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Test Branch Update! (Beta 8.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added the decoy grenade


[h2]Improvements[/h2]
  • Merged the Grenadier and Quarterback skills
  • The timeline marker for smoke grenades now point to the moment when the smoke is fully spread
  • Removed useless grenades (blinding and 2 new smokes)
  • Reworked the grenade icons
  • Added initial spin to the bullet cases
  • Updated translations


[h2]Fixes[/h2]
  • Fixed the melee attack animation


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.0.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added 2 new frag grenades, 2 new stun grenades and 2 new smoke grenades
  • Added more details about the effects and timings of the grenades in their tooltips
  • Added the "apply to all" button in the character customization screen
  • Added a second level for the "Paparazzi" skill making agent become immune to the shock effect of grenades
  • Added the Designated Marksman level 3 skill
  • Added the Tank skills (shield only)


[h2]Improvements[/h2]
  • Implemented the shock effect (reduced move speed, rotation speed and accuracy)
  • Added more space to the weapon rack
  • Implemented shield rotation on the weapon rack
  • Added help texts to the loading panel
  • Updated translations


[h2]Fixes[/h2]
  • Fixed enemies visible from lower storeys in replays
  • Fixed player being able to rotate shop items
  • Fixed the deployable character count on custom missions
  • Fixed the detailed stats panel layout
  • Fixed the fatigue bar displaying the wrong value (+1)


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 7 "All Hands On Deck" Patch (Beta 7.5.0)

Quick patch to fix the invalid map objective placements in some challenge missions.

Beta 7 "All Hands On Deck" Patch (Beta 7.4.0)

Another day, another patch! ^^'

[h2]Improvements[/h2]
  • Improve the UI layout for other resolution ratios than 16/9
  • Increased the accuracy malus while running (-50% -> -70%)
  • Removed the player faction from the mission settings in the editor (deprecated)


[h2]Fixes[/h2]
  • Fixed the main menu headers spacing
  • Fixed the incorrect timeline length when the plan is paused
  • Fixed the melee attack animation on certain enemies
  • Fixed custom missions using old scenarios not loading properly
  • Fixed the missing post effects when changing the playback speed
  • Fixed NPCs not casting shadows in the training missions

Beta 7 "All Hands On Deck" Patch (Beta 7.3.0)

I've fixed some campaign missions getting stuck during resolution.
Don't hesitate to use the in-game bug report button ;)