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“Create a Mod” Contest 2024! $3,000 USD in cash prizes up for grabs!



Hello everyone!

The team has been working hard behind the scenes and we are excited to finally announce our “Create a Mod” contest for 2024! We had some incredible submissions in 2023, so we are extremely excited to see what 2024 has to offer.

We’ve partnered with Mod.io for this contest. We’ll use their website for submissions. Details around the voting process for this year are listed below, as it has changed from what we did last year.
Please make sure you read this entire post carefully before making a submission. 

[h2]Overview[/h2]
The theme of this contest is “content”. This means you are tasked to create a Mod for Melvor Idle that adds some form of new content to the game. 

Any mod that adds at least 1 of the following will be eligible:
  • New Skill
  • Additional content for existing Skills
  • New Items
  • New Monsters
  • New Combat Areas, Slayer Areas or Dungeons
  • New Gamemodes
  • New Pets
  • New Realms
  • New Damage Types
  • Some form of new Minigame to participate in
  • Any other piece of content that a player can complete


[h2]Key Dates[/h2]
[h3]Submissions Open (Contest Begins)[/h3]
Tuesday, 3 September @ 12:00PM GMT+1

[h3]Submissions End (Contest Ends)[/h3]
Tuesday, 1 October @ 11:59pm GMT+1

[h3]Community Voting Begins[/h3]
Wednesday, 2 October @ 12:00am GMT+1

[h3]Community Voting Ends[/h3]
Tuesday, 8 October @ 11:59pm GMT+1

[h3]Winners Officially Announced[/h3]
Wednesday, 9 October @ 12:00pm GMT+1

[h2]Prizes[/h2]


The top 5 community voted mods will receive:
[h3]1st place[/h3]
Cash prize of $1,000 USD*

[h3]2nd place[/h3]
Cash prize of $750 USD*

[h3]3rd place[/h3]
Cash prize of $500 USD*

[h3]4th place[/h3]
Cash prize of $450 USD*

[h3]5th place[/h3]
Cash prize of $300 USD*

[h3]The remaining 5 (6th to 10th) will receive:[/h3]
  • A choice of a Chio plush, Cool Rock plush, Octavius Lepidus VIII plush, or Marcy plush (subject to stock availability, in order of placement)

[h3]The top 10 mod entries will all also receive:[/h3]
  • All Melvor Idle DLC’s, either via a Steam Key or Melvor Cloud account activation.
* Cash prizes will be delivered via PayPal, or an otherwise agreed upon method (But please just use PayPal to make it easier for us).

[h2]How to Enter[/h2]
Create your mod and submit it on https://mod.io/g/melvoridle with the pre-defined tag “Mod Contest 2024”.
  • Submissions without the tag will not be accepted.


[h2]Rules[/h2]
  • Only one submission per player is allowed. 
  • A player cannot submit a pre-existing mod for this contest. 
  • The user who submits the Mod will be classed as the sole winner, and the prizes will be delivered to that user only in full. Submissions on behalf of another person will not be accepted and joint submissions are not allowed.
  • No NSFW content. This is at the sole discretion of the Melvor Idle team. 
  • No copyrighted content (Eg. art assets from other games). This is at the sole discretion of the Melvor Idle team. 
  • If you do not follow the “How to Enter” steps correctly, your submission will not be accepted. 
  • Mods submitted after the official “Submissions End” date and time will not be accepted. 
  • You may update your Mod as many times as you like during the Submission period.
  • Updates to your Mod are not permitted after the official “submissions end” date. Any Mods that are updated after the official “submissions end” date will not be eligible.
  • You may continue to update your mod as you please after the “Winners Officially Announced” date.
  • You are more than welcome to create a Reddit thread with your Mod, or post it in our Discord server within the relevant Mod channels.


[h2]How the Community Vote Will Work[/h2]
  • After the close of the contest, a public Google Form will be shared which lists all the submissions. Players will be able to vote for their top 3 favourite mods using this form.
  • Voting officially begins on the above-listed “Community Voting Begins” date and time.
  • At the end of the voting period, the top 10 mods with the most votes will be selected and announced via our socials!
Submissions will not be accepted after Tuesday, 1 October @ 11:59pm GMT+1. 

[h2]Want to create a Mod for Melvor Idle?[/h2]
Here is a fantastic place to start if you are looking to participate in the contest: https://wiki.melvoridle.com/w/Mod_Creation

Please also join our official Discord Server for discussions around mod creation: https://discord.gg/melvoridle

Terms and Conditions are linked:
https://www.jagex.com/en-GB/terms/promotion-and-competition-terms

Update Preview - v1.3.1 - New Realm Select, Bank Filters, ItA Balancing and more

Hello everyone!

It’s been a minute since I’ve provided an update on what we’re working on behind the scenes, so I thought now would be a good chance to give you a sneak peek at the upcoming v1.3.1 update (no ETA yet).

This update primarily focuses on Into the Abyss and addressing feedback we’ve received around it.

[h2]Important Notes[/h2]
  • 98% of these changes relate to the Into the Abyss Expansion.
  • This update is not yet released, and there’s no ETA just yet. Once balancing and translations are finalised, we will release it.

    • I'd also like to release the Offline Client - Stage 2 at the same time as this update, so hopefully everything aligns and I can get everything out in one go.
  • The changes are not final, as we still have general balance changes and fixes to implement.

