be able to get out.

Update 4.2 alpha.

[h2]LIST OF CHANGES[/h2]

  • Probably a bug was fixed in which, when switching between locations, the player fell through the location, multiple tests were carried out and the error did not show itself, but this is not accurate.
  • Implemented smooth recoil when firing weapons.

Update 4.1 alpha.

[h2]LIST OF CHANGES[/h2]

  • Fixed a bug where after loading the plants in the box visually disappeared.
  • Fixed a bug in which the boxes for planting vegetables could be stacked with each other.
  • The furniture binding grid is reduced by 50%.
  • Increased arrow repulsion power so that zombies fall in the opposite direction from the shot and it is easier to collect arrows.