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Yacht Mechanic Simulator News

Kickstarter campaign is ON!



[h2]Ahoy, Sailors![/h2]

Do you still want to become a millionaire and build your own yacht empire? We want to make it possible for you, but we need your help.



Help us to make this amazing simulator even better and support our project here:

https://www.kickstarter.com/projects/playway/yacht-mechanic-simulator-2021

EVERY backer, starting with CAD 2 pledge, will get priority access to a special demo of our game. And that's not everything!

We start with only CAD 2 pledge and the rewards for you grow as your donation increases.

[h2]Some rewards:[/h2]

:TOsteeringwheel: Special thanks in-game credits
:TOsteeringwheel: Special title on our official Discord server
:TOsteeringwheel: Access to Yacht Mechanic Simulator 2021: First Contract ahead of its release on Steam
:TOsteeringwheel: Priority access to a Steam demo of the game (until February 10, and then it will be visible publicly on Steam)
:TOsteeringwheel: A bundle of Kickstarter-exclusive wallpapers
:TOsteeringwheel: An extra, Kickstarter-exclusive steering wheel
:TOsteeringwheel: Your chosen name will appear in missions for all players
:TOsteeringwheel: A poster of your design that all players will see in their shipyard
:TOsteeringwheel: Your designed elements added to the game for all players to use
:TOsteeringwheel: Design and name your own yacht

And obviously, a Steam key (or keys!) to a full version of the game as soon as it’s released.

[previewyoutube]https://www.youtube.com/watch?v=QsEd7_ccpXE[/previewyoutube]



[h2]
Check the campaign and choose your pledge. Comment below what you chose!
[/h2]

https://store.steampowered.com/app/1263620/Yacht_Mechanic_Simulator_2021/

Devlog III or “how to make it better?”



[h2]Hello everyone![/h2]

We just started a new year, which means a new update for Yacht Mechanic Simulator. Many changes will come to the game this time, so set your sails and hold tight! We’re going on an adventure! However, if this is the first our devlog you came across, we highly recommend you take a look at the previous ones - about creating an enjoyable experience and about sailing mechanics development.



We’re going to start our journey with an overview of the navigation system. After the last Steam Game Festival, we received a great amount of feedback from the players, which prompted us to completely redo the camera settings. Earlier, during the yacht renovation stage, our game used predefined viewing angles, which sometimes made it difficult for people to get a good view of the part of the boat they were working on. We decided to replace the automatic camera with free control so that each player can adjust the perspective to their own preferences and convenience. After those changes, some in-game mechanics ended up being easier to implement, while others became more challenging. For instance, the deck washing feature - it took some effort to combine the new free movement of the camera with the way some tools are controlled.



Renovating yachts is supposed to be fun and it’s our job to make sure you don’t get bored easily! When doing research on real boats, we were surprised by how many elements we could tinker with. Because of this, we decided to include more interactive objects. We believe that giving players a chance to explore all nooks and crannies of yachts will make them more likely to return to their boats and discover something completely different each time. Such changes prompted us to implement interactive buttons into the game world, instead of leaving them as part of the UI. Last, but not least - we prepared a new cutscene for your first boat launch. From now on, the return of the Prestige yacht to the ocean can be experienced in a unique video clip!



Oh, and probably you've already noticed some changes on our Steam page! Yes, we changed a name of the game by adding "2021" at the end. Now, there should be no doubt that the release of Yacht Mechanic Simulator is not very far away ;) Stay tuned!

That’s it for now! We're absolutely excited to see what the future holds for our game and we’re extremely happy to see you becoming part of this project as well!

Be seeing you!

Cheers,
Image Power Team


https://store.steampowered.com/app/1263620/Yacht_Mechanic_Simulator/

Devlog II or “are we gonna sail?”



Hello everyone!


:landlessboat: We’re finally back with another update and this time we’re going to talk about sailing.

If you’re interested in the development process of Yacht Mechanic Simulator, we highly recommend you take a look at our first devlog to learn more about the challenge of creating a believable experience and adapting real-life mechanics to the game.



Right now we are working on sailing mechanics. Our ultimate goal is to make the very first boat run an unforgettable and most credible moment. During internal tests, our testers suggested several solutions that would make it a pleasant part of the gameplay. First of all, we improved the throttle valve effectiveness, which keeps the boat at speed instead of slowing it down. Secondly - we tweaked the UI - from now on, it will display information about what stage of the inspection the player is at. In addition, during the cruise, we will be able to time the boat on a water slalom course.



Another thing to work on (literally!) is engine replacement. As we mentioned in the previous devlog - one of the biggest challenges ahead of us was the engine replacement mechanics. Today we can happily announce that everything works as expected and this aspect of the game is officially completed. We can also confirm that a model of a third yacht has made it to the game and is already waiting in the harbor for a mechanic to repair it.



Thanks to the Yacht Mechanic Simulator’s presence at the Steam Game Festival, we received huge feedback from players. Direct cooperation with the community is something really valuable for us because it gives us the confidence that we are providing you with a product that fully meets your expectations. Moreover, we received many helpful messages, which allowed us to fix some bugs that appeared in the game only in specific situations and, despite numerous tests, still remained undetected. Thanks to that we can offer players a simulator that will engage them and won’t disrupt their immersion with errors.



:landlessboat: That’s it for now. There is still a long way to go, but we are definitely one step closer to the finish line.

Until we meet again!

Cheers,
Image Power Team


https://store.steampowered.com/app/1263620/Yacht_Mechanic_Simulator/

Image Power Discord server!



Hello, yacht fans!

Quick announcement - we have our very own Discord server! On it, you can find channels not only about Yacht Mechanic Simulator but also about our other games like Dieselpunk Wars, Ambulance Simulator and Archer: The Witch’s Wrath.

Joining our Discord is the best way to stay updated about Yacht Mechanic Simulator 😉 We can chit-chat a little, you can ask us questions and learn more about our titles.

We’re waiting for you here: bit.ly/ImagePowerDiscord

Cheers,
Image Power Team


https://store.steampowered.com/app/1263620/Yacht_Mechanic_Simulator/

Yacht Mechanic Simulator First Contract is heading to Steam!



Ahoy, Sailors!

Have you played the Yacht Mechanic Simulator Demo during the Steam Game Festival? Did you enjoy it? If so and if it wasn’t enough for you, you should be interested in this one as well.
Yacht Mechanic Simulator First Contract is a totally FREE version of the game, with limited features, but unlimited fun! It’ll be more extensive than the Festival demo with more yachts, more complex mechanics and many improvements. That’s why we still need some time to work on it. We can’t announce a release date at the moment, but of course the game will be available before the launch of the full version.

In the meantime, please share your impressions with us after playing the demo. We will appreciate any feedback from you, as it helps us develop the best game possible. We will also use it when working on First Contract.

Cheers,
Image Power Team


https://store.steampowered.com/app/1263620/Yacht_Mechanic_Simulator/