  • You can play the Beta of this update at https://melvoridle.com/beta/


    • It uses different saves, so just log into your Cloud account and import your live save.
    • DO NOT export from the Beta back into the Live game before the update is released publically. It won't work and will corrupt your save! You can do so once we release the update and the versions match (Eg. v1.3.1).

[h2]New Realm Select[/h2]
One of the primary points of feedback comes around the Realm Select that was implemented, and how it works between Skills. It was a bit confusing or frustrating to be constantly navigating dropdowns to select your desired Realm and the content within.

We are introducing a new Realm select feature that separates Realms even more, and hopefully aligns more with how Realms ended up being implemented in the end.

[h3]Summary of Features:[/h3]
  • Realm Select has moved from Skills themselves to the Sidebar
  • Added a new “Enter/Leave Abyssal Realm” button that controls the Realm for every Skill.
  • Skills no longer show their Realm select. Instead, they only show the content available in your current Realm.
  • Artisan Skills and Combat will only show categories for the Realm you are currently in.
  • If there are more than 2 available Realms, a new “Select Realm” dropdown in the sidebar will appear allowing you to select other Realms.
  • Entering/Exiting the Abyssal Realm will automatically change the sidebar to show/hide Abyssal Levels, AP, ASC and Soul Points.
  • Skills in the Sidebar will have a slight transparent style applied to them if it contains no content for the Realm you are currently inside.
  • Sidebar adjusts its style when inside the Abyssal Realm.
  • The Abyssal Realm will show as Locked in the sidebar, and clicking on it will display its unlock requirements.
  • Ability to swap back the “Legacy” Realm select from settings if you preferred that.

[h2]Enter/Leave Abyssal Realm[/h2]
The sidebar now has a new “Enter/Leave Abyssal Realm” button that will control the Realm for every Skill including Combat. Clicking this option will change the Realm for every Skill, and will adjust menu options and available Skill content based on the Realm.





[h2]Select Realm Option[/h2]
If other Realms are available, whether it be from Mods or the game itself, you’ll be able to select them from a new dropdown menu. This menu only appears if other Realms are available. If the Abyssal Realm is the only other Realm, then this option is hidden.



[h2]Bank Filters[/h2]
The Bank is getting some predefined filters that will allow you to show/hide certain types of Items that you may not want to see. It’s only in a basic state at the moment, so options are limited for this release.

Using the Bank Search will adhere to your filters. If its hidden from the Bank, it will be hidden from the search.

Filters for everyone:
  • Ability to toggle visibility of items per Expansion.
Additional Filters for Into the Abyss (only shows if you have the Expansion loaded):
  • Show/Hide weapons that use Normal Damage/Abyssal Damage
  • Show/Hide equipment that has Damage Reduction/Abyssal Resistance.
  • Show/Hide items that modify Skill XP
  • Show/Hide items that modify Abyssal XP




[h2]Into the Abyss Recipe Costs[/h2]
We’re making some of the recipe costs for Into the Abyss a lot nicer to train on:
  • Heavily reduced the costs to create Arrows, Javelins, Bolts and Crossbows in Fletching.
  • Removed one Item completely from the recipe cost of most Abyssal Rings & Amulets in Crafting
  • Reduced the quantity required of Abyssal Rings & Amulets required for upgraded version (II).
  • Removed the Ring/Amulet item requirement for Obzurian Rings & Amulets in Crafting.
  • Removed the Brumite Bar cost for Gloomite Gear in Smithing.
  • Removed the Gloomite Bar cost for Witherite Gear in Smithing.
  • Halved the Witherite Bar cost quantity for Netherite Gear in Smithing.

[h2]Into the Abyss Early-Mid XP Balancing[/h2]
We’ve reworked the early to mid-game XP rates for Into the Abyss, allowing progression in the early stages to be a lot faster for most (not all) Non-Combat Skills. This will allow you to get into ItA content a bit faster than before.

Early game content sees double the XP rate, which scales downward until around Abyssal Level 30-35ish.

See the changelog below for a detailed run-down on the XP changes.

[h2]v1.3.1 Changelog as of 29 August 2024[/h2]
*Not yet final, changes and bug fixes still to come

[h2]New[/h2]
  • Implemented a new Realm Select. This appears in the sidebar instead of within Skills themselves.
  • Added an “Enter/Leave Abyssal Realm” option in the Sidebar, allowing you to easily enter/exit the Abyssal Realm. It will show as locked if not available.
  • Added “Select Realm” sidebar menu item that will appear if more than 2 visible Realms are available, allowing you to change Realms from here.
  • Skills with category selection (Like Artisan Skills) will now only display categories from the Realm you are currently in.
  • Combat will now only show Categories that contain at least 1 area from the Realm you are currently in.
  • Skills in the sidebar will now have a slightly transparent look if they contain no content for the Realm you are currently in.
  • The Abyssal Realm now applies a special theme to the Sidebar when inside.
  • Added a new Setting to re-enable the Legacy Realm selection for those who prefer that over the new one.
  • Added Bank Filters via a new icon next to the Bank Tab summary. This allows you to show/hide items based on some predefined filters. Those with Into the Abyss will see more filters than those who don’t own it.

