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[UPDATE] February 2022 - v1.0.3

Note: To receive this update, simply restart the game. Your client does not require an update.
Updates for Melvor Idle become available at the exact same time on platforms (Steam, iOS, Android).


Be sure to join us on Discord for sneak peek and discussions with the developers: https://discord.gg/melvoridle

[h2]Preface[/h2]
This update brings a bunch of much requested quality of life updates, as well as finalizing the transition to the new tick-based system for Skills.

The transition to a tick-based was done over 6 months, and involved rewriting every single Skill from the ground up. Now that it has been completed, this will allow for more efficient updates including efficient implementation of new content.

[h2]A note on upcoming new content[/h2]
Although these latest updates have not introduced anything new for you to try, we can confirm that we have indeed been working on new content behind the scenes at the same time.

There is a massive pipeline of new content on the way, including the much anticipated Expansion 1. This expansion aims to roughly double the amount of content you see in the game, and it has been in planning for quite some time.

Now that the transition to the tick-based system is complete, we can now work efficiently towards Expansion 1 as well as everything in between.

[h2]Update Changelog[/h2]
Let’s see what’s new inside the February 2022 update.

[h3]New Additions[/h3]
Customisable Minibar
  • There is a new “Quick-Equip Menu” for the Minibar (The menu in the bottom right of Skills). This new menu allows you to quickly equip items for the respective Skill. The GEAR icon represents the quick equip.
  • You can customize what items display in this menu for each Skill. This can be done by selecting any equipable item within the Bank, navigating to the Gear icon, and then enabling/disabling this item for each Skill.
  • The order of these items can be adjusted to your liking by dragging and dropping them from within the Quick-Equip Menu.
  • Existing default items from before this update are enabled by default inside this new menu.


Updated Combat Minibar
  • The Combat Minibar that displays during Combat has some new features and functionality.
  • The Enemy HP & Attack Bar has been added above your own, so you can see the progress of the fight more clearly.
  • Your own attack bar has been added below your HP bar.
  • You can now change your Equipment Set from the minibar.
  • New Settings have been added to the Settings Page to enable or disable the visibility of Enemy HP/Attack Bar & Equipment Set Selection.


Click & Hold to Eat
  • You are now able to Click (or tap) & Hold to eat within Combat or Thieving. This will spam eat Food for you.
  • Doing this will not consume more Food than is required.
  • The button will turn green to confirm you are “spam eating”.
  • This works on Mobile versions as well.


This kind of functionality is great if you feel like attempting content before you are prepared enough to idle it.

[h3]Other New Additions[/h3]
  • You can now toggle the visibility of Fishing & Thieving Areas by clicking/tapping the header area where the new “Eyecon” is. This visibility setting is saved for that character.
  • You are now able to “Destroy Loot” by selecting the corresponding button located on the bottom of the Loot Container. This will destroy the Loot if for some reason you do not wish to actually Loot it.


[h3]Changes[/h3]
  • The UI for the Skills & Mastery section of the Completion Log has been updated to be much less stressful on the eyes, using distinguished colours to separate each Skill.
  • You can now see the Special Attack & relevant descriptions of Items within the “View Item Stats” & “Upgrade Item” popups. Now you will know exactly what the item does that you are trying to Craft or Upgrade into.
  • Removed the “Pause Skills when Minimized” setting from Mobile. This setting now defaults to “enabled” as there is no reason for this to be turned off on Mobile.
  • Steam achievements for milestones obtained on Hardcore / Adventure Mode will now unlock the respective Standard Mode achievement as well.
  • Farming is now unlocked on the Demo Version on Mobile.


[h3]Tick-Based Skills[/h3]
These Skills have now transitioned to the new tick-based system:
  • Fishing
  • Cooking
  • Crafting
  • Fletching
  • Runecrafting
  • Agility
  • Summoning
  • Astrology


This marks the end of the transition to tick-based for Skills, and will now allow us to develop a lot more efficiently in general for the game.

