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Community Items



The Steam Community items are finally alive! This includes 7 new trading cards, 5 backgrounds, 5 emotes and a badge to have fun with. The trading cards should start dropping immediately!

I really enjoy doing little stuff like this; hopefully I'll have a chance to do more in the future.

Hotfix: 1.0.7b

Some players were reporting system slowdown in extended fights; I found the problem related to that, and fixed it. There's also various small bugs, like Katie's Fire Immunity Buff *saying* you were immune, but...not actually doing anything. So that needed fixing.

I tuned ultra and hard mode a little (Ultra enemies don't get super-powerful quite as fast, and both of them reduce the rate of which allies recharge.

Finally I fixed up some achievements being really hard to achieve. There's a fine line between hard and impossibiru, and Thunderstorm went a bit too far there.

Changelog:

1.0.7b [31/12/20]
- 1.0.7 added a bug that caused cards to disappear when returned to hand. Fixed the fix to the fix.
- New shortcut: Space to Auto (as well as 1-3 to trigger ally in combat)

1.0.7a
- Katie's Fire Immunity didn't actually make you immune to fire. Oops.

1.0.7
- Fixed a bug where cards that were discarded were still rendering, causing performance drop over extended battled
- Fixed a bug after Snowdrop's combat, UI being broken

1.0.6
- Ultra and Hard difficulty now recharges allies slower (60% and 80% of default)
- Added more bulletproofing to Memories UI
- Display the player's level from frontend and conversation UI

1.0.5
- Fixed a bug where second trigger of Katie's firegem during combat would force the Fire9 gem
- Resized some of the character textures to give a crisper look
- Tuned ultra difficulty. Monsters now show up slightly later (125% of normal unlock speed, not 150%), player has slightly more HP (100%, not 90%, of base) and do less damage (60%, not 80%, of base)
- Dropped difficulty in achievements for Inferno (1000->500), Thunderstorm (1000->150) and Anger Management (1000->500)
- Fixed a bug that prevented Act III achievement from triggering

1.0.4a Hotfix

What's changed?
Two achievements were triggered incorrectly (Man of Culture required reading 9 books, which is a problem since you only have access to 8), and Toxic Environment checked if HP < 0, which won't happen since I never let it drop below 0. Oopsie.

I streamlined the Black Rose 1 quest-line a little, and bumped up probabilities of the Rose dropping; I think that quest-line was the most complex of the side-quests, and a lot of people didn't complete it. Hopefully it's better now.

Finally I looked at character abilities; I was incorrectly triggering Bella's defensive abilities (it's supposed to be 10% damage reduction in the early game, 25% in the late game... instead it had turned into 0% early game and 35% late game). I also tinkered with Emily's Dragon-slayer, so it's only available after she hits the power threshold.

Hopefully this is the last update for Book 1 :) I'm busy writing Book 2, with the first day hopefully done today. Once it's done it will be pushed to the Beta Branch of Steam; if you're interested in being a Beta tester come join us on Discord to chat ( https://discord.gg/NQrQrht ).


For those interested, here's a full change-log (you can also view it in-game, from the settings).

1.0.4a
- Fixed achivement Toxic Environment not triggering correctly

1.0.4
- Updated probability of triggering Black Rose 1, and shifted where the flag is set that enables the quest line up

1.0.3
- Spelling pass
- Fixed Bella's defensive ability (10% and 25%) triggering correctly. The 10% bonus was triggering at the same time as the 25%, giving 35%
- Reduced the HP of townhouse Golem
- Fixed a bug where invalid images could throw an exception, potentially halting script
- Fixed a bug where you could lose the poker UI after dragon combat
- Fixed an achievement (Man of Culture) claiming there are 9 books (there's 8 in book 1)
- Fixed Emily's Dragonslayer attack to only trigger after she hits the power threshold

Book 1 Update

1.0.2
- Start screen now represents correct chapter
- Spelling pass
- Fixed an error where QSave was incorrectly triggering an animation if the frontend UI is hidden
- fixed a bug where you could hide your UI from combat menu (and not retrieve it)
- Helion Captains shifted minimum level to show to 40 (from 25)
- Implemented Snowdrop Questline
- Fixed the computer being able to change character names that didn't exist by day 2
- Gate Matthew in Elsewhere event < day 90
- Gate first meeting with Keith to be < day 60



Apart from that, I'm starting work on Book 2. It'll start showing up on the Beta Branch as of today, but there's no content yet. I'll be building forward, so Day 116, then 117, etc. When I reach the end of Act VII, I'll promote it to the default branch (so everyone else can play it). Book 2 (and 3) will come free with the same steam key as Book 1.

If you *are* interested in playing the Beta branch, I strongly recommend heading over to the Discord, since it'll otherwise be confusing to handle bug-reports in different places. There's also an amazing community there that'll know where the current 'end of content' is, what's left to do, and it's an easy place to reach me for questions and feedback.

Thanks for playing!

Love of Magic Released



Love of Magic is an erotic urban fantasy Sandbox/VN, inspired by slice of life games like Persona. Discover your Destiny. Gather your Companions. Discover true love.

Love of Magic is finally live on Steam. Book 1 (The Crown) is the complete first book in the trilogy, charting the journey from young magic user to the Throne in Exile. Now on to Book 2, the War!