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Melvor Idle: Into the Abyss releases 13 June 2024! Details inside.

Hello everyone,

Thank you to those who joined us in the recent Livestream! It was great to go in depth with the upcoming Expansion for Melvor Idle.

Here is a recap on the details we discussed, plus more information I felt was appropriate to announce here!

Release Date & Price

Melvor Idle: Into the Abyss is releasing on Thursday 13 June 2024 on all platforms at the same time. Exact time of day is TBC.

It will cost the same as other Expansions - $4.99 USD

[h2]Wishlist today![/h2]
https://store.steampowered.com/app/2860590/Melvor_Idle_Into_the_Abyss/

Expansion Details Summary

Here is a high level breakdown on what you will find in the upcoming Expansion:
  • Introduction of “Abyssal Skill Levels” for every base game Skill. A completely separate levelling system from your standard Skill Levels.
  • 60 “Abyssal Skill Levels” worth of content for every base game Skill. Starting at Level 1 once you begin the Expansion content.
  • New content for Skills reside inside the “Abyssal Realm”.
  • New “Damage & Resistance Type” mechanic - All Abyssal Monsters deal “Abyssal Damage” and you must equip gear with "Abyssal Resistance" to survive.
  • New Combat Skill - Corruption - Gain random unique buffs during a fight to assist in killing the Monster. Note that the Monsters also have Corruption and can acquire the same buffs against you (No damage altering buffs are present).
  • New Non-Combat Skill - Harvesting - Harvest veins found in the Abyssal Realm for unique resources used amongst many of the Non-Combat Skills.
  • Brand new feature - Skill Trees - available to all base game Skills in the Abyssal Realm. Acquire Skill Points and unlock passive & permanent bonuses.
  • New Combat Challenge - The Abyss, with a final Boss waiting for you at the very end.
  • Two new currencies - Abyssal Pieces and Abyssal Slayer Coins.
  • 1,000+ new Items
  • 96 new Monsters
  • 15 new Pets
  • 12 new “Abyssal” Combat Areas
  • 14 new “Abyssal” Slayer Areas
  • Introduction of 4 Abyssal Strongholds in Combat.
  • 28 New Abyssal Magic Spells
  • 31 New Abyssal Prayers
  • Woodcutting - 12 new Trees
  • Fishing - 18 new Fish
  • Firemaking  - 12 new Logs, plus a new "Oil my Log" mechanic.
  • Cooking - 30 new Recipes, includes new Food Modifiers mechanic.
  • Mining - 15 new nodes
  • Smithing - 5 new tiers of gear
  • Thieving - 16 new NPCs
  • Fletching - 5 new tiers of gear
  • Crafting - 5 new Tiers of gear, plus new Rings, Amulets and Consumables
  • Runecrafting - New Runes, Combination Runes, and 5 tiers of gear (With variations)
  • Herblore - 20 new Potions
  • Agility - Brand new and separate Obstacle course dedicated to Abyssal content with 12 Obstacle categories and an Obelisk (just a Pillar with a different name).
  • Summoning - 24 Summoning Familiars including new synergies for all.
  • Astrology - 12 new Constellations
  • Township - New “Abyssal Wave” mechanic, new buildings, biomes, resources and rewards.
  • Farming - New allotments, herbs, trees and a brand new “Special” category of plots.
  • Plenty of other unique items and secrets!
Note: The Steam Store page will be updated to reflect the above soon!

Expansion Details

Here are some details about some of the new mechanics you'll find within this Expansion.

[h2]Abyssal Realm[/h2]
The main thematic element of this Expansion is the Abyssal Realm.

All content is separated from the regular game and placed into its own Realm. It's basically just a way to categorise and organise content within the game.

When you unlock the Abyssal Realm, you'll be greeted with a new Realm selection menu within Skills. This makes it easy to distinguish what content comes from which Realm.

[h2]Abyssal Levels[/h2]
All base game Skills have a new type of Level called “Abyssal Levels” with a maximum level of 60. These types of levels different to regular Skill levels which can go up to Level 99/120, and are a completely separate levelling mechanic.

When you first enter the Abyssal Realm, these Abyss Levels will start at Level 1, with new content being unlocked as you progress.

You gain Abyssal XP by performing actions within the Abyssal Realm.



[h2]The Abyss[/h2]
The Abyss is the main combat challenge within the Expansion.

Depths, which are located inside The Abyss which are basically long dungeons with a final Boss that hits hard and has an incredible amount of Hitpoints. You’ll be required to defeat this Boss at least once before moving onto the next tier of Combat content.

