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Blightbound News

Arcane Glamour (update 0.5) is LIVE NOW!

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The biggest update yet is all geared up! Out now for all to delve into! And there's actually lots of new dungeon delving to do. Not only have we added another dungeon, but all dungeons now have their encounters randomized!

On the technical side big steps have been taken as well. New optimisations have led to a performance increase of up to 50%! Another technical improvement comes in the form of host migration, finally allowing you to continue even when the host loses connection.

Another focus has been the overhauling and cleaning of the menus. The biggest change here is the addition of a hero select screen, which makes selecting heroes a lot more straightforward. Of course, these new elements also meant that we had to change the initial tutorial flow, and we decided to not just fix but also improve it a lot. This is an ongoing effort that will result in even more quality-of-life changes in the upcoming updates.

Finally, while cleaning up we've also decided to remove the Blight and Notoriety systems. While both served a thematic and gameplay purpose, their functionality wasn't optimal. In case of Blight, the stats effect was odd, and the intended incentive to play other heroes was undermined by Blight potions. As for Notoriety, it unfortunately punished players who wanted to play more when party members left. This removal also gives us a clean break and allows us to put more focus on the core systems.

Of course there are lots of other changes, check them out at the full patch notes here.

Update 0.4.2

For those who are Blightbound...

We have a little update for you! Bots have been getting stuck on things, so this update aims to fix some of those problems.

You can read the update notes by clicking here!

We're working on a lot behind the scenes, for which there'll be an announcement soon. We hope you're enjoying your time in Blightbound!

Stay Healthy,
-SlowWolf

Grease in the Joints: patch 0.4.1

Behold, patch 0.4.1!

With the Helping Hands update, we added Bots to Blightbound: this allowed a lot of folks to play when they might not be able to otherwise. They did, however, have a couple of hiccups!



They might not be perfect, but the bots are doing their best; we also promise to keep working on them! So, this little hotfix addresses some of their immediate issues. You can find the detailed patch notes here!

If you bump into any issues, come and tell us what you found in our discord, or in the comments below.

As we continue to develop Blightbound, we're constantly looking to adapting the game to the feedback we're being given. Thank you all so much for your continued interest! If you're brand new to the game, then welcome, and we hope you enjoy your time here.

Hang tight, stay healthy!
-SlowWolf

Help Has Arrived!

For those who are Blightbound...

The future is now. The Helping Hands update is here, and boy howdy does this change things!

For starters, we have bots. You might ask, what does this change? For starters, you can now queue up anytime, anywhere. Not a lot of people playing at 3 in the morning*? Don't worry, because the bots will help you out!

If you cannot find anyone after queuing for a bit, you'll have the option to play with bots. These helpful friends will fill in any gaps in your party, whether you're by yourself or with a friend. In these blightstricken times, a little help like this goes a long way. They'll even hop in if a non-host player disconnects!

There's more too! Parlez vous Anglais? Now you don't have to. Blightbound now functionally supports 9 new languages, with more on the way! The full list can be found here in the update notes. Now you can play Blightbound, your way.

If we didn't get your language, don't worry: there's more coming. And although the game has functional** localizations, we're working on getting the fluffy text translated too.

Finally, we made a big change to the way you gather the most important crafting material: Aetheri Crystals. You need these little gems to forge the best items in the game. Previously, you could only find them by killing elite enemies.

No more!

Once your refuge unlocks the Bounty Board, all the new bounties will award you with these Crystals! This means you have more control over how many crystals you get, and can therefore build your favourite items more quickly*** and regularly. Happy Hunting!

And this is just the short-notes! We still haven't talked about the new hero (and she's one to steal your heart, but more likely your wallet), nor the new items you can craft! If you want to read all the details, you can do so by clicking here and reading the update changes on the Blightbound website.

Stay healthy,
-SlowWolf
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*For the record, we advocate a healthy amount of sleep every night. A rested adventurer is an alive adventurer! **Functional here meaning all the gameplay-important stats, numbers, and names. All the story stuff will need to wait just a bit longer. ***Or at least, with a great deal more regularity and at a consistent pace.

Update 0.3.1 is out!

In case you missed it, we have a new big patch: Wolfpack!
[previewyoutube][/previewyoutube]

It did have a small host of things we could make better though, so we have another speedy update for the game. You can find the full notes below!

Update 0.3.1 patch notes
10 September 2020
[h3]Gameplay[/h3]
  • Fixed an issue where blocking with your shield as Warrior did not reduce damage taken as a client.
  • Fixed an issue where the teleport ability of Sightless Hags and Blood Magi was reduced by difficulty, causing them to continuously teleport on higher difficulties.
  • Fixed an issue where the Blood Magus did not use his beam attack as often on higher difficulties.
  • Fixed an issue where the silence effect applied on enemies with the Rogue’s Interrupt was reduced based on difficulty. Interrupting should feel a lot more responsive and rewarding as a result.
  • Fixed a minor visual issue where Khuliath’s healthbar would become red for a short while when he has reached the next area.

[h3]Items[/h3]
  • Fixed an issue where players were able to sell the Sunwalker Sword, an item required to complete Kromn's life goal. Players that had sold their Sunwalker Sword before this patch, should have one in their Quartermaster inventory.
  • Changed the Blacksmith recipe for Sun's Restoration: reduced the amount of Aetheri Crystals required, and the item now requires Siurd's Embers rather than Zerrish's Scales (it is a sword, after all).
  • Legendary items which cannot be crafted in the Blacksmith cannot be sold anymore. Additionally, fixed a couple of issues where players were able to sell Legendary items that could only be acquired once, such as story-related items.

[h3]Refuge[/h3]
  • Fixed an issue where Karrogh's introductory animation would be played in the Refuge after finishing a run with Wodania, when Karrogh had already been unlocked by the player.
  • Fixed an issue where Nilbous' introductory animation would be played in the Refuge after finishing a run with Ezzouhn, when Nilbous had already been unlocked by the player.
  • Fixed an issue where two heroes would sometimes overlap when the player has selected a hero in the Refuge.

[h3]Levels[/h3]
  • Fixed a possible softlock in the fight against Khuliath, where players were able to walk to the next area before Khuliath had reached the area himself.
  • Fixed an issue where the newest level (The Creeping Blight) was available to be selected by first-time players as their first dungeon run.
  • Fixed a possible softlock in the Inner Sanctum in For Whom the Bell Tolls, where the switches of the switch puzzle would sometimes get stuck in an active/inactive state, when players hit a switch at the exact same moment as when the correct combination has been input.


Hopefully this improves your adventuring experience. May the sun guide your blade!

Stay healthy,
SlowWolf