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Thursday tune-up, Wednesday edition (again)

Wouldn't you know, this is another bugfix update that has traveled through time from Thursday to arrive today. Maybe I should start calling them "Wednesday somethings"? No good word for "fix" that starts with a "w" comes to mind, though, so we'd have to lose the alliterative title.

This one fixes the following issues:

- Crash: Culture: There is an edge case with Culture Exchange and Culture Hubs when building the hub causes the last produced unit of people to disappear from the planet, turning off Culture Exchange. This is a problem if the culture was already used, causing a crash. There is no good way to fix this while being 100% consistent with the rules as stated, but it no longer crashes. Instead, Culture Exchange and similar technologies now also work with planets that "used to" make people, even if they no longer do. So there you go, a useful trick just for reading the patch notes carefully!
- Crash: Quirks: Some quirk combinations together with certain empire structures would cause a crash on game reload. The game tried to update the state of your empire before quirks were fully loaded, putting it in an inconsistent state. This state update now waits until quirks are ready.
- Xenotourism vs Machine Sentience: When you had both techs, sentient bots would get rather confused when asked to both rest and work at the tourist planet, preventing it from being upgraded to prosperous. Maybe they didn't like the classist implications. In any case, the xenotourism planets now have new upgrade rules that should make the final prosperous upgrade possible in these cases.
- Monoliths: Monoliths would accept energy and then proceed to do absolutely nothing with it. They no longer accept it.

This update brings the version numbers up to v1.2(b929) on Windows and v1.2(b930) on Mac.

Thursday tune-up, Wednesday edition

This is the usual Thursday patch with a couple of small bugfixes, but on Wednesday. Hey, it's probably Thursday already somewhere, right?

- Campaign: Bending Spacetime: The izzium farm technology had a buggy interaction with a fix in the trade system. This interaction would cause a crash when you upgraded it to prosperous.
- Crash: Undoing during animations that create a new structure (eg. when a planet was collapsed into a protostar) could cause crashes due to the game animating things that aren't there. No more.
- Trading system: Undoing a manual resource allocation could sometimes result in manual allocation for the product no longer being possible. The trade system should no longer confuse itself in this one specific manner, though I'm sure it'll find other ways to do so.

This patch brings the version numbers up to v1.2(b926) on Windows and v1.2(b927) on Mac.

Thursday tune-up #4

This is the usual Thursday patch with a couple of small bugfixes.

- Campaign: Connecting a forebear ruin in the last month of the mission would sometimes crash in missions that allow a "one last action grace period" (Ghost in the Machine, Hard Truths). This should now work correctly and allow you to squeeze in one extra move for sweet points.
- Campaign: Cracks and Fractures: In some situations, the total amount of data gathered per year would be calculated incorrectly. All the data about data should now be correctly updated and up to date.

This patch brings the version numbers up to v1.2(b923) on Windows and v1.2(b924) on Mac.

Thursday tune-up #3

This is a bugfix patch that fixes the following issues:

- Game end softlock: If your last move in a game was connecting a slipway to forebear ruins and you decided to undo that move, the game would enter an inconsistent state from which it was impossible to finish the run until it was reloaded. This should no longer happen, and you can safely undo such a move.
- Event crash: If you stacked technology discounts from two different "scientific archive" events, then undid this realizing they don't actually stack, you'd get the bug report window. This is now handled properly, and you shouldn't be able to even select the useless second discount for the same tech.
- Edge of the world: If you were a dedicated space explorer who would utilize eg. gravitic tugs to ride a planet out of the sector map and to the edge of the universe, you'd realize that this specific universe has some major fog of war glitches. Now, you should just find an actual edge of the playing field instead.

EDIT: The event handling changes in today's patch caused a crash issue with the "Planet crusher" and "Experimental Terraformer" ruins. This should now be resolved through a hotfix, sorry for the inconvenience.

This patch brings the version numbers up to v1.2 (b920) on Windows and v1.2 (b921) on Mac.

Tiny thursday fix

This is a small bugfix patch focused on a single issue:

- Crash in menus: When quickly going into the council select screen and back in standard mode, you could get our mutli-threaded code in a twist, triggering a crash. You should no longer be able to do so.

Bug trivia for the dedicated reader: this bug was triggered from a thread checking your completed run files for achievements. Because of that, the likelihood of this bug happening to you increased based on how many good runs you have stored. Poor way to treat the best and most invested players!

This patch brings the version numbers up to v1.2 (b911) on Windows and v1.2 (b912) on Mac.