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Test Branch Update (1.1.1)

Changelog


[h3]If you notice any bug or issue, please report it from the game or reply to this post.[/h3]

[h2]Improvements[/h2]
  • Added a blinking arrow for newly unlocked left side attachement slots
  • Removed the default iron sights from the Peace4 and Raven weapons when equipping other aiming attachments Moved back the aiming attachment slot of the GG36 weapon
  • The field of view color now accurately indicated the weapon accuracy over distance
  • Updated community translations


[h2]Fixes[/h2]
  • Fixed the unlock system backward compatibility with 1.0


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update (1.1.0)

Changelog


[h3]If you notice any bug or issue, please report it from the game or reply to this post.[/h3]

[h2]New content/features[/h2]
  • Added a new "Retryable Campaign Missions" option:
    • Failed campaign missions can be retried BUT the map and enemies will be regenerated
    • The associated reward is lost unless you restart the chapter
    • You can also take an alternative route if the mission tree of the current chapter allows it
    • Your character injuries/death won't be saved when you fail a campaign mission, so that you can try again under the same conditions
    • The option will be enable by default on the new squads (or if you play the game for the first time)
    • The option will be disable for the 1.0 existing squads but you can change it in your squad options
  • Added the character numbers (matching keyboard shortcut)


[h2]Improvements[/h2]
  • Changed the way game modes are unlocked:
    • Skirmish missions are now split into 4 groups (3 groups of 3 missions and 1 group of 2)
    • Completing the tutorial unlocks the first group of skirmish missions for each factions
    • The 1st group of skirmishes unlocks the campaign and the next group of skirmishes
    • The 2nd group unlocks the custom missions and the next group of skirmishes
    • The 3rd group unlocks the challenges and the next group of skirmishes
    • The 4th group unlocks the mission generator
    • The campaign chapters now just unlock the next chapter or the survival mode
    • You shouldn't lose access to any of the modes you've already unlocked (please let me know if it's not the case)
  • Made the enemy threat level of the skirmish missions more progressive
  • Reduced the max range of all weapons (doesn't change the optimal range or max accuracy)
  • Improved the feedback on the selected characters
  • Increased the default stun effect on enemies when kicking a door
  • Reduced the size of the map for recruitment mission in chapter 2
  • Reverted the auto save cooldown to its previous value (5 minutes)
  • Updated community translations


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Patch 1.0.2 is live!

New patch with some important changes in bold below:

[h2]Improvements[/h2]
  • Squad options can now be changed (the lowest configuration will be saved for future leaderboard rankings and achievements)
  • Made the campaign-incapacited characters available in other game modes and visible in the squad management screen
  • Changed the Handgun Specialist skill modifiers (changes accuracy instead of range)
  • Tweaked the modifiers of the weapon mags
  • Reduced the auto save cooldown (5 minutes -> 1 minute)
  • Reduced the amount of "moving" and "in position" voice lines
  • Reduced the amount of "affirmative" voice lines during the planning phase
  • Added images to the text only help sections
  • Updated community translations


[h2]Fixes[/h2]
  • Fixed the game creating undesired paths when dragging a character over props while using a non-top-down view
  • Fixed waypoints sometimes being unclickable after changing storey view
  • Fixed the sniper rifle magazines not being clickable in the weapon customization screen
  • Fixed S rank achievements unlocked from tutorial missions

Patch 1.0.1 is live!

Here's the first patch with a good bunch of fixes and improvements, all made possible by your invaluable feedback (please continue sharing!).

[h2]Improvements[/h2]
  • Removed damage from the stun grenades
  • Added small damage to the shock grenades
  • Added the damage to the tooltips of the shock and stinger grenades
  • Prevented new recruits from having both the tank skill and skills related to opening doors or tossing grenades
  • Added a tooltip to the survival mode button explaining how to unlock it
  • Tweaked the colors of the ranks
  • Increased the opacity of some main menu panels
  • Forced the display of the help message related to the mission objective the first time the player plays a mission of that type
  • Memory usage optimization
  • Updated community translations


[h2]Fixes[/h2]
  • Fixed map generation placing props blocking the path to objectives
  • Fixed the snipers changing orientation when the mission starts
  • Fixed some completed campaign missions displaying the wrong rank after restarting the chapter
  • Fixed the mod browser not working for players from China
  • Fixed the move speed icon not becoming transparent when unselecting a character
  • Fixed the sound effect of the skill level up, equipment unlock and recruit buttons
  • Fixed the game sometimes freezing when exiting the character setup screen during the shooting range mission
  • Fixed the icons of the camera buttons in the replay screen
  • Fixed the main menu layout for wide screens
  • Fixed some translations
  • Fixed some tooltips triggered when the credits are displayed

Test Branch Update! (1.0.1)

Changelog


[h3]If you notice any bug or issue, please report it from the game or reply to this post.[/h3]

[h2]Improvements[/h2]
  • Removed damage from the stun grenades
  • Added small damage to the shock grenades
  • Added the damage to the tooltips of the shock and stinger grenades
  • Prevented new recruits from having both the tank skill and skills related to opening doors or tossing grenades
  • Added a tooltip to the survival mode button explaining how to unlock it
  • Tweaked the colors of the ranks
  • Increased the opacity of some main menu panels
  • Forced the display of the help message related to the mission objective the first time the player plays a mission of that type
  • Memory usage optimization
  • Updated community translations


[h2]Fixes[/h2]
  • Fixed map generation placing props blocking the path to objectives
  • Fixed the snipers changing orientation when the mission starts
  • Fixed some completed campaign missions displaying the wrong rank after restarting the chapter
  • Fixed the mod browser not working for players from China
  • Fixed the move speed icon not becoming transparent when unselecting a character
  • Fixed the sound effect of the skill level up, equipment unlock and recruit buttons
  • Fixed the game sometimes freezing when exiting the character setup screen during the shooting range mission
  • Fixed the icons of the camera buttons in the replay screen
  • Fixed the main menu layout for wide screens
  • Fixed some translations
  • Fixed some tooltips triggered when the credits are displayed


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.