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Winners of the "Create a Mod" Contest!

Our Create a Mod competition has finally come to an official close. It was fantastic to see many of you get around the competition and create something awesome that everyone has thoroughly enjoyed.

Thank you to everyone who participated! I personally had a lot of fun playing them all and seeing what creative ideas you could come up with and implement in a 3 week period.

Without further ado, here are your winners! (As of votes counted until exactly Thursday, July 13 @ 11:59pm GMT+1)

[h2]Winner[/h2]


[h2]2nd Place[/h2]


[h2]3rd Place[/h2]


[h2]4th Place[/h2]


[h2]5th Place[/h2]


[h2]6th - 10th Place[/h2]


We will be making contact with the winners early next week to begin handing out the allocated prizes.

[h2]What will happen to the Mod Contest mods?[/h2]
They will be available permanently via the Mod Manager. You can continue to play them as normal.

[h2]Will the mods continue to be updated?[/h2]
This is solely up to the developer of the Mod.

Now that the Mod contest is over, the developers may continue updating their mods as they please.

We will also leave the Mod Contest category available to view in the Mod Manager for the next 4 weeks, which it will then be hidden (But the mods can still be found via the default search functions and tags).

"Create a Mod" Contest - Vote Now



Hello everyone!

The submissions have now ended for the “Create a Mod” contest.

Thank you so much to everyone who participated in our first “Create a Mod” contest. This was our first time trying something like this and we hope everyone has fun testing all the unique mods that were submitted.

It's really awesome to see many of creative individuals get around the contest and give it a crack. I'm going to have a lot of fun testing out all these mods.

You will find a list to all the submitted Mods at the bottom.

The Community Voting period officially begins at 2:00am GMT +1 today (Now), 6 July, 2023 and will last until Thursday, 13 July @ 11:59pm GMT+1.

How the Community Vote Will Work
  • The top 10 winners will be chosen via the community using the “likes” feature on mod.io (Dislikes will have no effect on the end result). This feature is also available via the official Mod Manager within Melvor Idle.
  • Voting officially begins at 2:00am GMT +1 today, 6 July, 2023 (now). Mod.io will reset the votes/like for all Competition Mods in order to make it fair for all those who enter.
  • Only “likes” after the reset date and time will count. Any votes/likes prior to this date do not count.
  • Submissions after 11:59pm GMT+1 on 5 July, 2023 are not included. This includes updates to your Mod. If your mod is updated after the submissions end date, then it will be disqualified from voting.
  • Voting officially ends on Thursday, 13 July @ 11:59pm GMT+1
.

How to try the Mods

We recommend backing up your saves before trying Mods (See below point).

In Melvor Idle with Mods enabled from settings:
  1. Select the Mod Manager
  2. Select the orange Filter button next to the search box,
  3. Select the "Mod Contest 2023" category to see all the mods.

You can also view all the Mods here: https://mod.io/g/melvoridle?_sort=name&tags-in=Mod+Contest+2023
.

Make Sure to Back-Up Your Game File While Testing the Mods


When testing the mods, it’s important to back up your game file, so none of your progress is lost while trying out the new mods.

The best way to do this is by either creating a “Shareable Save URL,” downloading your Save or Export your save from the Character Select screen (under the Settings dropdown for the respective character).

Key Dates

[h2]Community Voting Begins[/h2]
Thursday, July 6 @ 2:00am GMT+1 (now)

[h2]Community Voting Ends[/h2]
Thursday, July 13 @ 11:59pm GMT+1

[h2]Winners Officially Announced[/h2]
Friday, July 14 @ 9:00am GMT+1

LINKS TO MODS SUBMITTED FOR THE MOD CONTEST (IN ALPHABETICAL ORDER)

You can also view all the Mods here: https://mod.io/g/melvoridle?_sort=name&tags-in=Mod+Contest+2023
.

Make Sure to Back-Up Your Game File While Testing the Mods


.
Original announcement thread: https://new.reddit.com/r/MelvorIdle/comments/1491yh4/create_a_mod_contest_3000_usd_in_prizes_up_for/

“Create a Mod” Contest! $3,000 USD in prizes up for grabs!



Hello everyone!

The team has been working hard behind the scenes and we are excited to finally announce our very first contest for this year: a “Create a Mod” contest!

We’ve partnered with mod.io for this contest. We’ll use their website for submissions and voting (more details below).

Please make sure you read this entire post carefully before making a submission.

Overview
The theme of this contest is “content”. This means you are tasked to create a Mod for Melvor Idle that adds some form of new content to the game.

