1. No Plan B
  2. News

No Plan B News

No Plan B "Verticality" Update (Beta 5)

Multi-Storey Buildings


Time to add some verticality in your tactical gaming, folks!
NPB now plays in 3D for good with the addition of 2-3 storey buildings.
Obviously, along with them will come the deadly stair cases! The map generator uses several types of them, offering more or less concealment and view angles.
You'll love to hate them XD



As you can see, I also added some roof top entries to a few of the buildings to offer new ways to approach your missions.

The map editor was improved for the occasion to make it easier to work on several floors.

New Replay Cameras


You can now use 5 different replay cameras to make your successful missions even more tacticool:
  • The "Free" camera is the one you're already used to: you can move freely around the map with any focus on a specific position.
  • The "Position" camera, which is anchored to the position of the selected agent. It will keep the camera angle you've defined. It's place over the head by default but you can adjust it.
  • The "3rd person" camera, which is anchored to the position AND the orientation of the selected agent. It's placed behind the right shoulder by default but you can adjust it.
  • The "1rd person" camera, which is also anchored to the position and the orientation of the selected agent. It's pre-placed and oriented to mimic the view in a FPS game but as usual, you can adjust it.
  • The "Weapon" camera is pretty straight forward as it will stick to your weapon. Position and angle can also be changed.


Here's a demo using each of them:
[previewyoutube][/previewyoutube]

Note that you still blend and cut between the different views you will configure.

Balancing


[h2]Weapons[/h2]

Most of the weapons have undergone significant changes to their stats in order to make battles more dynamic.
Assault rifles in particular, have now faster aiming but slow down your agent's rotation.

[h2]Enemies[/h2]

The reaction time of the enemies has been reduced and their number increased.
The goal here is to make it easier to surprise them, while maintaining the importance of bringing enough agents to the party and checking every corner.

[h2]Weapon point rewards[/h2]

I heard your feedback, weapons are too expensive.
That's why I added weapon point rewards to the random and community missions.
I also increased the rewards of the skirmish and challenge ones.

Free tip: don't forget to buy more grenades to help you during the campaign ;)

Full changelog


I couldn't mention them all in one post, so here is the exhaustive list of all the changes contained in this update:
https://store.steampowered.com/news/app/1269020/view/3222899175379890636
https://store.steampowered.com/news/app/1269020/view/3222899858143773467
https://store.steampowered.com/news/app/1269020/view/3227404186659795545
https://store.steampowered.com/news/app/1269020/view/3335492321471396076
https://store.steampowered.com/news/app/1269020/view/5966721145568643963
https://store.steampowered.com/news/app/1269020/view/5966721145587713165
https://store.steampowered.com/news/app/1269020/view/3329864090471490990
https://store.steampowered.com/news/app/1269020/view/3329864090471789439

Test Branch Update! (Beta 5.0.8)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added the version label in the bottom right corner of the screen


[h2]Fixes[/h2]
  • Fixed the weapon camera smoothing (too high)


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.7)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added the lower/upper storey buttons in the map editor
  • Added the version label in the bottom right corner of the screen


[h2]Improvements[/h2]
  • Tweaked the mission rewards and possible paths inside the campaign chapters
  • Improved the stunned markers
  • Randomized the ambient light intensity


[h2]Fixes[/h2]
  • Fixed the campaign map sizes
  • Fixed the stun animation in certain cases


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.6)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added support for bigger buildings (final missions in campaign chapters)
  • Added new multi-storey building templates
  • Added roof top entries to some building templates
  • Added shortcuts for the lower/upper storey buttons (keypad 0/1)
  • Added lights to the police cars


[h2]Improvements[/h2]
  • Removed the possibility to use grenades and open doors silently when carrying a shield
  • Tweaked the mission rewards and possible paths inside the campaign chapters
  • Changed the way entries are blocked by the map generator
  • Updated translations


[h2]Fixes[/h2]
  • Fixed the incorrect storey being displayed when selecting a resting character
  • Fixed window spawn points getting hidden by some floor tiles in the planning view


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.5)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added weapon point rewards to the random and community missions
  • Added roof tops to some building templates
  • Added sniping spots in front of transparent entry doors
  • Added tutorial and campaign disclaimers


[h2]Improvements[/h2]
  • Increased the weapon point rewards of the skirmish and challenge missions
  • Dragging a character through a door will kick it
  • Changed the color of the shield protection angle FoV
  • Changed the order of the cancel/confirm buttons in the customization screen
  • Improved the auto storey switch when dragging a character
  • Improved the bullet case model
  • Improved the golden weapons material
  • Improved the tutorial missions (focus on shift+click move)
  • Made the helicopter blades rotate
  • Reduced the field of view angle when sniping (60° -> 30°)
  • Spaced the sniping spots
  • Spaced the spawn points from the entry doors
  • Updated translations


[h2]Fixes[/h2]
  • Fixed doors being clickable through floors
  • Fixed agents shooting after game over
  • Fixed grenades dragging zone
  • Fixed monitors blocking vision
  • Fixed the depth of field effect and camera controls bugging when moving too far from the play area
  • Fixed the flickering buttons in the character/door/grenade menus
  • Fixed the game getting stuck in the loading screen after changing a character's skin
  • Fixed the grenade explosion area visual bugging when the grenade explodes near the tosser
  • Fixed the help panel fullscreen layout
  • Fixed the main menu mission names not updating after changing the language
  • Fixed the planning version of some map assets
  • Fixed the planning ground opacity when viewed from below


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.