[h3]Bug Fixes[/h3]
  • We have been working to address issues with Offline Progress on Mobile. With the transition to tick-based and most affected Skills being rewritten, we hope to have squashed this bug. However, if you experience it again please let us know so we can look into it further.
  • Synergy unlocks now activate as soon as they unlock while training Offline, and will provide the benefit to you immediately.
  • Fixed issues with dropdowns hiding options underneath the game’s header area.
  • Offline progress now accurately accounts for preservation change for all Skills.
  • Auto-equip food now works as intended when training Offline.
  • Fixed crashing issues when you run out of Runes during Combat.
  • Fixed potential memory leak issues for most Skills. Please report further memory leaks if you notice them.
  • Fixed issue where Pig & Mole Synergy would not work while training online.
  • Fixed issues with Salamander & Bear Synergy.
  • Fixed issues with Octopus & Crow Synergy.
  • Fixed issues with the Leprechaun & Pig Synergy.
  • Fixed issues with Mole & Octopus Synergy.
  • Fixed issues with Witch & Cyclops Synergy.
  • Fixed rare issues where Cooking or Fletching would not progress.
  • Artisan Skills should now update the information panel dynamically when game data changes (Like quantities and percentages).
  • Astrology now correctly updates the “Show All Active Modifiers” panel to display all active modifiers, and those from newly unlocked slots.
  • Fixed rare instances where individual Astrology modifiers could exceed 5%.
  • Fixed visual error with Astrology Mastery progress bars not adjusting their colour to correspond to maximum Mastery level.
  • Fixed Crafting Armour Doubling chance Astrology modifier.
  • Elemental Potion output is now correctly considered while Runecrafting offline for subsequent crafts.
  • The game should now correctly stop skills offline when running out of materials, or when your bank becomes full.
  • Fixed rare issues that would not allow you to start Actively Cooking.
  • Fixed missing default items that display on the Minibar.
  • Cooking double chance now stacks correctly, taking into account all doubling bonuses (This bug was visual only).
  • Fixed rounding errors for equipped Summoning Tablets.
  • Level up popups now display correctly for Astrology.
  • Fixed visual error that causes an infinite scrolling effect when a scroll bar appears.
  • Fletching Mastery levels should now update dynamically.


[h2]Conclusion[/h2]
I will be announcing some details about upcoming content next month! Stay tuned for those details.

Remember your saves are compatible on all versions on the game (Steam, iOS, Android), and all platforms receive the exact same updates at the exact same time!

Speak soon!

- Malcs

SNEAK PEEK at the February 2022 Update

Hello everyone!

It’s already that time of the month where I share some details on what to expect for the February 2022 update.

This update focuses on the Minibars that exist in the game, adding some much requested features and UI elements.

Customisable Skilling Minibar

Since the inclusion of the Skilling Minibar (The UI element with a bunch of icons in the bottom-right of the screen), it has been suggested to add many different items to this area for quick and easy access.

Up until now, the Minibar only contained items that benefit that Skill only with the exception of the Max Skillcape.

Now, this has completely changed and you are now able to select what items are displayed in any Skill. You are now in complete control of the Minibar.

[h2]Quick-Equip Items Menu[/h2]
The items you can quickly equip have now moved into their own little popout menu of the Minibar. This saves much needed real estate on the Minibar, and gives you more room to play with by adding as many items as you want to it.

Example of a customized Quick-Equip Menu for Woodcutting (the Lemon is a placeholder image)



[h2]Adding Custom Items to the Minibar[/h2]
It’s very simple to add any item to the Minibar! Simply select an equipable item in your Bank, head on over to the Item Settings (Gear Icon) and you will be greeted with a new “Minibar Settings” category.

Within here, simply select or deselect what Skills you would like this item to appear on.



[h2]Adjusting the display order of Items[/h2]
Another nifty feature is that the display order of items within the Quick-Equip Menu can be adjusted with ease.

Just like the bank, you can drag and drop items within the Quick-Equip Menu to change the order they display. This display order is saved until you remove that item from the Minibar (In which case it resets).



All new items added to the Minibar default to the bottom of the Quick-Equip Menu.