Any mod that adds at least 1 of the following will be eligible:
  • New Skill
  • Additional content for existing Skills
  • New Items
  • New Monsters
  • New Combat Areas, Slayer Areas or Dungeons
  • New Gamemodes
  • New Pets
  • Some form of new Minigame to participate in
  • Any other piece of content that a player can complete


Key Dates

[h2]Submissions Open (Contest Begins)[/h2]
Wednesday, June 14 @ 9:00am GMT+1

[h2]Submissions End (Contest Ends)[/h2]
Wednesday, July 5 @ 11:59pm GMT+1

[h2]Community Voting Begins[/h2]
Thursday, July 6 @ 2:00am GMT+1

[h2]Community Voting Ends[/h2]
Thursday, July 13 @ 11:59pm GMT+1

[h2]Winners Officially Announced[/h2]
Friday, July 14 @ 9:00am GMT+1

Prizes


The top 5 community voted mods will receive:
  • 1st place - Cash prize of $1,000 USD
  • 2nd place - Cash prize of $750 USD
  • 3rd place - Cash prize of $500 USD
  • 4th place - Cash prize of $450 USD
  • 5th place - Cash prize of $300 USD

The remaining 5 will receive:
  • A choice of a Chio plush or Cool Rock plush (subject to stock availability, in order of placement)

The top 10 mod entries will all also receive:
  • A voucher for all future Melvor Idle DLCs


How to Enter

Create your mod and submit it on https://mod.io/g/melvoridle with the tag “Mod Contest 2023.”

Submissions without the tag will not be accepted.

Rules
  • Only one submission per player is allowed.
  • A player cannot submit a pre-existing mod for this contest.
  • No NSFW content. This is at the sole discretion of the Melvor Idle team.
  • No copyrighted content (Eg. art assets from other games). This is at the sole discretion of the Melvor Idle team.
  • If you do not follow the “How to Enter” steps correctly, your submission will not be accepted.
  • Mods submitted after the official “Submissions End” date and time will not be accepted.
  • You may continue updating your Mod during the Submission period.
  • Updates to your Mod are not permitted after the official “submissions end” date. Any Mods that are updated after the official “submissions end” date will not be eligible.

You are more than welcome to create a Reddit thread with your Mod, or post it in our Discord server within the relevant Mod channels.

How the Community Vote Will Work
  • The top 10 winners will be chosen via the community using the “likes” feature on mod.io (Dislikes will have no effect on the end result). This feature is also available via the official Mod Manager within Melvor Idle.
  • Voting officially begins on the above-listed “Community Voting Begins” date and time.
  • In order to make it fair for all those who enter, Mod.io will reset the votes at the start of the voting period. Only “likes” added from the above “Community Voting Begins” date and time will count. Any votes prior to this date will not count.


Submissions will not be accepted after 11:59pm GMT+1 on 5 July, 2023.

Want to create a Mod for Melvor Idle?

Here is a fantastic place to start if you are looking to participate in the contest: https://wiki.melvoridle.com/w/Mod_Creation

Please also join our official Discord Server for discussions around mod creation: https://discord.gg/melvoridle

Terms and Conditions are linked: https://melvoridle.com/MI_Contest_TC_12062023.pdf

Minor Update - v1.1.2 (?5890)

Bug Fixes:
  • Fixed issue where some active Casual Tasks were hidden due to recent requirement changes to the game, causing them to take up Casual Task slots without the ability to complete or skip them.
  • Fixed issue where Township Worship modifiers were not being doubled while in the correct season (#3359)
  • Fixed issue where Township Worship modifiers were not updating correctly after repairing buildings (Issue #3358)
  • Fixed issue where it was not possible to delete Cloud Saves from the character selection screen (#3360)
  • Fixed issue where Town resource and GP per update would not visually change when increasing your Town's Health (Issue #3361)
  • Fixed visual issue where Firemaking Mastery XP tooltip was showing incorrect values (Issue #3350)

Minor Update - v1.1.2 (?5875)

Changes:
  • Removed the "All" button from Legacy Tick spend menu.
  • Adjusted Casual Task requirements slightly, making tasks that require the delivery of high level Items to not show up until a higher Township Level.


Bug Fixes:
  • Fixed issue where the Trader will still deduct resources from your Town if the trade fails due to lack of Bank space (Issue #3355)
  • Fixed Mastery Pool XP display not matching received XP for Mining (Visual bug only) (Issue #3352)
  • Fixed issue where Summoning Tablet synergies that reduce Non-Shard cost was actually increasing the cost instead (Issue #3349)
  • Fixed issue where Decreased Trader Cost modifier from Trading Posts was not applying to Trader costs (Issue #3344)
  • Removed the mention of the Township Tutorial when starting a new save (Issue #3343)
  • Fixed issue where the Max Skillcape did not include the bonus provided from the Township Skillcape (Issue #3342)
  • Fixed Slayer Harvest Scroll not providing correct amount of Slayer Coins (Issue #3340)


Previous Hotfix already applied
The game will now provide you with a "free death" upon loading if a recent change to the game causes your character to unequip items. This free death lasts for the duration of offline Combat calculations.

A free death means when dying in Combat, you will not lose any items and your HC character will not be deleted.