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No Plan B News

Gathering your suggestions more efficiently

I've setup a Suggestion Board to help you suggest and vote for new ideas.

Here's how it works:

  • If your suggestion is not already in the list, use this form to add it.
    It should show you the existing ones matching your title (try to be specific). So if your suggestion is already there, please upvote it instead of adding a duplicate.



  • If you see a suggestion that you like, upvote it using the top left arrow



The most upvoted ones will be considered first when deciding what comes in the next update. Not necessarily approved, depending on the amount of work required and the alignment (or not) with the original vision, but taken into account for sure.

Feel inspired? Let's go!
https://no-plan-b.feedbear.com/boards/suggestions

Hotfix #3

A few more improvements and fixes thanks to your bug reports!

[h3]Improvements[/h3]
  • Added the audio credits in the settings/audio tab
  • Added the objective type in the top left mission description label
  • Improved freshly bought weapons/grenades placement on the rack
  • Prevented placing several weapons/grenades at the same position on the rack
  • Disabled the falling back death animation until a better solution is found
  • Updated the intro video
  • Updated translations from Localizor


[h3]Fixes[/h3]
  • Fixed freshly bought grenades getting unequipped when undoing the latest plan change
  • Fixed character spawning without any weapon when exiting the loadout screen without picking one
  • Fixed characters sometimes disappearing during the planning phase
  • Fixed game locked in loading when executing a campaign mission in which a free stun grenade from the Grenadier level 3 skill is used
  • Fixed character with the Grenadier level 3 skill equipped spawning without their free stun grenade
  • Fixed characters walking through doors in custom missions where doors are not aligned with the map grid
  • Fixed grenade being impossible to drag when placed on a spawn spot

Hotfix #2

I squashed a bunch of bugs hiding in the corners!

[h3]Fixes[/h3]

  • Fixed game over not being triggered when the plan ends just before time over
  • Fixed broken mission report when watching the execution of a campaign mission for the second time
  • Fixed current time being changed when coming back from the loadout screen after opening the shop
  • Fixed grenades bought during campaign being usable twice
  • Fixed the "Riggs92" handgun's name (was named "C30" before)
  • Fixed the challenge leaderboards being reset every day (had to reset them tho)
  • Fixed the chapter skill points not being reset when abandonning a chapter
  • Fixed weapons and grenades placed outside of the weapon rack in the loadout screen

Hotfix #1

Here's a small patch to the release version fixing the grenade menu and the missing German translation.

Detailed changelog below:

[h3]Improvements[/h3]
  • Added an "edit" icon next to the character's name in the loadout screen to indicate that you can edit it
  • Updated community translations


[h3]Fixes[/h3]
  • Fixed right click on a grenade not opening the grenade menu

🎉 No Plan B is out now! 🎉

[h2]Today is the day![/h2]
After spending 2 years on development, my squad-based tactical game No Plan B is available on Steam in Early Access!

[previewyoutube][/previewyoutube]

No Plan B is a gripping tactical game with no room for failure that offers roguelike campaigns, standalone skirmishes, randomly generated challenges and community-made missions.

I myself love a good challenge and I hope you'll enjoy the tactical planning (and loads of door-kicking!) you'll find in this day1 build:
  • 4 playable factions (SWAT, FBI, Robbers and Gangsters)
  • 23 weapons (assault rifles, sub-machine guns, shotguns, handguns and sniper rifles)
  • 3 types of grenade (frag, stun and smoke)
  • 18 different scenarios/mission types
  • 12 campaign chapters (~10 missions per chapter)
  • 36 skirmish missions
  • Daily, weekly and monthly challenge missions for each faction
  • Random mission generators (1 for each scenario)
  • An intuitive mission editor + already more than 20 community missions
  • A full-fledged tutorial


Here's what you can expect in the upcoming updates:
  • New map biomes
  • New scenarios
  • New weapons, grenades and equipment
  • Weapon attachments
  • New game mechanics
  • New campaign perks
  • New character skills
  • New game modes


I'm using the early access model because your opinion and feedback matters A LOT to me, so don't hesitate to leave a review (positive or negative) (kidding, only positive), a message on the forums or join the official discord.

I can't wait to see what you think about the game, watch your epic replays and test your custom missions! :D

https://store.steampowered.com/app/1269020/No_Plan_B/