Updated Combat Minibar

Continuing on from the trend of updating the Minibars, we decided to give some love to the Combat Minibar as well.

The Combat Minibar now comes equipped with more vital information at a glance, which should provide some peace of mind when fighting Enemies without looking at the Combat Page.

New information displayed on the Minibar includes:
  • Enemy Attack & HP Bars.
  • Your own Attack Bar.
  • Equipment Set Selection


[h2]Too Much Information?[/h2]
If that is too much UI to handle at once, you can disable the Equipment Set Selection and Enemy HP/Attack Bars from the Settings Page.

Click & Hold to Eat

There are times throughout your adventure where you will want to attempt a Dungeon, or fight a Monster, prior to being equipped enough to completely idle it.

This can be a very stressful time for both you and your hand.

There is no need to worry anymore! Included in the February update is the ability to Click & Hold to eat food. Now, the game will take care of food spam while you sit back and watch those Monsters perish.

It’s very simple to use, and the game will even show you that you are currently spam eating. This functionality works on any eat button in the game.



Don’t worry though, the game will only eat when it needs to. No food will be wasted!

More Tick-Based Skills

We are continuing the rewrite of Skills, transitioning them all to a tick-based system.

The benefits of a tick-based system means the game will perform actions exactly the same offline as it does online.

Mastery progression and bonuses acquired during an offline session are applied instantly, removing the requirement to log into the game and “collect” your mastery experience. Mastery Pool bonuses are also activated immediately, so you don’t miss out on the bonus if you unlock it during an Offline session.

You won’t notice the benefits of a tick-based system when playing normally, but trust that this kind of system is much better than what we previously had in place.

In the February 2022 update, these Skills are confirmed be transitioning to the new system:
  • Fishing
  • Cooking
  • Runecrafting
  • Fletching
  • Crafting
  • Summoning

There are only 2 Skills remaining to transition (Agility & Astrology), if these make it into the February update, I will note it within the official patch notes.

A lot of existing bugs are also rectified during the transition of Skills. These fixes will be listed in the changelog once the update is released.

Other Notable Additions

Here are some other notable additions to the February 2022 update:
  • Adding a "Destroy Loot" button to Combat at the bottom of the loot container. This is great if you don’t want the loot.
  • "View Item Stats" and "Update Item" popups now contain equipment Special Attack information.
  • The UI of the Skills & Mastery Completion Log pages are being updated to be more clear and friendly to the eyes.
  • Many many bug fixes!
Release Date

This update will be released on 28 February 2022.

Conclusion

The aim of these monthly updates is to provide necessary changes to the game, as well as include much requested quality of life updates to aid in the experience.

We are always listening to your suggestions!

Speak soon!

[UPDATE] January 2022

[h3] Update v1.0.2 [/h3]
Please note that updates do not require a Client Update. Simply restart your game for the update to be applied.

If you have Extensions or Scripts enabled, please disable them when loading into a new update just in case they are not compatible with new content. Before reporting them as a bug, please make sure they are disabled and that the bug occurs without Mods active. Thank you in advance :) [h3] New Astrology Icons [/h3]
I forgot the show this during the update Sneak Peek. This update includes a refreshing new look for Astrology with custom Constellation images. Massive thanks to our artist for putting together these amazing images.