The Abyss contains a final boss fight at the very end which marks the "end" of the Expansion.

There are a total of 8 depths to conquer.



[h2]New Combat Skill - Corruption[/h2]
Corruption is a new Combat Skill that provides random powerful bonuses during Combat, assuming the character can fill their new Corruption Bar to full within any given fight.

Both you and the Monsters get Corruption, with the mechanics working the same for both.

How it works:
  • Fighting a Monster with a Corruption Level of at least 1 will allow both you and the Monster to gain Corruptions during the fight.
  • When you hit a Monster , this will begin to fill your Corruption bar.
  • When you are hit by a Monster , it will slightly reduce your Corruption bar.
  • When your Corruption Bar reaches 100%, you’ll be given a random Corruption from the Corruption Pool for the remainder of the fight.

The Corruption Pool is a predefined set of bonuses that you or the Monster can potentially acquire during Combat if your Corruption bar reaches 100%.

Most of these are locked in the beginning, and can only be unlocked by following the specified requirements shown in the new Corruption menu.

Important Information:
  • The Corruption pool will not contain any modifiers that would increase the Max Hit/Damage of the target. This is so you don’t have to worry about a random Corruption changing their max hit and killing you while Idling.
  • The Enemy has access to the same Corruption pool as you do.






[h2]New Non-Combat Skill - Harvesting[/h2]
Harvesting is a Skill where you are tasked to harvest resources from Veins within the Abyssal Realm.

Veins have something called Intensity, which increases on a per-action basis. Increasing this intensity will allow you to harvest other resources from the same vein, depending on its progress. The Vein will show you what resources can be obtained, and what Intensity is required.

Resources from Harvesting are used in most, if not all, crafting skills.

Other mechanics:
  • Higher Intensity also provides increased Base Quantity of resources.
  • Intensity will slowly degenerate while the vein is inactive, unless you meet a certain Mastery level to stop this.
  • There's plenty of shop purchases and items around to assist with this Skill.




[h2]Skill Trees[/h2]
We are adding a new feature for the Abyssal Realm called Skill Trees. This is a much simpler take on what you may be used to in other games.

Every Skill that has Abyssal Levels get a Skill Tree which contains many bonuses for you to unlock during your journey to Abyssal Level 60.

You gain Skill Points to spend when you increase the Abyssal Level of the Skill.

When you reach Abyssal Level 60, all nodes will be unlocked, so there's no need to worry about choosing the wrong node, or regretting a decision later.



[h2]Damage Types[/h2]
We are adding a new type of damage and resistance for all Monsters, Weapons & Gear within the Abyssal Realm called Abyssal Damage & Resistance.

For Abyssal Damage, you will not be able to face regular Monsters (who use Normal Damage) if using a weapon that deals Abyssal Damage. Same goes for attempting to fight an Abyssal Monster with Normal Damage weapons.

All Monsters within this Expansion deal Abyssal Damage - so therefore you must use an Abyssal Weapon, and gear up with items that provide Abyssal Resistance to progress.

Expect large damage numbers from this new Damage Type!





[h2]Soul Points (Abyssal Version of Prayer Points)[/h2]
The new Abyssal Prayers we have added require Soul Points to use.

Soul Points are acquired by collecting Souls dropped from slain Monsters in the Abyssal Realm (They drop souls instead of Bones).

You are not able to use regular Prayers in the Abyssal Realm.





[h2]Reversed Combat Triangle[/h2]
To change things up even more for a bit of a challenge. there’s a new Combat Triangle used for all Abyssal Realm Combat content. It’s just the regular Combat Triangle but in reverse.

This means Melee will beat Magic, Magic will beat Ranged, and Ranged will be Melee.

You will be able to view the combat triangle in game at any time if you every need to reference it.







[h2]Food Modifiers[/h2]
Perfect Food in the Abyssal Realm grants modifiers to you as long as it is your currently active food. This will give individual food items a specific use, depending on what bonus you would like active at the time.



