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Zompiercer News

Update 14.8 alpha

I finally found the time to deal with the quality of the shadows, which I did not like all this time but I could not find the time for this. A bug was also fixed that seriously reduced performance when the player was next to a train.



[h2]CHANGES LOG[/h2]

[h3]Improvements[/h3]

  • Improved rendering of shadows from all light sources.
  • Edited the glow strength of all lamps in the train.


[h3]Corrected mistakes[/h3]

  • Fixed a bug that seriously reduced performance when the player was close to the train.



Update 14.7 alpha

If you encounter this bug, you don't have a save until the Boss is dead and you are stuck behind the walls, write to me on Steam or Discord, I will help you solve this problem.



[h2]CHANGES LOG[/h2]

[h3]Corrected mistakes[/h3]

  • Fixed a bug where the Boss didn't die and dropped an empty bag.



Update 14.6 alpha

To avoid errors in saving the game, it was decided to move the game saves to the Windows system folder. The saves will be automatically transferred to the new folder, the old ones will be renamed to Saves Backup, which can be deleted if the new folder is created and the saves are loaded. New save address:
C:\Users\YourUserName\AppData\LocalLow\DDDimanN\Zompiercer\Saves

Implemented a warning to place robots on the train if the player tried to go to "new game +" with robots placed outside the train, as this would reset all progress when switching to "new game +".

[h2]CHANGES LOG[/h2]

[h3]Improvements[/h3]

  • Changed location of game saves.
  • Added additional reports in case of game crashes, which will be received by the developer.
  • Edited 6 shelves for the train, so that their installation would not be blocked if the ceilings are planned but not erected.
  • Robot dog will no longer get stuck in locked doors.


[h3]Corrected mistakes[/h3]

  • Fixed a bug that caused the train and character to reset when switching to a new game +.
  • Fixed a bug in the animation of melee weapons and explosives, if the toad rips out this weapon with its tongue in the process of using it.
  • Fixed a bug where a zombie bush ran into the player.
  • Fixed ability to propagate items through bags dropped by zombies.



Update 14.5 alpha

[h2]CHANGES LOG[/h2]

[h3]Improvements[/h3]

  • Reduced the amount of medicine on the store shelves, before that their amount on the shelves was redundant.
  • Reduced durability of all doors by 50%.
  • Changed the cartoonish texture of scrap metal to realistic ones.


[h3]Corrected mistakes[/h3]

  • Fixed a bug where sleeping zombies crawled when the siren was activated in the second location.
  • Fixed a bug where zombies ran through walls in one and 7 locations.
  • Tarpaulin in shadow no longer renders with a black texture.



Update 14.4 alpha

[h2]CHANGES LOG[/h2]

[h3]Improvements[/h3]

  • Now the increased bow damage of zombies on the sly will be inflicted without the need to crouch.
  • The plastic fish crate at the marinas can now be searched.
  • Fixed one of the possibilities to get on the train from the station during the siren.
  • Improved French localization.


[h3]Corrected mistakes[/h3]

  • Fixed a bug where equipment durability went into minus.
  • Fixed several houses in the city, through the walls of which zombies and a robot dog pass.