[h3] Newly Added: [/h3]
  • You can now set custom Icons for each Bank Tab, using the Item Settings to do so.
  • You can now see the value of each Bank Tab.
  • You can now quickly "Sell All" items within a Bank Tab.
  • You can now lock and unlock all Items within a Tab. There is a confirmation popup for this.
  • You can now lock and unlock all Items in the entire Bank. Use with caution, but there are confirmation popups to get through just in case.
  • New Astrology Icons have been added for each Constellation.
[h3] Newly Added (Golbin Raid): [/h3]
  • You can now Pause and Resume Raids.
  • Added a difficulty selection to Raid. You can choose from Easy, Medium or Hard.
  • Added a new Random Modifier system to Golbin Raid, where you select permanent modifiers prior to beginning the Raid.
  • Added over 30 custom items exclusive to the Golbin Raid. These can be added to your selection pool by finding them inside the new Golbin Crate inside the Golbin Raid Shop.
  • Remove many useless items from the Passive Item selection pool.
[h3] These Skills have transitioned to the new tick-based system: [/h3]
  • Herblore
  • Woodcutting
  • Smithing
  • Alt. Magic
[h3] Adjustments to Items: [/h3]
  • Dragonfire Shield now has an extra bonus: -30% damage taken from Dragonbreath.
[h3] Summary of Bug Fixes: [/h3]
  • When leveling up Herblore Mastery Offline, it will now automatically start creating the new Tier of potion. This means Potions Tiers will no longer be skipped over during offline training.
  • Fixed Ring of Spirit Power obtainable in Golbin Raid, but can't get spirit runes to use it.
  • Alt. Magic should no longer stop the action when retuning from an Offline session.
  • Smithing Category Selection on Mobile should now be fixed.
  • Golbin Raid Coins in Raid History now display correctly.
  • Fixed issues where Multi-tree Woodcutting would prevent task switching.
  • Fixed display issues for Lethal Toxin, Hinder and Famished Potions in Herblore.
  • Fixed grammar issue with Generous Resupply.
  • Astrology actions should no longer stop on full Bank, when you have "Ignore Full Bank" enabled.
  • Fixed display issues with Herblore Mastery.
  • Golbin Raid progress will no longer stop when closing the game. It will be paused instead, allowing you to resume. This will remove the risk of random lost progress.
  • Fixed display issues with Woodcutting Axe on the Woodcutting Page.
  • Correctled display issues with recipe requirements in Smithing.
  • Pressing Escape at the 'Select New Equipment' modal will no longer end a Golbin Raid
  • Offline Woodcutting now uses the correct amount of Summoning Tablets.
  • Fixed rare case that Woodcuting level ups were not reported during Offline Progress breakdown.
  • Item Alchemy III should now produce correct values consistently.
  • Fixed missing Secret Stardust Potion image in Herblore.
  • Fixed Impending Darkness Event showing up after running from Golbin Raid
  • Fixed rare cases where the game would not allow you to continue any action until restarting the game.

Sneak Peek - January 2022 Update

Hello everyone!

As we near the release of the January 2022 update, I thought I’d share some information around what to expect inside this update.

Let’s get straight into it!

Bank Quality of Life

We have included some extra functionality for the Bank that will hopefully improve your experience around organization and management.

[h2]Bank Tab Value & Bank Tab Settings[/h2]
When loading into the update, you will notice a new UI element below your tabs. This contains some information you will appreciate, including the GP value of the tab.

Within the settings menu here, there are some options to assist with organizing your bank. These include:
  • Sell all unlocked items in Tab
  • Unlock all items in Tab
  • Lock all items in Tab


[h2]Custom Icons for Bank Tabs[/h2]
You will now be able to set your own icon for Bank Tabs. Currently, only items can be used as Bank Tab images.

To set a custom bank tab:
  1. Select your desired item
  2. Click on the Item Settings (Gear Icon)
  3. Choose the Tab(s) you wish to apply this item image to.

You can use the same image for any and all tabs as you please. Not sure why you would want to do this, but you can.



[h2]Other Bank Inclusions[/h2]
We have made some minor UI adjustments to clean up the UI a bit with the Bank.

There is also a “Unlock All” & “Lock All” setting hidden away if you wish to use these.



Golbin Raid - Stage 3

We’re moving into Stage 3 of the Golbin Raid minigame development plan.

This stage includes a bunch of additions, as well as much requested features.

[h2]Pause / Resume Raid[/h2]
You are now able to Pause and Resume your Raid and any given time. Pausing the raid can be done during the Raid, and also during the Item Selection screen.

Upon pausing, the game will store the exact state of your raid and will wait for you to manually resume it from the Golbin Raid Page. You will resume the Raid at the exact moment you paused it.

