1. Melvor Idle
  2. News

Melvor Idle News

董二千阿 《Melvor Idle: Throne of the Herald》Stream

Check out this stream Melvor Idle stream from 董二千阿 on Douyu.

Minor Update - Township Update #1 (v1.1.1)

Hello everyone!

Thank you for your patience with us while we waited for translations to be completed for this update. This is the first of what I assume to be many updates to Township.

This update focuses on UI & Balance. We want to get Township to a point where we are okay with the power it provides, as well as what it looks like before we begin exploring concerns around other mechanics.

If you had concerns around the general mechanics of Township, then this update won't resolve that unfortunately. We are already hard at work on Township Update #2 which focuses on the general mechanics. It might take a bit of time until release as we will be doing a lot of play testing to see how it all feels.

Now, let's get into the patch notes.

[h2]Preface[/h2]
For those who use Mods, please be aware that some may break when an update like this is released. While we do our best to not have this happen, some times it cannot be avoided.

If you are having issues loading into the update, try with Mods disabled.

Township UI Overhaul

We have updated the Township UI as a start of our process to provide you with more clarity and information when navigating the Skill.

[h2]New UI Features:[/h2]
  • Biome selection for Town & Build menus are now vertically aligned on the left, and are populated with Biome icons.
  • Town menu has 3 Tabs - Biomes, Town Information & Show All. These menus provide extra information regarding your Town.
  • Build menu now has a Town resource selector to easily locate specific buildings you may be looking for. Selecting a resource will highlight what Biomes it can be located in, as well as the buildings themselves for easy navigation.
  • Hovering over a building in the Build menu will display an icon next to Biomes where that building can also be constructed.
  • Hovering over a Building in the Town menu will highlight Biomes where it is constructed, as well as display how many are contained inside.
  • Town information panel displays basic information about your Town.
  • Dead Storage now has its own UI element a the top will all other resources and information.
  • The tooltip within Population now displays how much Skill XP you gain per tick.


New Township Features

[h2]Resource Capping[/h2]
You can now cap resources to a specified percent value of your maximum storage. This can be done in the Manage Storage menu (Used to be called Yeet Resources).

When a resource reaches its cap, it will adjust the colour of the resource amount.

Setting a cap on a resource that is already above the existing cap will automatically Yeet the excess on the next Tick.

[h2]Change Worship[/h2]
It is now possible to change your Worship without restarting your Town.

Changing your Worship will cause major distress and riots within your Town. Due to this:
  • All of your existing Worship buildings will be destroyed.
  • 50% of your population will die.
Trader Changes

The Trader in its current state was beyond broken. The amount of GP that could be earned by Trading various resources was excessive, and it devalued GP entirely.

These changes are designed to allow the Trader to continue providing extra resources for the main game, while also being limited in how much they can actually provide.

[h3]Trader GP Value Limit[/h3]
The Trader is no longer the richest person in the game, carrying billions of GP worth of items as they stop at your Town.
  • There is now a maximum GP Value Limit that can be traded during any visit. This limit is defined by the amount of Trading Posts you have constructed in your Town.
  • Each Trading Post will increase this limit by 500K per building, up to a maximum of 100M per visit.
  • Every time the Trader arrives in your Town, it will increase the GP Limit. There is no maximum threshold for the limit.

The GP Limit only affects trading resources from Township to your Bank. It does not affect trading items into your Town for resources.

[h3]New Item Trading Requirement[/h3]
If you wish to Trade a resource out of Township, there is now an added requirement of locating 10,000 of the item first before you can trade for it.

The Trader is not meant to be a bypass for the main game by locating one of any item and then Trading it thereafter.

The UI of the Trader will display items that can and cannot be traded, as well as the remaining quantity required to begin trading it.

[h2]Tax Rate Changes[/h2]
The existing implementation of Tax Rate provided GP to the Player without really needing to "earn" it (Other than increasing population).

