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War Islands News

Let's Talk #05 - Christmas Special

Hello everyone! First of all apologies for posting this announcement a bit late. Today we just pushed a update featuring a Christmas special quest where you have to protect the Christmas tree from angry snowmans.



Your goal is simple: Beat Wave 5 to win a in-game permanent Christmas Hat! You’ll have 3 Dabirius (guinea-pigs) to help you during the fight.



The game now shows health bars of your buddies to make sure you keep track of how injured they are. So if they’re less than full health a bar will pop over their head.



So what are you waiting for? Get to the base and talk to this little fella to get the quest started!



Don’t forget to tell us how many waves you managed to beat, Let’s talk!

Let's Talk #04 - Discord server, Wookikota development and more

Hey everyone! We would like to officially announce our community Discord server. We’ve been using Discord for a little while but only as a internal team chat.



So if you’re looking for a place to find new people or just wanna have a nice chat with our team, jump in. You’re more than welcome there!

War Islands Discord Community Server



As for our next level development, the Wookikota Forest. We’ve been trying our best to finish it this month but unfortunately it’s not yet completed. We think it needs a bit more time in the oven as we don’t want to just rush things out. We’re deeply sorry for the delay but we really think you’re gonna love what’s coming up next.



We also have pushed a update yesterday that has significant improvements to Multiplayer sessions. A lot of network optimizations have been implemented for War Islands alongside new options in the Settings menu such as Mouse Sensitivity, Gamepad Axis, Brightness and more!

Keen to hear from you all over on Discord. Let’s Talk!

Let's Talk #03 - Halloween & Items!

Hey everyone!

It’s Halloween season! To celebrate we created a brand new quest that comes with a reward, a special Pumpkin Helmet item that will be yours to keep.



In order to start the quest, make sure you have the Dash and Rope Bridge skills active. You can find a Skill Token for Sarsi in the Lighthouse island.



You can now customize your characters by going to any wardrobe. Every item you collect can be equipped!

Make sure to re-visit the Lighthouse Cave since we put a few items there as well! :)



Not only that but we also added the ability to choose save slots. So you can have multiple save slots. Currently the third slot is the one used in Multiplayer sessions with your friends.

Also, thanks to your feedback we improved the Lighthouse Cave even further by tweaking Araknya’s (boss) hitbox and improving the fireplace arrow mechanic.

We hope you liked these new changes as we’re working hard to keep developing new content to the game.

That’s all for now, feel free to comment what do you think about these changes. Let’s talk! ;)

Let's Talk #02 - Coming Up for November

Hello everyone! We would like to share what we’ve been doing behind the scenes for the next upcoming level, the Wookikota forest!

A lot of major bug fixes have been already included in our latest update (Today) to make sure the game gets more polished for your next experience.

We’re planning to release the next update by the end of November. So stay tuned for that!



Our team is working on not only the level itself but the new enemies that our heroes will encounter. They include Werewolves during the night and also carnivorous plants!



The next level features a more open environment that will include both day and night events. The screenshot above is showing a WIP of the new puzzles; both mechanics and overall design. (Though not all assets are finished just yet)



We also got a concept art for the forest’s Werewolf boss. He’s your next big enemy. We haven’t started the modelling and animation phase for him just yet but shouldn’t take long. Right now we’re starting on the carnivorous plant model.



The plants will have a unique set of movement to make sure they get a new combat experience. Our goal is to give players new methods of defeating enemies such as environment objects not only as puzzle solving elements but also combat support.

That’s about it for now, feel free to comment what do you think about the next level. New ideas are always welcome! Let’s talk! ;)

Let's Talk #01 - New Tutorial!

Hey everyone! We pushed a new update to War Islands that makes the initial part of the game easier due to player feedback. There’s now a tutorial section to help new players to get around the main base.



Some players mentioned that it wasn't so easy to understand how the skill tokens work when you first jump in. So we added this tiny sequence that starts as soon as the initial dialogue finishes.



We decided to also do some small tweaks to the Game Menu. Some quests now show hints on the map + if the player has available skill points to spend, a tiny notification will show in the Skills tab button.





We genuinely encourage you all to keep sending feedback. We’re more than happy to implement new features!

So what are your thoughts about these changes? Let's talk!

Hope you have a great week :)