Gamemodes in the Expansion

This expansion comes with new/adjusted mechanics for Adventure Mode and Ancient Relics Mode (if you own Atlas of Discovery)

[h2]Adventure Mode[/h2]
When you reach the Abyssal Realm, this is what mechanics you’ll be up against:
  • All Skills you have already purchased are still unlocked when you get there, except Harvesting and Corruption (You need to pay to unlock these).
  • All Abyssal Levels are capped at Level 10, except for Attack, Strength, Defence, Hitpoints, Ranged & Magic.
  • You can spend Abyssal Pieces (a new currency) to increase the Level Caps of Skills by 10 per purchase. This cost increases with every purchase.
  • Level caps of Skills cannot go above the lowest Level of your Attack, Strength, Defence, Hitpoints, Ranged or Magic level. So if your levels are (in order) 24/27/36/19/35/50, then you cannot increase the Level cap over 19 (the lowest level out of them).


[h2]Ancient Relics Mode[/h2]
We've decided to incorporate Ancient Relics mode into the Abyssal Realm as I'm sure many Relic players would appreciate a bit of an extra challenge!

Here's the breakdown:
  • There are 6 new relics for every Skill that has Abyssal Levels to locate (5 normal, 1 Master).
  • They are unlocked the same way as regular relics, but you must be training on Abyssal content to find them.
  • You are guaranteed an Ancient Relic drop at Abyssal Level 10 & 60.
  • Abyssal Levels are capped, and can only be increased by completing The Abyss depths.
  • Same “choose from 2” mechanic provided.
  • Preservation and doubling is still disabled here, so have fun lol.




Frequently Asked Questions
Q: Will I be able to tell what content belongs to the Abyssal Realm, and what doesn't?
A: Yep! When you unlock the Abyssal Realm, you'll be greeted with a Realm selection for Skills that will allow you to easily determine what belongs where.





Q: Will there be any updates to the base game outside of the Expansion?
A: Yes! We've got plenty of changes, quality of life, UI updates, and bug fixes coming alongside this Expansion.

There's also some free content as well for the Base game which I will talk about in a future announcement.

Q: Do my modifiers/bonuses from the base game work in the Abyssal Realm?
A: Mostly yes. There are some exceptions to this though due to balance, so make sure you read the modifier descriptions as they will indicate whether or not they work in the Abyssal Realm (If it doesn’t say where it works, then it works for all content).

Q: Can I earn regular Skill XP in the Abyssal Realm?
A: No, all Abyssal content only grants Abyssal XP.

Q: Does Cartography or Archaeology have Abyssal Levels?
A: Unfortunately not. It was quite the undertaking to get those two Skills created, and there was no room to fit them nicely into the Abyssal Realm.

Q: Can I use my gear from other Expansions in the Abyssal Realm?
A: It’s possible, but it won’t really work. A lot of content in the Abyss requires bonuses that gear from the other expansions don’t provide.

Q: Can I use my gear from other Into the Abyss outside the Abyssal Realm?
A: Not really, no. We wanted to contain most of the content within the Abyssal Realm. This allowed us to not need to worry about affecting the balance of the game outside of this Expansion.

This also allowed us to play with new mechanics, higher damage numbers, and more insane items without nullifying content outside of it, or content in the future.


Game Update - April Fools Day

It's our favourite time of the year again, and with that I've got some new fun gamemodes for everyone to enjoy for a little while as we lead up to the Into the Abyss Expansion launch!

[h2]April Fools Event Gamemodes[/h2]
We always like to release a temporary gamemode for everyone to enjoy to celebrate April Fools day. This year, I've decided to not add one gamemode, but instead I'm giving you five! Yep, five temporary gamemodes.

[h3]New Temporary Gamemodes[/h3]
  • Clicker Mode* - Melvor Idle is now more Idle than ever with this new gamemode! How fast can you beat Bane before your mouse dies?
  • Hardcore Ancient Relics Speedrun - Ancient Relics mode, but faster and Hardcore! Requires Atlas of Discovery Expansion.
  • Hardcore Ancient Relics Combat Only Speedrun - Combat only version of Ancient Relics Speedrun mode! Requires Atlas of Discovery Expansion.

*Only available in English language.

[h3]Returning Temporary Gamemodes[/h3]
These gamemodes from prior April Fools updates have returned.
  • Hardcore Adventure Speedrun - Adventure Mode, but faster and Hardcore!
  • Hardcore Combat Only Speedrun - Combat only Speedrun mode.
These Gamemodes are available to play until 1 May 2024.

[h2]Quality of Life Updates[/h2]
We've got some Quality of Life additions for everyone as well:

  • You can now delete Items from the Quick Equip menu. Toggle delete mode by clicking the red trash icon within the menu itself.
  • [AoD] You can now delete Cartography Maps. This is done from the Map Creation menu within Cartography at the bottom.
  • You can now disable the "Double Click" actions for equipping items, burying bones and opening items within the Bank. These settings are found within the Bank itself under the Cog icon.
  • Don't forget you can still lock an Item in the Bank which will disable the Double click action for that specific Item if you don't want the setting turned off globally.
  • Added 2 new Save Slots
  • Bank Tabs and the Shop Header will now always remaining at the top of the screen when you scroll down.