These changes will bring Tax Rate in line with how they would actually be implemented into a Town, but also provides you with control over what the Tax Rate should be:
  • The Base Tax rate when starting a Town is now 0%
  • The Town Hall has been reworked:
  • Each Town Hall now provides +0.5% Tax Rate and -0.5% Happiness.
  • No longer provides Building Cost reduction.
  • Tax Rate is capped at 80%.

[h2]Adjusted Building Worker Counts[/h2]
We have adjusted the amount of workers provided for upgraded buildings to help minimise the amount of available workers in the late stages of the Skill.
  • The 3rd and 4th upgrades of any building now has increased worker counts.
  • These buildings now have the same resource per worker generation amount as the 2nd upgrade.

The new Worker counts will allow you to assign Citizens to these buildings to return to the original resource generation values. When all Worker slots are filled, it works out to be a tiny buff in resource generation (Roughly 2-5%).

This will not affect early game Township as the resource generation and worker counts have remained the same.

[h2]Other Township Changes[/h2]
  • Added x25 Build option.
  • Default Trader option is now "Take resources from Township".
  • Dead Storage now decays 1% every 1 hour of Ticks (Used to be 20% every 24 hours).
  • Citizens who die at the age of 100 will decay instantly.
  • Citizens who are over the age of 70 provide 2x more GP than under 70's.
  • Worship now has a 5% Checkpoint. We have moved some of the positive modifiers that are unlocked at the very beginning to this checkpoint.
  • Ragnar Worship - Removed +25% Tax Rate bonus from the "Always Active". The one at the 100% checkpoint still exists.
  • The Trader now trades raw Dragonhide instead of the final product for Clothing.
  • Increased the Town Hall build costs by 4x
  • Increased the Trading Post build cost to 7,500 Stone, 5,000 Bars, 5,000 Planks.
  • Buffed Libraries to provide +1% Education per building, up from 0.25%.
  • Capped "Decreased Township Food Usage" modifier to -80%.
  • Town & Build Biome selections are no longer independent. Selecting a Biome in one menu will update the other one as well.

[h2]New Additions[/h2]
We have a new method of communicating Announcements to players in game. The changelog in game has a new look, and allows me to provide easy updates to everyone across all platforms.

There is also a development roadmap you can view at the top. Stay in the loop with what we're currently working on!

[h2]General Game Changes (Base Game)[/h2]
  • Sailor's Top "Decreased Fishing Special Chance" is now -8%, changed from -3%.

[h2]General Game Changes (Throne of the Herald)[/h2]
  • Increased chance to locate Stardust from Variel constellation has been buffed to +0.25% per upgrade, up from 0.05%.
  • Increased chance to locate Golden Stardust from Variel constellation has been buffed to +0.5% per upgrade, up from 0.05%.
  • Increased Bank Space from Rosaniya constellation has been buffed to +10 per upgrade, up from 1.
  • Superior Cape of Completion now sells for 100M, down from 250M.
  • Superior Skillcapes now sells for 10M, down from 250M
  • Allure Amulet now has a 5% chance to apply Sleep, down from 10%.
  • Minotaur + Siren Synergy now has a 5% chance to apply Sleep, down from 15%.
  • Centaur + Siren Synergy now has a 5% chance to apply Sleep, down from 10%.

[h2]Bug Fixes (Base Game)[/h2]
  • Build X in Township now builds the maximum available buildings if your quantity is higher than the available space.
  • Fixed Maps in Township that did not have a total of 2,048 slots to build on (Maps 2, 4 & 8)
  • Fixed incorrect Citizens chance to die calculation that made Citizens immune until 100 years of age.
  • Fixed Township Starter Guide displaying multiple steps due to general Task completion.
  • Fixed Bane Worship negative happiness modifier providing an increase when it reaches -100%.
  • Fixed Potions generating a positive amount in Township due to a double negative.
  • Task menu in Township now remembers your last selection, instead of always
  • Increased Resource Production modifier not longer affects GP gained from Township.
  • Fixed Ring of Spirit Power not consuming Spirit Runes when the special attack activates.
  • Ace can now be Pet again.
  • The Mining Gloves now only works on Ore nodes as per its description.
  • Mastery Tokens now correctly drop from Farming.
  • Fixed various translations.

