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Melvor Idle News

Game Update - 1 July 2024 - ?11524

[ItA] = Into the Abyss only
[AoD] = Atlas of Discovery only

[h2]Translations[/h2]
  • Updated and added translations for content that was yet to be translated, as well as fixed translations for various reported issues.


[h2]Fixed[/h2]
  • [ItA] Fix incorrect Combination Runes used for Abyssal Spells
  • [ItA] Fix missing 2% AR on Abyssium Helmet
  • [ItA] Removed completion requirements from some items that were not meant to be tagged for completion.
  • Fix Agility View All Passives button not showing pillar bonuses
  • [AoD] Fix some preservation chance sources in AR mode not showing in preservation sources

Game Update - 25 June 2024 - v1.3 ?11516

[ItA] = Into the Abyss only
[AoD] = Atlas of Discovery only

[h2]Changes & Balancing[/h2]
  • Reduced Tangled Grove entry cost to 2M ASC, down from 2.5M
  • Reduced node respawn interval of Abyssium Ore and Abycite by 66%
  • Reduced node respawn interval of Brumite Ore by 40%
  • Reduced node respawn interval of Gloomite Ore by 20%
  • Increased Farming Abyssal Level requirement of the first Special Plot to 7 ito match the level requirement of the first Special seed you can plan there.


[h2]Fixed[/h2]
  • Fixed instances where it was possible to change actions while loading saves, causing offline progress to run on that new action rather than what you were previously training.
  • [ItA] Fix Agility Obstacle 6-2 providing bonus to Skill XP instead of Abyssal XP
  • [ItA] Fix overlords superior enhancement using incorrect values
  • [ItA] Remove some items counting toward completion when they should not be.
  • [ItA] Fix incorrect bonus on blighted superior enhancement
  • [ItA] Fix Abyssal Leprechaun x Abyssal Salamander giving regular Bars instead of Abyssal Bars
  • [ItA] Fix Bird Nest Potions consuming charges on Abyssal realm actions
  • [ItA] Remove corruption menu glow if Skill isn’t unlocked yet
  • [AoD] Fix cartography not rolling for Ancient Relics on Survey action.
  • Removed inaccurate info about chances below 0 from cost reduction tooltip
  • Adjust preservation chance to clamp between 0 and max cap to be consistent with doubling chance
  • Fix Shop purchases that provide conditional modifiers no clearing/resetting on stat updates.


[h2]Modding[/h2]
  • Fix interfaceReady hook happening before first offline progress

Game Update - v1.3 ?11476

[ItA] = Into the Abyss only
[AoD] = Atlas of Discovery only
[TotH] = Throne of the Herald only

[h2]New[/h2]
  • Added modifier sources for bonfire interval.


[h2]Changes & Balancing[/h2]
  • Refactored offline mode detection. This should assist with issues on Mobile where some scenarios result in no/hanging offline progress due to minimising the app.


[h2]Fixed[/h2]
  • [ItA] Fix Cooking recipe selection displaying the incorrect amount of Abyssal XP you gain per action. This was only a visual bug, and the Abyssal XP gained per action was still accurate.
  • [ItA] Fix Eldritch Eyeball dealing Normal Damage
  • [ItA] Fix Transmutation in Alt. Magic showing it rewards Abyssal XP
  • [ItA] Fix issue that allowed Abyssal Realm pets to drop outside of the Abyssal Realm.
  • [ItA] Fix Dark Summon Consumables not consuming on Player Summon Attack
  • [ItA] Fix Production Reduction Scroll consuming on actions outside the Abyssal Realm.
  • [AoD] Fix Mining Relic 1 visually displaying as Mining Relic 5
  • [TotH] Fix Summoning Scrolls and Summoners Bag not consuming charges on Summoning Tablet usage.
  • Fix issue that allowed Cartography refinement costs to go into negatives, which granted you GP for every refinement.
  • Fix bonfire menu showing ${qty} ${logName} when no log is selected
  • Fix bonfire menu showing the incorrect interval when light bonfire is different to selected logs
  • Fixed Elemental Potion language string.
  • Fixed Qimican Star #4 requiring Level 66 Mastery instead of 50.


[h2]Modding[/h2]
  • PetData now accepts “realms: string[]” as an optional property. This will allow Skill pets to only drop from specific realmed actions.

Game Update - v1.3 ?11455

[En Only] = English only until translated.
[ItA] = Into the Abyss only
[AoD] = Atlas of Discovery only

[h2]New[/h2]
  • [En Only] Added “Enable Sticky Bank Tabs” option in the Bank Settings. This toggles the sticky nature of the bank tabs where they remain at the top of the page when you scroll.
  • Added a reload button to the error popup for convenience.
  • [AoD] Added icon for Barrier Regeneration


[h2]Fixed[/h2]
  • Improved save load error reporting in an effort to catch potential infinite loading issues. This should also display a popup log of the issue if it's caught.
  • [ItA] Fixed incorrect Soul drop quantities on most of the ItA Monsters.
  • [AoD] Fixed Ancient Relics level cap selections being “100 -> 99” after defeating Impending Darkness.
  • Fixed game becoming stuck when tabbing out during offline calculation
  • Fixed Fighter Amulet not working
  • Fixed some inconsistent and unclear modifier strings

Game Update - v1.3 ?11431

[ItA] = Into the Abyss only
[AoD] = Atlas of Discovery only

[h2]Changes & Balancing[/h2]
  • [ItA] Changed Obstacle Tier 4-2 Gloomite Ore cost to Brumite to match the Mining level requirements.
  • [ItA] Removed Chicken Soup requirement from ItA cooking recipes in favour of Abyssal Allotment items.


[h2]Fixed[/h2]
  • [ItA] Fixed many inconsistencies with Defence values on ItA equipment. This should fix issues where items that you want to equip for the reversed combat triangle would actually provide a negative bonus to the enemy’s damage type (rather than a positive). This change only affects accuracy.
  • [ItA] Fixed inconsistencies with strength bonus values on Javelins and Throwing Knives.
  • [ItA] Fixed cost reduction not applying to non-shard items in Summoning
  • [ItA] Fixed Corruption Effect 10 not matching description
  • [ItA] Fix Abyssal XP displayed in Township for defeating an Abyssal Wave not including bonuses. This bug was only visual, and the correct amount of Abyssal XP was always provided.
  • [AoD] Fixed being able to spam click the Skill selection button in Ancient Relics mode, causing multiple levels to be provided.
  • Fixed some damage based on current/max HP not being capped from the change in v1.3
  • Fixed Firemaking not updating log selection automatically on level up.
  • Fix incorrect image for dungeons in combat game guide


[h2]Modding[/h2]
  • Replaced damageDealtToXAreaMonsters with new scoped damageDealtToAreaMonsters modifier
  • Added CombatArea modifier scope source
  • Added data modifications for pet stats
  • Adjust IModifierScopeSource to be namespaced object + added registry