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COMBAT ARMS: THE CLASSIC News

COMBAT ARMS the: CLASSIC



[h2]WAVE RIDER[/h2]

Introduction: Having failed to recover the Two Towers region that was isolated from the 5th Corps' line of defense and the enemy counterattack, there was no choice for allied forces but to fall back to the last remaining stronghold in the area, the city of Rupheria. Here, our forces have laid plans to ambush the incoming enemy from the rooftops of all the city's buildings, from St. Paul's church to the lighthouse.



Description: The city's design resembles that of Two Towers. Since it is a "continuation" of the Two Towers plot (as well as being within the same vicinity), this would naturally make sense. Also known as the legendary "Rooftop Map," Waverider features a variety of game modes. It is a massive map that is more difficult to memorize than others in the game. There are plenty of stairways, and a couple of tunnels and doors scattered around the map.










COMBAT ARMS the: CLASSIC



[h2]SILENT SQUARE[/h2]

Introduction: An expelled secret agent from JSF organization requested refuge. Creed decided to provide him a refuge because he has all the secret information of JSF who is active all over the world. Creed agent came to contact with him at a small town square. However, JSF agents attacked Creed agent and the square became chaos.




Description: The new map is called Silent Square and takes players to a European town that provides an intense (and claustrophobic) new combat experience.













COMBAT ARMS the: CLASSIC



[h2]COSTA RECON[/h2]

Introduction: The insurgent forces are tipped off that their supply outpost, OP Slaven 152, is in danger, and decide their supplies must be relocated. Unfortunately, the military detects its relocation efforts. Now the insurgents must secure their supplies by either blowing them up or moving them before the imminent military raid.



Description: The map takes place along a beach outpost. It is having an asymmetrical design. It is about twice the size of Junk Flea and features two large shed-like buildings at either end of the map, two small houses in the middle, and a large amount of boxes/crates in the middle.








COMBAT ARMS the: CLASSIC




[h2]SNOW VALLEY[/h2]

Introduction: A hostile missile base has been spotted by our Lockeland U-5 reconnaissance aircraft in a disputed region between borders. The enemy has been preparing the launch of a nuclear warhead at a neighboring nation. Eliminate any enemy forces found within the complex and recover the missile.



Description: Snow Valley is the 2nd of Combat Arms' five original maps. It was also the first snow-based map ever released. Snow Valley features a vast, frozen landscape, with several hills, fences, and walls, along with a silo and main tower. A large, subterranean tunnel links the entire map below-ground, providing a shortcut to various parts of the map.





COMBAT ARMS the: CLASSIC




[h2]OIL RIG[/h2]

Introduction: Intelligence acquired by a UAF agent has discovered that a large cache of stolen funds and resources have been hidden by War Corp on a decommissioned Oil Rig. UAF agents are being dispatched to secure the platform and clear out any remaining War Corp personnel.



Description: Originally drafted by in-game player FractalShot on the 2010's Map Design Contest, Oil Rig is the 31st map to be released in Combat Arms, and one of the first maps to be remastered. Oil Rig is a large map consisting of, as its name suggests, an oil rig in the middle of an ocean. In team game modes, spawns are located at each end of the map: the 'pump' station and living quarters. Stairs and ladders are present in and around each respective spawns allowing players to access the rooftops and crane.