[h2]Bug Fixes (Throne of the Herald)[/h2]
  • Throne of the Herald: Trap Potions now have the correct modifiers and charges, instead of all 4 tiers having the Tier 4 modifiers. These are:
  • T1: +20% GP from Agility, +2% Agility Skill XP & Mastery XP - 5 charges
  • T2: +30% GP from Agility, +3% Agility Skill XP & Mastery XP - 10 charges
  • T3: +40% GP from Agility, +4% Agility Skill XP & Mastery XP - 15 charges
  • T4: +50% GP from Agility, +5% Agility Skill XP & Mastery XP - 20 charges
  • Fox + Dragon synergy now correctly applies its bonus to the total damage dealt by the burn, instead of applying it for each proc.
  • Fixed incorrect cost for final Allotment Farming Plot.
  • Fixed Elderwood Poison Special Attack not increasing the Enemy's Attack Interval.
  • Lava Lake and Forsaken Tundra now correctly have the requirement of beating Ancient Sanctuary dungeon to access.
  • Goliath Werewolf now correctly applies Rage to itself, rather than the Player.
  • Lightning Robes now correctly affect Slicing Maelstrom Archaic Spell.
  • Siren Tablet can now use Raw Magma Fish as a recipe.
  • Feather Storm special attack on Arctair is now correctly 30%, instead of 100%.
  • Portable Rations now consume a charge in Thieving.

[h2]Mod Manager[/h2]
  • Added lifecycle hook "onInterfaceAvailable" which is executed after the in-game HTML is loaded from the server but before it's initialized for interactivity
  • Added ability to patch class getters + setters
  • Added ability to specify which sidebar category a skill is displayed under (previously hardcoded to Combat/Non-Combat)

Minor Update - v1.1 (?4673)

This is a Minor Update to the game which details recent hotfixes, minor changes as well as another Stardust Refund.

[h2]Upcoming Township Updates[/h2]
We’re working hard behind the scenes on some big Township changes. I hope to have more information for you soon. It’s very close to being ready for release.

[h2]Another Stardust Refund[/h2]
When loading into this update, those who started their characters prior to Midnight 18 October 2022 (GMT) will receive another airdrop of Stardust.

We have decided to base this refund on your total Mastery Level. Here’s what you will receive:
  • Stardust equal to 50
  • Total Mastery level (Base game constellations only)
  • Golden Stardust equal to 30
  • Total Mastery level (Base game constellations only)

Although there’s a high chance a lot of you have continued the Astrology grind since release resulting in higher Mastery levels, we wanted to make things right with the extra refund.

[h2]Minor Changes[/h2]
  • Township - Citizens will now continue to move into Town, regardless of how much Food you have. Prior to this, citizens used to not move into Town if you had 0 Food.
  • Township - Buffed Bane Worship 100% modifier to -50% Food Usage (Up from -25%)
  • Buffed Hunter’s Journal to +0.01% chance to receive Thieving Area Unique Item (Up from 0.0025%)
  • Buffed Astro Pet bonus to 1% (Up from 0.1%)
  • Throne of the Herald: Replaced the -5% Agility Interval from T12 Forest Jog with -5% Agility Build Costs