[h2]General Changes[/h2]
  • Abyssal Combat Areas are now called Abyssal Battlegrounds. Modifier descriptions have also been updated for the new name.
  • Abyssal Slayer Areas are now called Abyssal Slayer Regions. Modifier descriptions have also been updated for the new name.
  • Changing Realms will now change the Realm for ALL Skills (unless using the Legacy Realm selection setting).
  • Added Witherlyme Seed drop to WIthering Ruins Thieving area as a unique area drop
  • Added Whispertallow Seed drop to Silent Crypt Thieving area as a unique area drop
  • Added Echosnap Seed drop to Void Vaults Thieving area as a unique area drop
  • Increased Void Essence drop quantity in Void Vaults Thieving area to 2, up from 1.

[h2]Recipe Costs[/h2]
  • Heavily reduced the costs to create Arrows, Javelins, Bolts and Crossbows in Fletching.
  • Removed one Item from the recipe cost of most Rings & Amulets in Crafting
  • Reduced the quantity required of Rings & Amulets required for upgraded version (II).
  • Removed the Ring/Amulet item requirement for Obzurian Rings & Amulets in Crafting.
  • Removed the Brumite Bar cost for Gloomite Gear in Smithing.
  • Removed the Gloomite Bar cost for Witherite Gear in Smithing.
  • Halved the Witherite Bar cost quantity for Netherite Gear in Smithing.

[h2]XP Balancing[/h2]
[h3]Woodcutting[/h3]
  • Abyssia Tree: 602 -> 1204
  • Twisted Tree: 1016 -> 2032
  • Brumia Tree: 1239 -> 2168
  • Plagueroot Tree: 2127 -> 3190
  • Gloomia Tree: 3083 -> 4624
  • Shadebark Tree: 4242 -> 5514
  • Withia Tree: 6186 -> 7423
  • Crumbletain Tree: 7542 -> 9050
  • Nethia Tree: 11264 -> 12390
  • Whisperwillow Tree: 16494 -> 17318

[h3]Fishing[/h3]
  • Raw Crimson Biter: 688 -> 1376
  • Raw Crimson Bream: 1434 -> 2868
  • Raw Veilhunter: 1377 -> 2409
  • Raw Mistjaw: 2125 -> 3718
  • Raw Steamswimmer: 5123 -> 7684
  • Raw Toxic Pufferfish: 2427 -> 3640
  • Raw Toxic Crab: 3700 -> 4810
  • Raw Stoneskin Pike: 7009 -> 9111
  • Raw Toxic Octopus: 13978 -> 18171
  • Raw Stoneskin Garfish: 11421 -> 13705
  • Raw Whisperfish: 2526 -> 3031
  • Raw Murmurclaw: 8602 -> 9462
  • Raw Depthlurker: 15019 -> 16520
  • Raw Hushscale: 20402 -> 21422
  • Raw Deep Squid: 44864 -> 47107

[h3]Firemaking[/h3]
  • Abyssia Logs: 2835 -> 5670
  • Twisted Logs: 4295 -> 8590
  • Brumia Logs: 5549 -> 9710
  • Plagueroot Logs: 9233 -> 13849
  • Gloomia Logs: 11529 -> 17293
  • Shadebark Logs: 16529 -> 21487
  • Withia Logs: 23267 -> 27920
  • Crumbletain Logs: 32342 -> 38810
  • Nethia Logs: 36143 -> 39757
  • Whisperwillow Logs: 59689 -> 62673

[h3]Cooking[/h3]
  • Crimson Biter: 1855 -> 3710
  • Baked Biter Pie: 1450 -> 2900
  • Crimson Bream: 2577 -> 5154
  • Crimson Bream Soup: 1950 -> 3412
  • Veilhunter: 3515 -> 6151
  • Abyssal Pumpkin Pie: 2542 -> 4448
  • Steamswimmer: 5199 -> 7798
  • Steamswimmer Soup: 3294 -> 4941
  • Toxic Crab: 5698 -> 7407
  • Toxic Crab Cream Soup: 3614 -> 4698
  • Stoneskin Pike: 7438 -> 9669
  • Stoneskin Pepper: 5394 -> 7012
  • Toxic Octopus: 9719 -> 12634
  • Toxic Octopus Stew: 6169 -> 7402
  • Shadenut Cookie: 7729 -> 9274
  • Whisperfish: 12895 -> 15474
  • Whisperfish Pizza: 9426 -> 11311
  • Murmurclaw: 14187 -> 15605
  • Murmurclaw Cream Soup: 9076 -> 9983
  • Depthlurker: 16879 -> 18566
  • Withermelon Tart: 12264 -> 13490
  • Hushscale: 19585 -> 20564
  • Hushscale Pepper: 14325 -> 15041
  • Deep Squid: 28215 -> 29625

[h3]Mining[/h3]
  • Abyssal Essence: 72 -> 144
  • Abyssium Ore: 258 -> 516
  • Nightopal: 537 -> 1074
  • Abycite: 465 -> 813
  • Azurian Outcrop: 490 -> 857
  • Brumite Ore: 638 -> 957
  • Shadowpearl: 1121 -> 1681
  • Mysticite: 848 -> 1102
  • Gloomite Ore: 1107 -> 1439
  • Obsidian Outcrop: 1428 -> 1713
  • Witherite Ore: 1810 -> 2172
  • Moonstone: 3516 -> 3867
  • Echocite: 3535 -> 3711

