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Test Branch Update! (Beta 5.0.1)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added transparent doors
  • Added the "delete all camera shots" button
  • Added the motion blur post effect (ultra global quality)
  • Added more rug and floor types to the map generator


[h2]Improvements[/h2]
  • Optimized mission generation
  • Optimized execution phase resolution
  • Increased the default door kicking stun range (1 -> 1.5m)
  • In-game menus can now be closed using the "Cancel" key (Escape by default, see input settings)
  • Tweaked the ambiant occlusion post effect settings
  • Nerfed the NPC burst cooldown modifier (75% -> 90%)
  • Only ask for execution confirmation during campaign missions
  • Tweaked the scoring computation (mainly lowered impact of time)
  • Improved the game over screen score details UI
  • Updated translations


[h2]Fixes[/h2]
  • Fixed door opening when another one needs to be crossed on the way
  • Fixed grenade explosion not emitting any light if the lighting setting is off
  • Fixed grenades in upper storeys
  • Fixed player's agents stunned animation
  • Fixed replay shots not being saved if all the shots have been removed
  • Fixed some NPC spawn zones not generating any NPC
  • Fixed some double doors being passable by walking between them
  • Fixed the small glass coffee table being walkable
  • Fixed the way the door kicking stun effect is computated


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Weekly Challenge Contest Results

Here's the final leaderboard for last week's contest:

  1. 🥇 CHino 4398
  2. 🥈 Gubernaut 4388
  3. 🥉 Henry 4287
  4. Fly in the Sky 4183
  5. Tactical Taco 4132
  6. ellis gaming 4051
  7. LiquidPoppin 4046
  8. irondarkev 3849
  9. HorsemanWAR 3462
  10. Stebsis 3260
  11. Bruno_Capt 2988
  12. Ariane 2862
  13. Amado Carrillo Fuentes / Nzkxo 1428
  14. 6VER9SACI 1315
  15. Mrtrubshaw 1044
  16. [CPC]HappyPoussin 388
  17. Chunkie 314
  18. LittleVader -71
  19. Migrant -164
  20. gonka151 -238
  21. acacolino634 -448


Congratulations to CHino, Gubernaut and Henry that will receive their keys for the full game soon.

Beta 4 Patch (Beta 4.3.0)

Here's another patch for the recent Beta content update.

[h2]New content/features[/h2]
  • Added the motion blur post effect (ultra global quality)


[h2]Improvements[/h2]
  • Optimized mission generation and execution phase resolution
  • Tweaked the scoring computation (mainly lowered impact of time)
  • Improved the game over screen score details UI
  • Increased the ambiant occlusion effect intensity


[h2]Fixes[/h2]
  • Fixed the mission editor not loading properly
  • Fixed some NPC spawn zones not generating any NPC
  • Fixed some double doors being passable by walking between them
  • Fixed replay shots not being saved if all the shots have been removed
  • Fixed grenade explosion not emitting any light if the lighting setting is off


NB: this patch has also been applied to the demo and the prologue versions ;)

Weekly Challenge Contest

How about trying a free demo and getting a chance to win the full game?
Nice way to neutralize 2 tangos with 1 bullet, right?

[h2]Here's how to participate:[/h2]
  1. Download the free demo from the store page (NOT THE PROLOGUE)
  2. Play the weekly challenge mission of the SWAT faction (select SWAT / Missions / Challenges / Weekly 19/2022)
  3. Take a screenshot of the mission report showing the details of your score (or even better, record and share a cool replay!)
  4. Post it in the discussion below


[h3]On Monday (May 9th), the top 3 reported scores will win a key for the full game![/h3]

Here's what the mission looks like:

[previewyoutube][/previewyoutube]

Now, show me your tacticool skills!

NB: I've changed the scoring system a bit on the demo to be less about speed and more about team preservation and objectives.

Test Branch Update! (Beta 5.0.0)

Changelog


Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

[h2]New content and features[/h2]
  • Added multiple storeys buildings to the map generator
  • Added multiple storeys skirmish missions for each faction


[h2]Improvements[/h2]
  • Reduced the static FoV of the enemies (180° -> 120°)
  • Made sniping spots compatible with the exfiltration missions
  • Improved camera controls to give more movement freedom
  • Disabled obstacles hiding in execution phase by default (can be changed in the settings)
  • Improved the challenge mission list UI
  • Added the asset name in the left mission editor inspector panel
  • Capped objective count in infiltration and domination missions
  • Tweaked clouds material
  • Tweaked windows marker color
  • Optimized performances
  • Updated translations


[h2]Fixes[/h2]
  • Fixed assets selection in the mission editor
  • Fixed big interior pillar planning version
  • Fixed loading of the settings of the lights in the mission editor
  • Fixed objective props for the "Destroy all their supplies" scenario


Reminder: switching to the test branch


In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.