[h2]Fixes[/h2]
Note: This list details hotfixes applied to the game prior to this update. These fixes were already active.
  • Updated and fixed many translations.
  • Prevented save files that contain Full Version or Throne of the Herald content from being loaded if the respective expansions are not installed. This should prevent accidental save data loss when loading these saves without the expansions installed. If you still wish to load these saves at risk of data loss, you may select the Force Load option in the save settings.
  • Fixed Cloud tokens expiring every 24 hours. They should now automatically refresh.
  • Fixed some Township buildings not showing negative Happiness values.
  • Fixed Change password form.
  • Fixed incorrect ordering of Township Buildings when assigning workers for resource generating calculations. This resulted in incorrect resource calculations.
  • Fixed Cape of Completion having the incorrect description
  • Fixed the refresh cloud save button not functioning
  • Fixed the Agility blueprint name input textbox having white on white text in light mode
  • Fixed the Ancient Ring of Skills not granting bonus Township experience
  • Fixed the display of bank slot cost in Hardcore Mode increasing past the purchase cap
  • Fixed items used up in the Consumable Slot not being shown in the offline modal
  • Fixed pet Ace having a duplicate Combat Doubling Chance on top of the global chance
  • Added the appropriate level 99 skill requirements to normal Skillcapes
  • Added Discord Rich Presence message for Golbin raid and Modded Actions
  • Fixed skipping the township tutorial after completing some tasks temporarily doubling task completions
  • Fixed pet Ace artwork showing up as a question mark in the shop
  • Fixed pet Ty having the hint of Woodcutting instead of Mastery
  • Fixed standard Spell runes being consumed twice on the hits after the first one for multi-hit special attacks. (e.g. Cloud Burst staff’s Magic Ray). This also fixes a game crash when running out of runes in this circumstance.
  • Fixed curse spell runes being used every attack instead of just when the curse is applied
  • Fixed Confetti crossbow not giving GP when doing damage
  • Throne of the Herald: Fixed the Explorer’s Map only being consumed on Melee attacks
  • Throne of the Herald: Fixed Area Control potions showing the incorrect description
  • Throne of the Herald: Fixed pet Harold having 0.2ms of monster respawn timer decrease instead of the intended 200ms
  • Throne of the Herald: Fixed pet Harold and Elite Pillar of Expertise having a duplicate Combat Doubling Chance on top of the global chance
  • Throne of the Herald: Locked Mining Rocks and Woodcutting Trees now highlight the shop and level requirements green if they have been met, but the other has not
  • Throne of the Herald: Added the appropriate level 120 skill requirements to superior skill capes
  • Throne of the Herald: Fixed Palladium pot providing +2% Cooking interval instead of -2%
  • Throne of the Herald: Fixed Devil + Eagle synergy consuming tablets on Thieving actions instead of Agility actions
  • Throne of the Herald: Fixed expansion monsters showing up in the Into the Mist dungeon
  • Throne of the Herald: Fixed Discord Rich presence showing level cap as 99

A Massive Thank You + What we’re working on

Hey everyone!

As the dust settles on the massive week of releases, I thought it would be a good idea to let you know what we’re currently working on.

Firstly, I’d just like to put out a massive THANK YOU to everyone for the incredible support on the Throne of the Herald expansion. It was a lot of work to put this expansion together, and it took a team of amazing people to make it happen. To see so many people enjoying it as much as they are is something that means a lot to us.

The continued support of this community is what keeps us going. It allows us to continue working on Melvor Idle, and produce more and more content for you to enjoy.

It means a lot to all of us that work on the game, so thank you so much! We are so excited to begin work on Expansion 2 and continue growing the game.

What we’re working on

With such a large release like this, we have been looking at all feedback provided on all areas of the game. This is something we always do with development,as we take all community feedback seriously to improve Melvor Idle.

[h2]Township[/h2]
There are some obvious flaws that we need to address, so I wanted to provide this update to tell you that we are indeed reading all feedback and starting to make plans to improve these flaws.

I don’t have exact details on what we will be doing to fix these flaws, as we need some time to continue reading the feedback and making adjustments accordingly.

Some things we are currently working on though include (Note: This list will change as we continue going through feedback):
  • Major adjustments to the UI to make it look more like a game, rather than a 1998 Excel spreadsheet (rip).
  • Increased clarity around important mechanics, including UI improvements to direct players smoothly during the early stages of the game.
  • Adjustments to actual mechanics that are of most concern and frustrating for players.
  • An updated and very much improved Tutorial and onboarding process.
  • Adjustments to the Task system, while also providing a reason for it to be contained within Township.
  • Adding more “personality” to the Skill so it actually looks and feels like a real Town with real People.