[h3]Smithing[/h3]
  • Abyssium Bar: 151 -> 302
  • Abyssium Dagger: 302 -> 604
  • Abyssium Throwing Knife: 302 -> 604
  • Abyssium Arrowtips: 302 -> 604
  • Abyssium Sword: 302 -> 604
  • Abyssium Helmet: 603 -> 1206
  • Abyssium Boots: 603 -> 1206
  • Abyssium Javelin Heads: 603 -> 1206
  • Abyssium 2H Sword: 905 -> 1583
  • Abyssium Crossbow Head: 905 -> 1583
  • Abyssal Headless Bolts: 302 -> 528
  • Abyssium Platelegs: 905 -> 1583
  • Abyssium Platebody: 1509 -> 2640
  • Brumite Bar: 343 -> 600
  • Brumite Dagger: 687 -> 1202
  • Brumite Throwing Knife: 687 -> 1202
  • Brumite Arrowtips: 687 -> 1202
  • Brumite Sword: 687 -> 1030
  • Brumite Helmet: 1373 -> 2059
  • Brumite Boots: 1373 -> 2059
  • Brumite Javelin Heads: 1373 -> 2059
  • Brumite 2H Sword: 2060 -> 3090
  • Brumite Crossbow Head: 2060 -> 3090
  • Brumite Platelegs: 2060 -> 2678
  • Brumite Platebody: 3433 -> 4462
  • Gloomite Bar: 991 -> 1288
  • Gloomite Dagger: 1982 -> 2576
  • Gloomite Throwing Knife: 1982 -> 2576
  • Gloomite Arrowtips: 1982 -> 2576
  • Gloomite Sword: 1982 -> 2576
  • Gloomite Helmet: 3964 -> 4756
  • Gloomite Boots: 3964 -> 4756
  • Gloomite Javelin Heads: 3964 -> 4756
  • Gloomite 2H Sword: 5946 -> 7135
  • Gloomite Crossbow Head: 5946 -> 7135
  • Gloomite Platelegs: 5946 -> 7135
  • Gloomite Platebody: 9910 -> 10901
  • Witherite Bar: 2292 -> 2521
  • Witherite Dagger: 4584 -> 5042
  • Witherite Throwing Knife: 4584 -> 5042
  • Witherite Arrowtips: 4584 -> 5042
  • Witherite Sword: 4584 -> 5042
  • Witherite Helmet: 9167 -> 10083
  • Witherite Boots: 9167 -> 9625
  • Witherite Javelin Heads: 9167 -> 9625
  • Witherite 2H Sword: 13751 -> 14438
  • Witherite Crossbow Head: 13751 -> 14438
  • Witherite Platelegs: 13751 -> 14438
  • Witherite Platebody: 22918 -> 24063
  • Netherite Bar: 5151 -> 5408
  • Netherite Dagger: 10303 -> 10818
  • Netherite Throwing Knife: 10303 -> 10818
  • Azurian Bar: 467 -> 817
  • Obsidian Bar: 1904 -> 2284
  • Obzurian Bar: 6188 -> 6497

Thieving
  • Turned Man: 526 -> 1052
  • Turned Woman: 674 -> 1348
  • Blighted Dryad: 947 -> 1657
  • Turned Farmer: 1295 -> 2266
  • Dark Shade: 1473 -> 2209
  • Blighted Treant: 1814 -> 2721
  • Dark Wraithlurker: 2242 -> 2914
  • Withering Gargoyle: 2512 -> 3265
  • Dark Shadowmancer: 3061 -> 3673
  • Withering Golem: 3366 -> 4039
  • Silent Poltergeist: 3975 -> 4372
  • Silent Wanderer: 4640 -> 5104
  • Void Envoy: 5274 -> 5537

[h3]Fletching[/h3]
  • Abyssium Arrows: 310 -> 620
  • Twisted Shortbow: 382 -> 764
  • Twisted Longbow: 495 -> 990
  • Abyssium Javelin: 619 -> 1238
  • Nightopal Bolts: 1001 -> 1751
  • Abyssium Crossbow: 768 -> 1344
  • Brumite Arrows: 751 -> 1314
  • Plagueroot Shortbow: 943 -> 1650
  • Plagueroot Longbow: 1228 -> 1842
  • Brumite Javelin: 1546 -> 2319
  • Shadowpearl Bolts: 1921 -> 2497
  • Brumite Crossbow: 1660 -> 2158
  • Gloomite Arrows: 1328 -> 1726
  • Shadebark Shortbow: 1719 -> 2234
  • Shadebark Longbow: 2247 -> 2696
  • Gloomite Javelin: 2464 -> 2956
  • Moonstone Bolts: 4158 -> 4989
  • Gloomite Crossbow: 2970 -> 3564
  • Witherite Arrows: 2612 -> 2873
  • Crumbletain Shortbow: 3507 -> 3857
  • Crumbletain Longbow: 3732 -> 4105
  • Witherite Javelin: 5045 -> 5549
  • Voidheart Bolts: 8776 -> 9214
  • Witherite Crossbow: 5894 -> 6188
  • Netherite Arrows: 3300 -> 3465