[h2]Expansion Toggling[/h2]
You can now toggle which Expansions are loaded. This is done via the Cog menu in the top left of the character select screen.
  • This requires a Melvor Cloud account to see, and the setting is synchronised between all platforms Melvor Idle is available on.
  • Be cautious with this Setting, as loading a save without an Expansion loaded will DELETE ALL PROGRESS FOR THAT EXPANSION.


We've also began implementation of Steam Cloud support for Local Saves. This will be tested over the next few days and will then be enabled when we're happy with how it works.

[h2]Balancing[/h2]
  • [AoD] Farming Ancient Relics are now 3x more common.
  • [AoD] Township Ancient Relics are now 1.5x more common.

[h2]Bug Fixes[/h2]
  • Fixed missing Slayer Level requirements for various Magic & Ranged Slayer Gear.
  • Fixed various translation errors.
  • [AoD] Fixed Elemental Scroll not being consumed in Alt. Magic.
  • Scroll of Essence is not longer consumed if Mining something other than Essence.
  • [AoD] You can now downgrade Perfect AoD Fish.
  • Fixed UI issue with Quick Equip menu where there was a tiny gap between the button and menu which caused the menu to disappear at random times.
  • Fixed issue where Bone Necklace was not providing 2x Prayer Points when auto burying bones.
  • Fixed issue where modifiers that affect the Jungle Biome in Township were not working as intended.
  • Township will now provide resources and XP before attemting to reduce Health each town update.
  • [AoD] Fixed issue where Mystic Pure Crystal Staff was not providing Air Rune reduction as described.
  • [AoD] Water Pulse Staff now mentions that is reduces Water Rune cost of Magic Spells by 7.
  • [AoD] Fixed issue where some doubling modifiers in Ancient Relics mode was not correctly disabled.

Announcing Melvor Idle: Into the Abyss! Our 3rd Major Expansion!

We're extremely excited to announce our 3rd Major Expansion - Melvor Idle: Into the Abyss.

This expansion provides an incredible amount of new content and mechanics for you to explore. It is a late-game expansion designed to add all content after you defeat Bane in the Impending Darkness dungeon.

[h2]Expansion Details[/h2]
Melvor Idle: Into the Abyss unfolds a new chapter in Melvor Idle, where the defeat of Bane has unforeseen consequences, shaking the very foundation of the game's world. A disruption has caused a massive fracture on the world’s surface, signaling the start of a dire new threat.

Emerging from this chaos is Xon, the Abyssal King, a powerful new antagonist. The defeat of Bane has drawn Xon's attention as he seizes this opportunity to bridge his realm, the Abyssal Realm, with the overworld. His goal is clear: to conquer the overworld using his vast and fearsome armies.

You will find yourself on the frontline of this new conflict, tasked with the monumental challenge of stopping Xon before his dark ambitions come to fruition.

This expansion invites you to embark on a treacherous descent "Into the Abyss," a journey filled with new challenges and mechanics not seen in the base game. As you delve deeper, the stakes get higher, and the challenges become increasingly difficult. Each depth of The Abyss, a new Combat challenge, presents a unique environment and a minion of Xon, each more formidable than the last.

