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Cauldrons of War - Barbarossa News

Cauldrons of War Stalingrad - The HQ Management patch

CoW Stalingrad is evolving fast and some of its features will be added to CoW Barbarossa

[h2]You can now transfer ressources between your Army groups or Fronts.[/h2]

This may not succeed however :

Generals were constantly asking for reinforcements and those had to be taken from other Army groups whose general would fight not to let their assets go...

You can now too play this petty games.
Click on your Fronts or Army Groups : you will see a new HQ icon along your armies. This icon gives you access to new actions :
- Ask for more trucks
- Ask for more reserves
- Ask for more aircrafts

If playing as the Axis, you ma be offered the possibility to activate Army Group Crimea if it isn't active.

This new transfer feature has been playested in the previous days and seems to work fine. I hope you will enjoy it.

[h2]Other minor features[/h2]

-Turkey can now directly besiege Batumi
-Giant Pockets have been added to the western part of the Caucasus
-A new Axis event have been added in the case the Army Group Center destroys all the soviets units in Rhzev or Orel.
(Some of these features have been added since a week or two , but they are now well tested and debugged, so they make it to the "official patch")

[h2]Become a bug buster[/h2]

In the menu, I've added a "bug report" button : this feature will greatly facilitate my bug hunt.

Here is a list of some of the recently killed bugs:

-Some Buggy operations have been fixed : Narva, Kharkov, The Caucasus Giant Pockets
-You now really score points as the Soviet for taking Kharkov
-If you send aircrafts to "briefly" help Model, you won't lose them next turn.
-You no longer spend 2 Command points to fight partisans in cleaning operations.

Many other minor bugs have fallen, but I just keep track of the "Star Bugs".


[h2]The Stalingrad City Scenario[/h2]

Still in progress...
I am testing a lot of ideas... and discard a lot of them.
But I am starting to get satisfied.

Have fun!

Maestro Cinetik

Cauldrons of War - Stalingrad is out!

Finally, after long months of development, Cauldrons of War is out,

And I believe the game is allready quite good :

Here is the latest review from Tally-Ho Corner

==> Here it is



[h3]Bundle CoW Barbarossa and CoW Stalingrad[/h3]

I have created a bundle so those of you who earn allready CoW Barbarossa can get the new one at a discound price (That adds to the launch discout). So make sure to get yours from the bundle.

Oh, and I also added some kind of super long campaign to CoW Barbarossa (you will need to unlock it with a 11pts victory as the German at Barbarossa)

[h3]New features in CoW Stalingrad[/h3]

- More display options on the map buttons
- New actions for the soviet : Maskirovka and massive artillery concentration
- Some new mechanisms (you will see)
- And 6 scenarios (no less!)

I hope you will enjoy the game!

I will send later informations about "what's next", as the game is still in early access.


The Cauldrons of War - Stalingrad Store page is now open

Hello,

CoW Stalingrad is progressing well, and the Steam Store page is now open.


[previewyoutube][/previewyoutube]

Here are the contents and features:
(As the game is still a work in progress some of these may change)

[h2]Scenarios[/h2]

For the early release :
-Fall Blau from june to november 42
-Edelweiss (centered on the Caucasus campaign alone, that will be a fast played scenario)
-First fruits (the early Kharkov and Crimean May 42 operations)
-A longer version of Fall Blau, from may 42 to December 42

For the final Game :
-Uranus and Jupiter
-Wintergewitter
-Two small scale city centered Stalingrad scenarios on their own particular map

[h2]Other features and improvments[/h2]

-The possibility to delegate an Army Group management to the AI
-An "Axis firmness score" : if this score is too low, the Axis minor forces will be less efficient
-A "Focus on Moscow" score for the Soviet : while it is too high, you may be unable to send forces South
-Air superiority may now triggers some automatic strike against your oppenent during its actions
-Small scale units may be supplied by horse drawn carts where the trucks can't pass
-The Human wave soviet actions will only be available on some particular operations
-New operations terrains types like steppe, dense woods, mountain ...
-A Maskirovka effect for the soviet player who will be able to hide entire armies!
-The Turcs may join the feast if the german player performs well in the Caucasus
-As the operations may reach Iran, you may even see some british unit
-Some new unit traits to simulate obsolete equipment or heavy siege guns

And many other thinks I may have forgotten to mention.

There is still a lot of work to be done, but step by step, the game is taking shape.




Cauldrons New Look

Hello,

As promised, I will add to the game some of the features I am working on for Cauldrons Stalingrad.

What's new :

1) Better looking maps
2) Meteo icons will now disapear when you hover an operation (for better visibility of the operations below)
3) A rework of the zooms mechanisms (you can now double click 2 times for a more progressive "zoom-in", and the max zoom have been increased)
4) The fog of War is less brutal (estimates of a unit's strengh will now be displayed instead of the "?")

That's all for the moment !

What's Next ?

Here is a list of the things I am currently working on for CoW-Stalingrad :
(I don't know yet wich of these features will be retrofited into Cow Barbarossa...)

-A better german AI
-More unit traits
-Some improvements in the supply actions
-New actions for the units
-New terrain types
-Air force rework

Also:

I have amassed the documentation for a short Winter War 39-40 scenario with Finland, but I have no idea about when I will add it.


Have Fun!

Maestro Cinetik

Some news about Cauldrons of War Stalingrad

The Cauldrons of War Stalingrad sequel is progressing well, and many features i am testing on it will end up in CoW Barbarossa.



Here is a sneak peak on the Edelweiss scenario. : Edelweiss

That Edelweiss campaign will be the most difficult of the game (for the german) due to insane goals.
You have to pierce through strong soviet defences while the time is quickly running away and the OKW is taking your units away to support the advance toward Stalingrad.

The keys of that scenario are :

- Destroying as many soviet armies as you can in the steppe, before you reach the Caucasus mountains
- Carefully select your goals
- Adapt quickly to the many changing situations and swiching OKW priorities.


I will post regularly some contents about the game until the release.

Have fun !