[h3]Crafting[/h3]
  • Abyssal Leather Boots: 464 -> 928
  • Azurian Nightopal Ring I: 595 -> 1190
  • Abyssal Leather Legs: 497 -> 994
  • Azurian Shadowpearl Ring I: 638 -> 1276
  • Azurian Nightopal Amulet I: 638 -> 1276
  • Abyssal Leather Body: 544 -> 1088
  • Azurian Moonstone Ring I: 698 -> 1396
  • Azurian Shadowpearl Amulet I: 698 -> 1396
  • Azurian Voidheart Ring I: 763 -> 1526
  • Azurian Moonstone Amulet I: 763 -> 1526
  • Harvesting Consumable I: 265 -> 530
  • Abyssia Coif: 644 -> 1288
  • Azurian Voidheart Amulet I: 731 -> 1462
  • Corrupted Light Consumable I: 287 -> 502
  • Abyssia Legs: 768 -> 1344
  • Abyssia Body: 912 -> 1596
  • Azurian Nightopal Ring II: 1188 -> 2079
  • Dark Summon Consumable I: 311 -> 544
  • Azurian Shadowpearl Ring II: 1301 -> 2276
  • Azurian Nightopal Amulet II: 1301 -> 2276
  • Azurian Moonstone Ring II: 1412 -> 2471
  • Azurian Shadowpearl Amulet II: 1412 -> 2471
  • Azurian Voidheart Ring II: 1546 -> 2319
  • Azurian Moonstone Amulet II: 1546 -> 2319
  • Azurian Voidheart Amulet II: 1693 -> 2539
  • Toxicity Consumable I: 345 -> 517
  • Brumia Coif: 1412 -> 2118
  • Abyssal Essence Consumable I: 390 -> 585
  • Brumia Legs: 1424 -> 1851
  • Brumia Body: 1697 -> 2206
  • Obsidian Nightopal Ring I: 2288 -> 2974
  • Shade Consumable I: 446 -> 579
  • Obsidian Shadowpearl Ring I: 2508 -> 3260
  • Obsidian Nightopal Amulet I: 2508 -> 3260
  • Obsidian Moonstone Ring I: 2728 -> 3546
  • Obsidian Shadowpearl Amulet I: 2728 -> 3546
  • Obsidian Voidheart Ring I: 2989 -> 3885
  • Obsidian Moonstone Amulet I: 2989 -> 3885
  • Obsidian Voidheart Amulet I: 3276 -> 4258
  • Fear Consumable I: 513 -> 666
  • Gloomia Coif: 2644 -> 3172
  • Abyssal Resist Consumable I: 590 -> 708
  • Gloomia Legs: 2970 -> 3564
  • Deep Wounds Consumable I: 590 -> 708
  • Gloomia Body: 3547 -> 3901
  • Obsidian Nightopal Ring II: 4966 -> 5462
  • Withering Consumable I: 679 -> 746
  • Obsidian Shadowpearl Ring II: 5447 -> 5991
  • Obsidian Nightopal Amulet II: 5447 -> 5991
  • Obsidian Moonstone Ring II: 5934 -> 6527
  • Obsidian Shadowpearl Amulet II: 5934 -> 6527
  • Obsidian Voidheart Ring II: 6508 -> 7158
  • Obsidian Moonstone Amulet II: 6508 -> 7158
  • Obsidian Voidheart Amulet II: 7139 -> 7852
  • Silence Consumable I: 779 -> 856
  • Withia Coif: 3732 -> 4105
  • Soul Harvesting Consumable I: 889 -> 933
  • Withia Legs: 5894 -> 6188
  • Withia Body: 7054 -> 7406
  • Obzurian Melee Breaker Ring: 10503 -> 11028
  • Item Cost Consumable I: 1011 -> 1061
  • Obzurian Ranged Impactor Ring: 11526 -> 12102
  • Obzurian Critical Strike Amulet: 11526 -> 12102
  • Runecrafting
  • Abyss Rune: 332 -> 664
  • Abyssal Staff: 670 -> 1340
  • Ire Rune: 356 -> 712
  • Abyssal Elite Wizard Hat: 785 -> 1570
  • Abyssal Elite Wizard Boots: 930 -> 1860
  • Abyssal Elite Wizard Legs: 1113 -> 2226
  • Abyssal Elite Wizard Robes: 1321 -> 2311
  • Abyssal Wand: 1568 -> 2744
  • Brume Rune: 665 -> 1163
  • Fury Rune: 940 -> 1410
  • Brume Staff: 2233 -> 3349
  • Abyssal Master Wizard Hat: 2233 -> 3349
  • Brume Master Wizard Hat: 2445 -> 3667
  • Abyssal Master Wizard Boots: 2656 -> 3984
  • Brume Master Wizard Boots: 2909 -> 4363
  • Abyssal Master Wizard Legs: 3186 -> 4779
  • Umbral Rune: 1013 -> 1519
  • Brume Master Wizard Legs: 3462 -> 5193
  • Abyssal Master Wizard Robes: 3040 -> 4560
  • Brume Master Wizard Robes: 3793 -> 4930
  • Brume Wand: 4155 -> 5401
  • Gloom Rune: 1588 -> 2064
  • Wrath Rune: 1893 -> 2460
  • Gloom Staff: 5678 -> 7381
  • Abyssal Mystic Wizard Hat: 5678 -> 7381
  • Brume Mystic Wizard Hat: 6223 -> 8089
  • Abyssal Mystic Wizard Boots: 6772 -> 8126
  • Gloom Mystic Wizard Hat: 6772 -> 8126
  • Brume Mystic Wizard Boots: 7424 -> 8908
  • Abyssal Mystic Wizard Legs: 8138 -> 9765
  • Gloom Mystic Wizard Boots: 8138 -> 9765
  • Shade Rune: 2396 -> 2875
  • Brume Mystic Wizard Legs: 8860 -> 10632
  • Abyssal Mystic Wizard Robes: 4996 -> 5995
  • Gloom Mystic Wizard Legs: 9714 -> 11656
  • Brume Mystic Wizard Robes: 9714 -> 11656
  • Gloom Wand: 10651 -> 12781
  • Gloom Mystic Wizard Robes: 11600 -> 13920
  • Wither Rune: 2979 -> 3276
  • Hollow Rune: 3560 -> 3916
  • Abyssal Legendary Wizard Hat: 9401 -> 10341
  • Wither Staff: 9401 -> 10341
  • Brume Legendary Wizard Hat: 10312 -> 11343
  • Abyssal Legendary Wizard Boots: 11238 -> 12361
  • Gloom Legendary Wizard Hat: 11238 -> 12361
  • Brume Legendary Wizard Boots: 12328 -> 13560
  • Wither Legendary Wizard Hat: 12328 -> 13560
  • Abyssal Legendary Wizard Legs: 13525 -> 14201
  • Gloom Legendary Wizard Boots: 13525 -> 14201
  • Dread Rune: 4236 -> 4447
  • Brume Legendary Wizard Legs: 14745 -> 15482
  • Wither Legendary Wizard Boots: 14745 -> 15482
  • Abyssal Legendary Wizard Robes: 16178 -> 16986
  • Gloom Legendary Wizard Legs: 16178 -> 16986
  • Brume Legendary Wizard Robes: 17751 -> 18638
  • Wither Legendary Wizard Legs: 17751 -> 18638
  • Wither Wand: 8716 -> 9151
  • Gloom Legendary Wizard Robes: 19358 -> 20325
  • Wither Legendary Wizard Robes: 21243 -> 22305
  • Nether Rune: 8828 -> 9269