[h3]Breakdown of new content:[/h3]
  • All expansion content is unlocked after the defeat of Bane in the Base Game.
  • Introduction of “Abyssal Skill Levels” for every base game Skill.
  • 60 “Abyssal Skill Levels” worth of content for every base game Skill.
  • New content for Skills residing inside the “Abyssal Realm”.
  • New “Damage & Resistance Type” mechanic - All Abyssal Monsters deal “Abyssal Damage”.
  • New Combat Skill - Corruption - Exclusive to the Abyssal Realm & its content.
  • New Non-Combat Skill - Harvesting - Exclusive to the Abyssal Realm & its content.
  • Brand new mechanic - Skill Trees - available to all base game Skills in the Abyssal Realm. Acquire Skill Points and unlock passive & permanent bonuses.
  • New Combat Challenge - The Abyss
  • 900+ new Items
  • 100+ new Monsters
  • 10+ new Pets
  • 12 new “Abyssal” Combat Areas
  • 14 new “Abyssal” Slayer Areas
  • Introduction of Abyssal Strongholds in Combat.
  • 28+ New Abyssal Magic Spells
  • 30 New Abyssal Prayers
  • Woodcutting - 12 new Trees
  • Fishing - 18 new Fish
  • Firemaking  - 12 new Logs
  • Cooking - 30 new Recipes, includes new Food Modifiers mechanic.
  • Mining - 15 new nodes
  • Smithing - 5 new tiers of gear
  • Thieving - 16 new NPCs
  • Fletching - 5 new tiers of gear
  • Crafting - 5 new Tiers of gear, plus new Rings, Amulets and Consumables
  • Runecrafting - New Runes, Combination Runes, and 5 tiers of gear (With variations)
  • Herblore - 20+ new Potions
  • Agility - Brand new and separate Obstacle course dedicated to Abyssal content with 12 Obstacle categories and a Pillar.
  • Summoning - 24 Summoning Familiars, most are upgrades from their original, including new/upgraded synergies for all.
  • Astrology - 15 new Constellations
  • Township - New “Abyssal Wave” mechanic, new buildings, biomes, resources and rewards.
  • Farming - New allotments, herbs, trees and a brand new “Special” category of plots.
  • and more!


[h2]Wishlist on Steam today![/h2]
https://store.steampowered.com/app/2860590/Melvor_Idle_Into_the_Abyss/

[h2]Expansion FAQs[/h2]

[h3]When does this Expansion release?[/h3]
Some time in Q2 2024. Exact date will be announced closer to release.

[h3]How much will this Expansion cost?[/h3]
$4.99 USD

[h3]Why can't I preorder the Expansion?[/h3]
We don't like pre-orders. You should wait until release before coming to the decision to purchase the Expansion. This goes for all games and DLCs released globally.

[h3]What platforms will this release on?[/h3]
This Expansion releases on every single platform Melvor Idle is available on at the exact same time.

[h3]Do I need to own any previous Expansion to explore all content?[/h3]
No, you do not need to own any previous Expansions. All content is isolated to Into the Abyss.

[h3]I like to "prep" for an Expansion release, what should I focus on leading up to this release?[/h3]
  • Get your Attack Level to 99 and complete the Impending Darkness dungeon. These are the first requirements for the Expansion that you will run into.
  • Get your Skill levels to Level 99. You don't need to get every Skill to Level 99 before accessing new content though, as it will unlock with each Level 99 in the respective Skill.
  • Buy Bank Slots.

Stockpiling raw resources, materials, mastery tokens or currency won't really do much for you in this Expansion, as we are introducing new variations of almost everything.

[h2]Want to Test the Expansion?[/h2]
This Expansion is still in heavy development, but we are preparing to open up early testing via our official Patreon: https://patreon.com/melvoridle.

Testing is designed as a way to gather early feedback, find bugs we may have missed, and ensure everything is working as originally intended. It is not intended to be used as a main save, as saves on the Test server can break easily without warning due to bugs we may have missed (Test server uses separate saves, so your main game is safe).

When the Test Server goes live, there will definitely be early bugs and issues straight off the bat which will take time to iron out. It's not an indication of the final product, as it is missing content that is still in development.

Game Update - v1.2.2 ?8360

Offline Client - Stage 1
Desktop Only (Steam/Epic - Windows, Mac, Linux & Steam Deck)
  • Activated Offline Client - Stage 1.
  • Static assets like icons and images now load locally, directly from the installation folder.
  • If a static asset is missing from the local installation folder, the game will fetch it from the CDN.

You can view the Offline Client Roadmap here: https://news.melvoridle.com/announcing-offline-client-roadmap/

Game Client Updates

These updates were already released in the last 5-7 days.

Please report further client issues to our Github if you are facing them: https://github.com/MelvorIdle/melvoridle.github.io/issues

[h3]Windows[/h3]
  • Updated game client to NW.js v0.82.0
  • Updated to Steamworks SDK 1.58
  • Client now ships with the SDK version of NW.js by default, with devtools disabled via a flag in the installation directory.
  • Fixed an issue where the Task Manager would list Melvor Idle as "nwjs"
  • Fixed issue where the icon for Melvor Idle would be the default NW.js icon.
  • Fixed potential memory leak issue experienced during long Combat sessions without closing the game.

