Final update coming soon!
Good news, everyone!
While a combination of factors has made work on the game in 2022 a bit slower than I'd like, I wanted to let you all know that the third and final update is well underway and expected to ship by the end of June. Thank you all for your patience - I'm making good progress now and working hard to make this update worth the wait!
To clear up any confusion: this update is still not DLC and will be available for free to all existing and new players of the game.
[h2]What's in the update?[/h2]
Here's a brief list:

This batch of campaign missions is the most complicated one yet. It took a few false starts and lots of iterations to get them working to my satisfaction, but I feel like we're on the right track now and these last five missions will be a worthy ending to the Slipways story. I can't wait to see you play them.
Making this game has been a long journey, but we're almost at its conclusion now! I'm not ruling out smaller updates or ports to other platforms in the future, but in terms of gameplay, this will be the final, definitive edition of Slipways.
That doesn't necessarily mean the end of new content - with the upcoming modding support, the ball will be firmly in your court! I expect the community will be able to make new stuff for the game faster than I ever could. I for one can't wait to see what shiny new things you all come up with once the update hits.
Until that happens, see you around the galaxy!

While a combination of factors has made work on the game in 2022 a bit slower than I'd like, I wanted to let you all know that the third and final update is well underway and expected to ship by the end of June. Thank you all for your patience - I'm making good progress now and working hard to make this update worth the wait!
To clear up any confusion: this update is still not DLC and will be available for free to all existing and new players of the game.
[h2]What's in the update?[/h2]
Here's a brief list:
- The third act of the campaign, in which we'll conclude the story and see how each of the races approaches the looming crisis
- Other gameplay additions, including new technologies, sector quirks, events and council tasks
- Modding support, allowing you to use the same tools I'm using to make your own stuff: from small mods adding a few technologies to big ones introducing a whole new campaign or game mode
- Quality-of-life improvements, for example allowing picking sector quirks directly, or quickly rerolling another sector with a different tech setup
- As always, smaller fixes and UI improvements

This batch of campaign missions is the most complicated one yet. It took a few false starts and lots of iterations to get them working to my satisfaction, but I feel like we're on the right track now and these last five missions will be a worthy ending to the Slipways story. I can't wait to see you play them.
Making this game has been a long journey, but we're almost at its conclusion now! I'm not ruling out smaller updates or ports to other platforms in the future, but in terms of gameplay, this will be the final, definitive edition of Slipways.
That doesn't necessarily mean the end of new content - with the upcoming modding support, the ball will be firmly in your court! I expect the community will be able to make new stuff for the game faster than I ever could. I for one can't wait to see what shiny new things you all come up with once the update hits.
Until that happens, see you around the galaxy!