[h3]Herblore[/h3]
  • Harvester's Potion: 670 -> 1340
  • Corrupted Fighter Potion: 859 -> 1718
  • Pieces Finder Potion: 1113 -> 2226
  • Laceration Potion: 1110 -> 1942
  • Gloomgrowth Potion: 1443 -> 2525
  • Blighted Touch Potion: 1877 -> 2815
  • Abyssal Miner Potion: 2446 -> 3669
  • Shadeveil Potion: 2058 -> 2675
  • Abyssal Combination Potion: 2686 -> 3491
  • Fear Potion: 3510 -> 4563
  • Abyssal Consumable Potion: 3278 -> 3933
  • Withering Potion: 4290 -> 5148
  • Silent Thief Potion: 5618 -> 6179
  • Echoing Lure Potion: 4946 -> 5193
  • Silence Potion: 8514 -> 9365
  • Soulsnap Potion: 11181 -> 11740
  • Dark Ritual Potion: 11600 -> 12180

[h3]Astrology[/h3]
  • Corrupted Dhorn: 619 -> 1238
  • Corrupted Deedree: 860 -> 1720
  • Corrupted Iridan: 991 -> 1734
  • Corrupted Ameria: 1531 -> 2296
  • Corrupted Terra: 2018 -> 3027
  • Corrupted Vale: 2656 -> 3452
  • Corrupted Syllia: 3426 -> 4111
  • Corrupted Arachi: 4344 -> 5212
  • Corrupted Ko: 5407 -> 5947
  • Corrupted Tellus: 8483 -> 8907

[h3]Harvesting[/h3]
  • Abyssal Vein: 773 -> 1546
  • Twisted Vein: 896 -> 1568
  • Gloom Vein: 1695 -> 2203
  • Shadow Vein: 3032 -> 3638
  • Obsidian Vein: 6443 -> 6765

Game Update - 15 August 2024

[ItA] = Into the Abyss only
[AoD] = Atlas of Discovery only
[TotH] = Throne of the Herald only

[h2]Update on Offline Client - Stage 2[/h2]
We're still working on Stage 2 of the Offline Client which brings full offline functionality to the Desktop Clients (Stage 3 is Mobile). It's quite the task to undertake, but we're making good progress on it.

Stage 2 required us to completely rewrite how the game loads in order to achieve full offline functionality. It's a bunch of stuff you'll never notice or see when we actually release the update, but its something we have to do to make it work.

Stage 2 is probably the stage that takes the most amount of time. After we release it, we hope it won't be too much effort to bring it directly to Mobile as well.

[h2]Game Update[/h2]
This update mostly focuses on fixing a lot of the outstanding bug reports and issues that have been present in the game.

[h3]New[/h3]
  • Add passive cooking interval source tooltip to passive cook button
  • Equip requirements in View Item Info popup is now colour coded depending on whether the requirement is met or not.
  • Added clear option to reset Bank Tab icon to default.
  • It's now possible to force the game to refresh the associated Steam account that is linked to your Cloud account. To do so, click the "Steam" text on the character select screen and click the relevant option (the game will reload).
    • This option is only useful for those having troubles with the wrong Steam account being linked to their account.
    • This can only be done via the Steam Client.