[h2]Difficulty Selection[/h2]
There’s now 3 ways to participate in the Raid, depending on how dangerous you like to live. These come in the form of Easy, Medium and Hard Golbin Raid difficulties.

Each setting makes the Raid progressively harder, but rewards are increased to make up for that.

Golbins will have increased damage, hitpoints, and extra random modifiers.



[h2]Random Modifiers[/h2]
If you decide to participate in a Medium or Hard Raid, you will be greeted with a new modifier selection screen.

You will be asked to select some Modifiers that will be applied to every Golbin in the Raid, and some that apply to you. These Modifiers are permanent during the raid, and are also randomized. Be sure to read what they do, and select with care.



[h2]Custom Items for the Raid[/h2]
Included in the Raid shop is a new purchase you can make called a “Golbin Crate”. These can be purchased with Raid Coins.

When a crate is opened, you will unlock a new Raid-exclusive item that is then added to your pool of items to select during future Raids.

There are more than 30 new items to unlock, adding another element of craziness to future Raids.

[h2]Passive Item Selection Pool[/h2]
We have removed the useless items from the Passive Item selection Pool, including Slayer Gear and most of the basic Magic Gear.

This will make the pool of items much healthier, that way rerolling your passive item is not a burden or a waste.

Tick-Based Skills

As promised prior to full release, as well as the December update, we are transitioning all Skills in the game to a tick-based system.

The benefits of a tick-based system means the game will perform actions exactly the same offline as it does online.

Mastery progression and bonuses acquired during an offline session are applied instantly, removing the requirement to log into the game and “collect” your mastery experience.

In the January 2022 update, these Skills will be transitioned to the new system:
  • Herblore
  • Woodcutting
  • Smithing
  • Alt. Magic

Herblore is a great example of why a tick-based system is beneficial. No longer will you skip potion tiers while training offline. As progress is calculated offline, you will start creating new tiers of potions at the exact moment they are unlocked.

A lot of existing bugs are also rectified during the transition of Skills. These fixes will be listed in the changelog once the update is released.

The last of the tick-based transition should be completed in the February 2022 update.

Release Date

This update will be released on 31 January 2022.

Conclusion

The aim of these monthly updates is to provide necessary changes to the game, as well as include much requested quality of life updates to aid in the experience.

We are always listening to your suggestions. Expect some more goodness for the February 2022 update!

Speak soon!

[UPDATE] December 2021 + Melvor Idle Holiday 2021 Event (v1.0.1)

Introduction

Welcome to the Melvor Idle Holiday 2021 Event!

Thank you to everyone who has offered us such incredible support over the last two years. It has been an amazing journey, and I’m so excited for all the fun that lies ahead!

With the full release out the way, I thought it would be a great idea to celebrate the Holiday Season with a small event for everyone. It may be tiny, but it has some cool rewards for you to collect!

[h2]Holiday Event 2021[/h2]
Santa Chio has been involved in a rather unfortunate accident, and seems to have lost its Christmas Presents! Can you help recover them? You’ll be rewarded for your time and effort if you do…

Head to the Holiday Event 2021 page to find out what must be done!

[h2]Event Rewards[/h2]
In total there are five Event Rewards for helping Santa Chio. All are cosmetic and provide no bonuses. There are also some other items available for you to collect, and you could potentially find a lot of them!

Note: Event Rewards are not required for 100% game completion, and do not appear in the Item Log unless you find one.

[h2]When Does It End?[/h2]
This event runs until Thursday December 30th at 23:59 GMT.

Mobile Premium Unlock (Mobile to Mobile or Mobile to Web)

Purchasing the Full Version of Melvor Idle on Mobile will now unlock the Full version on other mobile versions, and the web version.

To enable this - log into your Cloud account on a Mobile Device with a valid active purchase. This will enable the Full Version on your Cloud account.

It is not possible to unlock the Steam version if your purchase on Mobile.

New Save Export and Import Setting (Create Save Link)

There is a new method to export your save and share with others!

From the your character settings on the welcome screen, you can now Create Save Link to export your save. This will generate a unique URL for your save.