That list is not everything that has been mentioned in the feedback, but we wanted to provide an idea of where we are at. We see the obvious flaws in the system, and we are determined to rectify this.

There is no ETA on changes as they will need to go through testing and localisation once we have adjusted where we can. These changes will most likely come via a few consistent updates, that way we are not making you wait a long time for something to change.

As always - we take feedback very seriously. This is how we have always done it since this journey began in 2020.

I hope to share more detailed information on Township changes soon.

[h2]Astrology Rework[/h2]
We have seen some disappointment with the new Astrology rework and how the refund was not enough to return to the original power level.

In general - we believe the reworked mechanics themselves have been well received, and for new players it is a lot more friendly to progress. However, the obvious flaw was with not providing adequate compensation for players who were well into the Mastery grind. This is 100% on us.

We are looking at a few different ways to resolve this to make up for the flaws.

[h2]Localisation[/h2]
We are aware of the issues with the localisation and translation for the expansion content so far. This is the biggest update we’ve ever attempted and with all the moving parts, it looks like some things slipped through.

We are working to update and fix this as soon as possible. Once we have everything checked and pushed live, we will inform everyone in a follow-up patch notes announcement.

We aim to provide the best experience possible for all players. Thank you for your understanding and patience with this!

[h2]Conclusion[/h2]
We wanted to post this announcement so you know we are aware of the issues currently present, and that we are taking action to resolve them!

The continued feedback is fantastic, and we very much appreciate it. Feedback is what keeps games in a healthy state, and everyone should be allowed to have their say.

I hope to provide a follow up update with more detailed information soon!

- Malcs

Melvor Idle: Throne of the Herald - Now available!

Our massive Throne of the Herald expansion is now available on all platforms!

This expansion has been in development for quite some time, so we do hope the wait was well worth it! We put a lot of effort into making Melvor Idle even larger, and packed in so much new content for you to explore.

[h2]Purchase Throne of the Herald[/h2]
You can purchase the expansion here: https://store.steampowered.com/app/2055140/Melvor_Idle_Throne_of_the_Herald/

[h2]What is included with Throne of the Herald?[/h2]
There’s so much new content that I will do my best to summarize it as best as I can. All of this content is packed in between Level 100 and 120:

  • All Skill Levels increase to Level 120
  • Every single Skill gets added content to accommodate for the new levels
  • Combat comes with 8 new Slayer Areas and 7 new Dungeons to tackle
  • 500+ new items to discover
  • 55 new Monsters to face, increasing in difficulty as you reach Level 120 in Combat
  • 15 new cute and adorable Pets to locate
  • New Combat Weapons and Armour which can only be located via CombatBrand new Archaic Magic Spellbook, equipped with 10 very powerful spells
  • New Curses and Auroras
  • 9 new Prayers
  • 8 new Summoning Familiars
  • 100+ new Summoning Synergies
  • 5 new Tiers of Agility Obstacles + an extra Elite Pillar at Level 120
  • 4 new Astrology Constellations
  • You can now locate Meteorites in Astrology, which can then be mined within Mining
  • 5 extra Thieving areas with 11 new NPCs to pickpocket
  • Extra Shop Upgrades to boost the power of various Skills even further
  • New Superior Skill Capes obtainable at Level 120, with a Superior Max Skill for when you reach Level 120 in every Skill
  • New Superior Cape of Completion for those who manage to get 100% in the Base Game and Throne of the Herald


Thank you!

Your continued support for Melvor Idle and the team is absolutely incredible, and it allows us to continue working on something we love. It’s amazing to see so many people enjoying the game.

This expansion was a lot of work, and it required a lot of learning in all aspects of game development for us.

This is one of many Expansion to come to Melvor Idle, and we hope to continue providing massive content updates far into the future.

- Malcs