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Test Branch Update! (Beta 9.0.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]Improvements[/h2]
  • Added more ranges to the shooting range map
  • Made weapon attachments free in shooting range
  • Improved the stat modifier tooltips readability (added bonus/malus colors)
  • Improved the weapon accuracy computation system
  • Improved the position, scale and orientation of the weapon attachment previews
  • Tweaked the weapon attachment modifiers and availability
  • Tweaked the campaign mission credit rewards
  • Updated translations


[h2]Fixes[/h2]
  • Fixed the character tooltip indicating 0 HP when the agent has less than 1 HP


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 9.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added the weapon attachment selection sound effects


[h2]Improvements[/h2]
  • Improved attachment positions in preview list
  • Remove the scope attachments from SMGs and shotguns
  • Tweaked attachment modifiers
  • Tweaked the shot cooldown of some weapons
  • Updated translations


[h2]Fixes[/h2]
  • Fixed knife attack sound effect
  • Fixed some mags position


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 9.0.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Implemented weapon attachments
  • Added the "stealth" weapon stat
  • Added rear pouches and right arm patch to the SWAT skins
  • Added map editor markers to the ceiling assets




[h2]Improvements[/h2]
  • You can now rotate your agent in the customization scene (drag the view)
  • Tweaked the purchase cost of grenades
  • Integrated new grenades and perks sound effects
  • Renamed "cooldown" modifiers to "rate" to better reflect the bonus/malus
  • Moved the ceiling map assets to a dedicated folder
  • Improved the community mission browser UI
  • Reduced the size of the tips label in the loading screen
  • Added more controls in the audio settings
  • Updated translations


[h2]Fixes[/h2]
  • Added the missing colliders to the ceiling and roof map assets


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 8 "'SPLOSIONS" Patch (Beta 8.8.0)

[h2]Improvements[/h2]
  • Updated translations


[h2]Fixes[/h2]
  • Fixed obstacles blocking doorways in some generated maps
  • Fixed the Road_cross_01 map asset collider
  • Fixed the getting stuck in the loading screen when launching an invalid custom mission (character spawns not matching the mission objective)

Beta 8 "'SPLOSIONS" Patch (Beta 8.7.0)

[h2]Improvements[/h2]
  • Hide camera obstacles even for sniping operators
  • Tweaked the night raid color filter


[h2]Fixes[/h2]
  • Fixed the collider of the "Archway_03" and "Plant_14" assets
  • Fixed some roof assets blocking clicks