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Test Branch Update! (Beta 6.0.6)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]Improvements[/h2]
  • Improved the tooltip of the window spawns and sniping spots
  • Lowered the agent orientation anticipation distance
  • Reduced the height of the loading progress bar
  • Tweaked the targeting heuristic to increase priority on close enemies
  • Undo/redo plan keeps the timeline at the same moment
  • Updated translations
  • Reduced build size


[h2]Fixes[/h2]
  • Fixed characters sometimes not shooting visible enemies
  • Fixed the Breaching mission spawn orientation
  • Fixed the loading screen background in practice missions
  • Fixed the lower/upper storey setting labels
  • Fixed the rendering of the fields of view


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.5)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]Improvements[/h2]
  • Improved orientation smoothing of the agents
  • Improved the lighting of the setup, shop and customization scenes
  • Improved the squad name format in the squad selection screen
  • Improved the squad selection screen layout
  • Improved the way grenade explosion hits are computed to allow to toss them more safely in stairs
  • Made the aiming and grenade menus possible to open when a door or an agent menu is already opened
  • Tweaked the position of the tooltip of the heavy shield
  • Memory usage optimization
  • Updated translations


[h2]Fixes[/h2]
  • Fixed agents orientation when on a pause waypoint
  • Fixed game visuals not getting refreshed properly when undeploying an agent
  • Fixed actions of dead characters disappearing from the timeline
  • Fixed the material of the heavy shield when hovered


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.4)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added the game menu, freeing some space in the game screen
  • Added the progress bar to the loading screen
  • Added more enemies guarding infiltration/domination objectives


[h2]Improvements[/h2]
  • Agents don't stop anymore when their aiming target is too far
  • Improved the smoothing of the aiming of the agents to better anticipate target changes
  • Made it possible to toss grenades from one floor to the other
  • Improved the objective assets
  • Made doors blockable in the map editor
  • Changed the color of the civilian spots from blue to green
  • Changed the way the tutorial videos are shown (during mission instead of the loading screen)
  • Tweaked the 3rd person camera position
  • Tweaked the UI
  • Updated translations


[h2]Fixes[/h2]
  • Fixed the tooltip of some weapons overlapping the comparison UI


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.3)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Restored the possibility to unequip skills (still no point refund :D)
  • Made doors blockable in the map editor
  • Added @deathscreens_dadbods' patch


[h2]Improvements[/h2]
  • Improved game performances while dragging grenades
  • Improved map generation templates
  • Improved mission leaderboards security (reset required)
  • Increased opacity of the button backgrounds
  • Reduced the amount of transparent doors generated
  • Updated translations


[h2]Fixes[/h2]
  • Fixed agents able to shoot while opening a door
  • Fixed grenade throws through door windows
  • Fixed grenades hitting agents when deploying a new one
  • Fixed grenades hitting teammates at different floors during the planning phase
  • Fixed map generation blocking path in certain missions
  • Fixed the "homebody" skill effect
  • Fixed the help video sometimes overlapping the description


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 6.0.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]Improvements[/h2]
  • Made the spawn position of the civilians persistent between retries
  • Increased the minimum amount of civilians spawned in the different scenarios
  • Improved the loading screens (scenario related background instead of help videos)
  • Implemented more contextual help videos
  • Improved the idle and door kicking animations for the SMGs
  • Updated translations


[h2]Fixes[/h2]
  • Fixed characters sometimes kicking doors without being ordered to after changing their loadout
  • Fixed the arsenal not being saved properly
  • Fixed the weapon points reward label on the random mission buttons
  • Fixed the custom mission browser layout


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.