[h3]Changes[/h3]
  • We have converted every single SVG file to PNG, and replaced all instances in the game with the new image. The reasoning behind this is that SVG file are heavy to process, especially when there were over 700 of them being used in our game. Not sure if this will have an actual impact on performance, but it might.
    • This should also fix the icon colour issues seen on some Android devices running the non-Beta app.
  • Renamed "Normal Attack" (The attack itself) to "Regular Attack".
  • Replaced all instances of "perform a normal attack" with "perform a regular attack" (In attack descriptions).
  • Increase notification queue limit to 20 to fix some issues with notifications not displaying when many actions are performed at same time (like cutting 5 trees at once lol)
  • Aorpheats Signet Ring now provides +10% chance to double items in Thieving, up from +5%.
  • [ItA] Cooking & Farming menus with Realm selection will now automatically default to the Realm of the last selected Recipe/planted seed (not retroactive). This includes the Realm selection in the "Spend Mastery XP" and "Mastery Checkpoints" popup.
  • [ItA] Sanctuary, Divine Sanctuary, Ethereal Sanctuary, and Void Sanctuary will no longer degrade in Township.
  • [ItA] The unlock requirements tooltip for Realms will no longer display on hover/tap when the Realm is unlocked.
  • Removed the "Major update released" message on character selection screen.


[h3]Fixes[/h3]
  • Adjusted interface loading process.
    • Also added significantly more logging in attempt to catch errors.
  • Reworked how the game distinguishes between Desktop and Mobile layouts. This should resolve a few UI issues on certain devices and screen sizes.
    • The game will now automatically swap from Desktop UI to Mobile UI (and vice versa) upon manual screen size adjustment without needing to reload.
    • iPad/Tablet screens should now display the Desktop UI to fit more elements on the screen (Depending on screen size)
  • Fix flatPotionCharges modifier not working for realm specific versions. This fixes the 95% Mastery Pool Checkpoint for Abyssal Herblore.
  • Adjust Frostburn to use damageGroups and behaviours to handle damage per turn. This fixes the issue with the damage not capping correctly as per the description.
  • Fix flat Currency gain modifiers working in Alt. Magic when they are not supposed to.
  • Fix Monster Stats window from Completion Log calculating Special Attack damage based on the Monster's reduction values instead of yours.
  • Fix Mining node Max HP not updating visually when spending Mastery Pool XP
  • Fix Quick Equip menu being enabled during Golbin Raid.
  • Fix Summoning Mark progress bar being too dark on superdark mode.
  • Fix quick equip menu changing to 2 rows when zooming out.
  • Fix Cooking menu not updating costs when cost reduction changes.
  • Fix Cooking recipe select not accounting for modifiers.
  • Fix Deadeye Amulet description.
  • Fix Golbin Raid wave skip cost upgrade increasing cost instead of decreasing it.
  • Fix missing +/- on some item descriptions.
  • Hide "new milestones unlocked" section in level up popups if no new milestones unlocked.
  • Fix custom sell quantity not updating value automatically when sell mode is set to "All" or "All but 1" as more of that item is added to Bank.
  • Fix mobile spend mastery xp modal sticky element forcing the close button out of view when scrolling.
  • Fix issue in Township where 0/x built buildings (that have have been upgraded) don't lose efficiency, thus were not reducing the resource gain correctly.
  • Fix Summoning Attack Interval tooltip in Combat not displaying the actual interval based on modifiers.
  • Fix visual issue for Adventure Mode where Monster Selection did not display the accurate Monster HP value.
  • Fix Township Casual Tasks providing resources that would force your storage to go above the max storage amount.
  • Fix Amulet of Incantation item description not making it clear that the bonus only works for Alt. Magic.
  • Fix Shop purchase costs not displaying decimal places.
  • Fix "Restore Purchases" button for iOS not working as intended.
  • Fix Bank Search not supporting the equipment slot of an Item as a search query. Eg. Searching "Quiver" should display every item that can be equipped to that slot.
  • [ItA] Fix Esme and Henriette pets not showing in skill minibar.
  • [ItA] Fix Abyssal Leprechaun + Golem Synergy not functioning.
  • [ItA] Fix Enhanced Township Food Scroll increasing enemy resistance instead of decreasing.
  • [ItA] Fix Skill Tree effects duplicating in Firemaking/Thieving when entering/exiting golbin raid.
  • [ItA] Fix Desolate and Cataclysm Rune Abyssal XP values in Runecrafting.
  • [ItA] Fix incorrect Arrowtip cost for Abyssium and Brumite Arrows in Fletching.
  • [ItA] Fix Abyssal Mining Gloves providing 20% chance for +1 instead of 40%.
  • [ItA] Fix Bob's Lost Rake and its Item synergy only working in the Melvor Realm.
  • [ItA] Fix Abyssal Crow + Golem synergy not consuming tablets.
  • [ItA] Fix Abyssal Mole + Abyssal Octopus synergy not consuming tablets when an Abyssal Gem is obtained in Mining.
  • [ItA] Fix Township not updating Combat Value visually when weapons/armour are spent in the Trader.
  • [ItA] Fix Siphon Prayer using points per enemy hit instead of player.
  • [ItA] Fix Dispersion Prayer using points per player hit instead of enemy hit.
  • [ItA] Fix Ravage and Meticulous using incorrect soul point cost conditions.
  • [ItA] Fix Dark Summon Consumables using more charges than intended.
  • [ItA] Fix each Abyss Spell being allowed to stack until end of fight.
  • [ItA] Fix broken Toxin icon in Combat.
  • [ItA] Fix Tortoise Shell Platebody passive adding stacks when you hit the enemy, instead of when the enemy hits you.
  • [AoD] Fix potential crash in Cartography rendering.
  • [AoD] Fix base Artefact value in Archaeology from Level 99 Mastery not functioning.
  • [AoD] Fix Barrier not being saved correctly.
  • [AoD] Fix broken Marble image.
  • [AoD] Fix incorrect image for (B) Hard Leather Vambraces
  • [TotH] Fix Summoners Bag using more charges than intended per action.
  • [TotH] Fix incorrect Growing Madness passive description.

