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Test Branch Update! (Beta 5.0.4)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added more map generation content
  • Added the "fit to screen" button
  • Added the missing roofs to the skirmish mission maps
  • Added the weapon type in the weapon tooltip title


[h2]Improvements[/h2]
  • Weapon balancing (important change: faster aiming, slower rotation for ARs)
  • Increased the amount of enemies in normal (60% -> 65%) and hard difficulties (70% -> 80%)
  • Nerfed the enemies reaction delays
  • Split move and rotation speed in weapon stats UI
  • Changed the default keyboard shortcut for the camera obstacle hiding toggle (F7 -> F5)
  • Changed the way the map size is displayed in the mission tooltips
  • Disable the motion blur post effect while dragging a character
  • Hide characters aiming target in cinematic mode
  • Ignore map elements placed out of range in custom maps (fixes the initial view being off)
  • Ignore map elements with a zero scale in custom maps
  • Ignore the selected character in the depth of field focus distance computation when using the head or weapon cameras
  • Improved map generation path clearing
  • Improved map props randomization
  • Improved the game camera auto focus system
  • Improved the map editor layout
  • Improved the map generation (increased props density, tweaked room layouts, etc)
  • Improved transition between storeys when moving a character
  • Made roof map assets walkable (fixed multi-storey custom maps)
  • Optimized memory usage (non alloc raycast, sorting, game option feature filters)
  • Reduced the amount of open doorways in maps
  • Removed confirmation when exiting current mission after game over
  • Removed room lights (optimization)
  • Removed useless material selectors on the map assets
  • Replaced the loading videos by random the help ones
  • Tweaked the post effects
  • Updated translations


[h2]Fixes[/h2]
  • Fixed keyboard shortcuts not working when pointer is above a UI element
  • Fixed discontinued path across storeys
  • Fixed exiting setup without any weapon locking the game during tutorial missions
  • Fixed exterior ground models
  • Fixed visible fields of view from character at different storeys
  • Fixed lighting issues in the setup and shop scenes
  • Fixed paths disappearing when characters are in different storeys
  • Fixed roofs being selectable in the map editor when the camera is facing down (preventing from selecting anything else)
  • Fixed roofs not hiding when between the camera and the characters
  • Fixed sniping spot placed inside buildings
  • Fixed some characters, enemies and civilians appearing above the selected storey
  • Fixed some plants blocking vision too high
  • Fixed the agent animations bugging when showing/hiding them with the storey selection buttons
  • Fixed the ceiling borders showing when tilting the camera
  • Fixed the depth of field effect
  • Fixed the exfiltration spawn spots being visible even when viewing a lower storey
  • Fixed the light shield material when hovered
  • Fixed the map editor now showing roofs
  • Fixed the motion blur setting changing the bloom effect
  • Fixed the planning version of some props not matching the real size or shape
  • Fixed the roofs not appearing in replays
  • Fixed the top of some planning walls hiding parts of the doorway markers
  • Fixed the transparent doors allowing to see behind the adjacent wall when opened
  • Fixed timeline glitches when clicking on a waypoint after the death of the agent
  • Fixed tooltips appearing on top of the timeline


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.3)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added the storey navigation UI
  • Implemented the sticky replay cameras (position, TPS, FPS, weapon)


[h2]Improvements[/h2]
  • Hide waypoints above the currently displayed storey
  • Display discovered NPCs during the execution phase (avoids them popping in and out of the view)
  • Improved the accuracy stats display (added decimals)
  • Improved the camera keyboard controls (ZQSD to move/zoom, arrows to rotate/tilt)
  • Improved the camera shots timeline UI
  • Increased the door kicking default stun duration (1 -> 1.5s)
  • Widened the objective area so that a character placed on a border is considered inside
  • Tweaked the default quality settings
  • Added the selection keyboard shortcut to the character tooltips
  • Improved the healer skill description
  • Updated translation


[h2]Fixes[/h2]
  • Fixed the missing character spawn spots in certain generated missions
  • Fixed waypoints being clickable through floors


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.2)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added the accuracy to the score computation
  • Added detailed character stats to the game over screen
  • Added new props to the map generator


[h2]Improvements[/h2]
  • Lowered the time left impact in the score computation
  • Increased the default door kicking stun range (1 -> 1.5m)
  • Improved the depth of field effect: now focuses on the closes agent in frame
  • Reduced the amount of transparent doors generated
  • Updated translations


[h2]Fixes[/h2]
  • Fixed the infinite door kicking bug (?)
  • Fixed collisions with lower storeys getting detected when tossing a grenade
  • Fixed the way the door kicking stun effect is computated
  • Fixed planning version of transparent doors
  • Fixed some props colliders
  • Fixed the last skirmish mission of the Robbers spawn positions


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 5.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added transparent doors
  • Added the "delete all camera shots" button
  • Added the motion blur post effect (ultra global quality)
  • Added more rug and floor types to the map generator


[h2]Improvements[/h2]
  • Optimized mission generation
  • Optimized execution phase resolution
  • Increased the default door kicking stun range (1 -> 1.5m)
  • In-game menus can now be closed using the "Cancel" key (Escape by default, see input settings)
  • Tweaked the ambiant occlusion post effect settings
  • Nerfed the NPC burst cooldown modifier (75% -> 90%)
  • Only ask for execution confirmation during campaign missions
  • Tweaked the scoring computation (mainly lowered impact of time)
  • Improved the game over screen score details UI
  • Updated translations


[h2]Fixes[/h2]
  • Fixed door opening when another one needs to be crossed on the way
  • Fixed grenade explosion not emitting any light if the lighting setting is off
  • Fixed grenades in upper storeys
  • Fixed player's agents stunned animation
  • Fixed replay shots not being saved if all the shots have been removed
  • Fixed some NPC spawn zones not generating any NPC
  • Fixed some double doors being passable by walking between them
  • Fixed the small glass coffee table being walkable
  • Fixed the way the door kicking stun effect is computated


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Weekly Challenge Contest Results

Here's the final leaderboard for last week's contest:

  1. 🥇 CHino 4398
  2. 🥈 Gubernaut 4388
  3. 🥉 Henry 4287
  4. Fly in the Sky 4183
  5. Tactical Taco 4132
  6. ellis gaming 4051
  7. LiquidPoppin 4046
  8. irondarkev 3849
  9. HorsemanWAR 3462
  10. Stebsis 3260
  11. Bruno_Capt 2988
  12. Ariane 2862
  13. Amado Carrillo Fuentes / Nzkxo 1428
  14. 6VER9SACI 1315
  15. Mrtrubshaw 1044
  16. [CPC]HappyPoussin 388
  17. Chunkie 314
  18. LittleVader -71
  19. Migrant -164
  20. gonka151 -238
  21. acacolino634 -448


Congratulations to CHino, Gubernaut and Henry that will receive their keys for the full game soon.