This unique URL can be pasted into the Import Save box to import it into the game. You can also visit the link the see the raw save string if you wish. These save URLs do not expire.

General Patch Notes

Along with the Holiday Event, we have a bunch of changes, quality of life, and bug fixes that I’m sure you will appreciate!

[h2]Newly Added:[/h2]
  • You can now buy multi-buy Bank Spaces.
  • You can now buy multi-buy Slayer Resupply packs from the shop.
  • You can now set the Default Page on Load to your Active Skill. If no Skill is being trained, this will default to the Farming Page if you have crops ready to harvest. If no crops are ready to harvest, it will default to the Bank.
  • Everyone has been provided with an extra 2 Bank Tabs.
  • There is now a confirmation popup when attempting to reroll a 5% Astrology Modifier. This can be disabled in settings. This is enabled by default.
  • There is now a confirmation popup when attempting to destroy a Farming crop. This can be disabled in settings. This is enabled by default.
  • Farming crops will now display the chance to grow on the specific patch.
  • Searching "Food" in the bank will display all edible items.
  • XP, MXP, MPXP, Interval icons now show "Inclusive of modifiers" in their tooltip.
  • Item tooltips now also display how many are currently in your bank. This can be disabled in Settings.
  • [STEAM] Added Toggle Fullscreen button in Settings


[h2]Adjustments to Items:[/h2]
  • Cooking Skillcape now has an extra bonus: -15% Cooking Interval. This bonus is automatically applied to the Max Skillcape and Cape of Completion.
  • Farming Skillcape - Increased Farming Yield bonus to 25%, up from 20%.
  • Farming Skillcape - No longer provides free Compost.
  • "Amulet of Calculated Promotion" and "8" no longer count towards item completion.


[h2]Performance:[/h2]
  • Converted all Monster Images to PNG format. This should increase performance substantially when viewing the Monster Log. It should also increase performance where Monster images used to be displayed, like in Combat.
  • You can now disable Slayer Coin notifications
  • You can now disable Item Preservation notifications


[h2]Summary of Bug Fixes:[/h2]
  • Food now has a minimum healing amount of 1 HP.
  • Fixed Steam Zoom setting causing issues with Tooltips, Sliders, and other UI artifacts. This fix will result in your Zoom setting being reset on load.
  • It should no longer be possible to brick yourself on Tutorial Island if you created a Normal Shortbow before the tutorial asked you to do so.
  • All missing translations should now be recitified.
  • Fixed many incorrect translations.
  • PlayFab errors while loading the game should no longer cause the game to stop loading.


[h2]List of Fixes applied over the last few weeks:[/h2]
  • Issues revolving around Mining and progress randomly stopping has been fixed.
  • Fixed incorrect item doubling calculation for Astrology.
  • Fixed new Astrology bonuses not applying automatically when leveling up the Mastery of a constellation, either naturally or via the Mastery Pool.
  • Fixed aspect ratio for Slayer Task images being incorrect.
  • Fixed incorrect colouring of Monster and Pet log completion % at 100%.
  • Barbarian Fishing now provides Strength XP when catching a Special Item.
  • Fixed Grammar issue for name of Mastery Token (Astrology)
  • Fixed Monkey + Salamander Crafting Synergy not working for new Crafting Rings
  • Fixed Mastery Pool visual rounding errors.
  • Fixed incorrect grammar on locked Ancient Magicks clear count tooltip.
  • Fixed layout issue for Astrology Skill XP
  • Fixed many minor layout and text colouring issues.
  • Fixed many issues with missing translations
  • Reinstated missing Statistic - GP Stolen from NPCs
  • Signet Ring now applies its bonus to the 25 Mastery Checkpoint in Firemaking.
  • Summoning Familiars should now respect the Sleep/Stun status of Enemies so they no longer miss.
  • Superheat Coal requirements now display accurately.
  • Fixed visual issues with the equip section in the Bank.
  • Adjusted scaling on Slayer Task Enemy images.
  • [STEAM] Fxied issue where game was not closing correctly.


Chio Plush Toy - Release Announcement