Game Update - 11 July 2024 - v1.3 ?11581

[ItA] = Into the Abyss only
[AoD] = Atlas of Discovery only
[TotH] = Throne of the Herald only

[h2]Changes & Balancing[/h2]
  • [ItA] Lurker Gem - Now provides +1.2% Crit chance, -1.2% Attack Interval, -1.2% Max HP stacking up to 8 times, resetting at max stacks. Used to provide 1% bonuses for 10 stacks.
  • [ItA] Echo Walker Boots - Now provides -2.5% Attack Interval stacking up to 4 times (Stacks reset on miss). Used to provide -2% stacking 5 times.
  • [ItA] Shadeveil Cape - Chance to apply Shadeveil 100% -> 50%
  • [ItA] Shadeveil Potions - Changed chance to apply Shadeveil to 15/25/35/50%, down from 25/50/75/100%
  • [ItA] Shadeveil Potion IV only - Crit Chance +15% -> +20%
  • [ItA] Blighting Gloves - Removed -5% Attack Interval modifier.
  • [ItA] Wither Stabs - Special Attack - Damage 100% -> 85%. Hit interval 0.2s -> 0.4s.
  • [AoD] Agile Gem - Now provides -0.8% Attack Interval stacking up to 12 times, resetting at max stacks. Used to provide -1% bonus for 10 stacks.
  • [AoD] Power Crystals - Now only functions if using Normal Damage.
  • [TotH] Critical Strike Potions - Now provide 5/10/15/20% Critical Chance, down from 15/20/25/30%.

[h2]Fixed[/h2]
  • Implement validation of interface version when loading saves. If the game detects an out-of-version interface, it will stop the loading process and will display an error message saying so.
  • Loading saves will now display the current action it is performing. This helps us source issues if the loading process stops at a specific step.
  • [ItA] Fixed Voidburst Bolts Combat Effect working on attack styles other than Ranged as long as they were equipped.
  • [ItA] Fixed Enhanced Gathering Scroll not working for Astrology Stardust.
  • [ItA] Fixed incorrect Abyssal Prayer Level requirement for the 4th Abyssal Prayer.
  • [ItA] Fixed issue where “Increased damage based on Attacker’s Max Hitpoints” was not working if using Abyssal Damage. This affected Ravage, Evisceration and Siphon Abyssal Prayers.
  • [ItA] Fixed incorrect bonus values for Nightmare Enhancement (Superior).
  • [ItA] Fixed incorrect description for Blighted Enhancement (Superior).
  • Fixed various special attack descriptions that were not displaying values correctly.
  • [ItA] Fixed broken image for Corrupted Dreadwalker Ghoul
  • [ItA] Fixed Toxic Wastes Slayer Area incorrectly mentioning Poison instead of Toxin for its Area Effect.
  • [ItA] Fixed Extra Bank Slot Shop purchase not capping in Hardcore Mode.
  • [TotH] Fix incorrect Meteorite spellcaster item synergy description
  • Fix Frostburn not capping damage as per v1.3 changes.
  • Fix auto burying tripling Prayer Points gained instead of doubling
  • Fix Gauntlets of Rage not showing damage type condition in description

[h2]Modding[/h2]
  • Item Upgrades and their recipes can now be modified via Data Modifications.

Game Update - 3 July 2024 - v1.3 ?11550

[ItA] = Into the Abyss only
[AoD] = Atlas of Discovery only

[h2]New[/h2]
  • [ItA] The Skill Tree dropdown menu now colour codes the available points to spend based on whether there is a node you can unlock or not (Red = no, green = yes).
  • Added a “Clear App Cache” option to the bottom of the Character Select screen for Mobile.

[h2]Fixed[/h2]
  • [ItA] Fix Skill Tree dropdown menu not automatically updating points to spend after unlocking a node.
  • [ItA] Fix Township buildings not showing the total Fortification they provide.
  • [AoD] Fix being unable to select the same button twice when picking Ancient Relic level cap increases
  • Fix Gem Preserver Scrolls being used when making non-Jewelry items in Crafting.
  • Corrected many missing, broken or unnecessary HTML errors.
  • Added visible logging of save loading progress in an effort to track down potential unknown errors during a save’s loading process that doesn’t produce a popup error.