[h3]MacOS[/h3]
  • Updated game client to NW.js 0.78.1
  • Updated to Steamworks SDK 1.58
  • [Steam only] Game Client is now split into two apps, one for M1/2/3 Macs and one for Intel Macs. You'll receive a selection window when launching to select the correct binary
  • [Hotfixed] Fixed issue where launching Melvor Idle on Steam would crash due to being from an "Unidentified developer".
  • [Hotfixed] Fixed an issue where the app would not launch on Steam at all. If this is still an issue, please uninstall & reinstall.

[h3]Linux / Steam Deck[/h3]
  • Nothing changed other than enabling Offline Client - Stage 1.
New
  • [AoD] Cartography will no longer apply transparency to hexes yet to be surveyed if you have under 5 remaining. This is to increase visibility of the last few remaining hexes.
  • The game will now display a spinner in the sidebar during the game's loading process instead of the default text. This is to convey that the game is still loading, and that your stats have not actually been reset.
Changed
  • Casual Tasks asking for Tier IV potions will no longer appear until you've acquired at least one of that respective potion.
  • [TotH] Legendary Slayer Task assignments now require level 102 Slayer (up from 100). This is changed to match the minimum Slayer level required to actually fight any monster in that category (102).
  • Jeweled Necklace can now go in the passive slot
  • [TotH] Added some information text to the Meteorite tooltip in Astrology to describe what it actually does.
  • [AoD] Unholy items can no longer go into the passive slot
  • [AoD] Unholy items that provide the Unholy Prayer effect are now Reductive effects. This means they start at 5 Stacks, and reduce by 1 stack per hit on the enemy until it disappears.
  • [AoD] Reckoning Unholy Prayer now provides +2% Damage Dealt per effect per stack, down from +10% per stack.
  • [AoD] Destruction Unholy Prayer now provides +0.5% damage based on Max HP per stack, down from +1% per stack.
  • [AoD] Malice Unholy Prayer now provides +1% increased damage based on current HP per stack, down from +1.5% per stack.
  • [AoD] Grudge Unholy Prayer now provides +2% of Maximum Hit added to Minimum Hit per stack, down from +4% per stack.
  • [AoD] King's Crown can now go in the passive slot.
  • Epic Games will now automatically grant Melvor Idle permission to verify your purchases via your account as soon as its purchased (Thanks to Epic Games for sorting this out). This means new purchases won't need to "Login with Epic" when loading for the first time. Unfortunately, this is not retroactive for accounts that already claimed/purchased the game.
Fixed
  • Discord Rich Presence should now work on Epic Games client
  • Login with Playstation should now work for Epic Games, if required.
  • Removed Birthday Event setting that did nothing.
  • Fixed issue where Plant All would not display the XP/Mastery values of the seed you select
  • Fixed issue where zoom level set would not be remembered on Epic Games client
  • Fixed issue where it wasn't possible to to receive 8 seeds back from Farming with mastery (it was capped at 7)
  • Fixed issue where Bar Box II would always provide the max amount of quantity specified for Runite Bars.
  • Fixed issue Township buildings would not degrade if 0/x were built, and that building was an upgrade.
  • Fixed issue where some GP bonuses would work within the Golbin Raid.
  • Training Shield Magic XP bonus should no longer work on Alt. Magic as intended.
  • The game will now consume items when creating products in Artisan Skills first before attempting to give rewards.
  • Fixed issue where Alt Magic would crash in some rare circumstances.
  • Custom sell quantity text box in the Bank will no longer stop the box from becoming empty.
  • Fixed issue where Total Attacks stat for weapons were tracking on Enemy attacks, not player attacks.
  • Fixed some broken/missing icon assets.
  • Updated Cherry and Cherry Seed sale price.
  • [TotH] Fixed issue where the Traps Potion was not actually providing its bonus to you.
  • [AoD] Fixed issue where Lemon season in Township would display as the Solar Eclipse season instead in popup
  • [AoD] Fix issue where Archaeology spend mastery popup would not display any filtering options
  • [AoD] Fixed unintended double Imbued Adamantite Bar drop from Unholy Trees chest.
  • [AoD] Fixed instance where the game would be put into an infinite travel loop that related to Melantis Clues.
  • [AoD] Fixed visual issue where Summoning Barrier damage displayed was incorrectly calculated.

Melvor Idle, the Runescape-inspired idle game with an 'overwhelmingly positive' rating, is free on the Epic Games Store




The next free game in the Epic Game Store's Holiday Sale giveaway-a-thon is Melvore Idle, an "idle/incremental game" inspired by Runescape that blends casual click-here gameplay with a surprising level of complexity...
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