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Destroyer: The U-Boat Hunter News

The next step



Dear Destroyer fans!


Following the Steam Next Fest release of our demo, we have once again gathered a lot of feedback, taken a deep breath, and we are now taking the project to a whole new level. Destroyer is growing, and to give you the first glimpse of what is to follow, we would like to show you one of the new stations that has already been prepared for your upcoming fights against enemy wolfpacks.

[h2]That’s right! [/h2]

In its final form, Destroyer will be just as much about your own ship’s maneuvers, as it will be about commanding your whole escort screen against an entire wolfpack. Because of that, we need to empower the player with new systems and ways of tracking and gathering data on the steel wolves attempting to ensnare the convoy. Perhaps you can remember the two stations from our gameplay trailer that did not make their way into the demo. Well, the reason for their absence was simply because they weren’t necessary back then. In the full game, however, they will help you deal with multiple enemies and evaluate the overall tactical situation.

One of those stations is a board for keeping track of multiple contacts. It was very early in the project when I decided to use it in the game in order to let the player keep track of all the essential information on multiple foes. And well, whaddya know - it actually serves the exact same purpose as it did on an actual warship, so it’s not like we are reinventing the wheel here. Regardless, I really like how it blends with the rest of the design and how it allows the player to immediately see all the most recent information about every contact encountered.



As you can also see on the board, we are currently fighting against two U-boats and, from our initial testing, we can already tell you that the board is of great help, especially if you lose contact with one of them. The reason is that once the contact has been lost, the board still holds all the last known information about it, allowing you to plot its position from the point in time where you lost it. So, you can simply backtrack to your own destroyer’s position on the given time on the DRT, and that will allow you to roughly plot the estimated contact position based on that data.

What is also important, selecting a contact on the board switches all the reporting to that particular contact, with only the most crucial information on other contacts being given (lost, regained, etc.). This way, the player can filter among the reports to hear only reports about the selected contact. After all, the chosen contact is the one that the player will track and attack first.

With the ‘contacts’ board up and running, we are currently working on getting the tactical display working as well. This will be the last station added to the game, so once it is ready, we will no longer need to work on new stations and will be finally able to focus on perfecting and polishing everything we have done so far. At least from the destroyer side, that is, because there is still TONS of work to be done on the U-boat AI, escort vessel AI, and how they interact with one another.



[h3]That, however, will be discussed in the next devlog [/h3]

We hope that the new, tactical level of gameplay introduced by commanding your AI escorts against multiple U-boats will add a new and exciting layer of decision-making to the game.

We would also like to thank everyone who has played our demo and shared their feedback - it is much appreciated, and we will do everything we can to make the game cater to your anti-submarine cravings. We also hope that you will stay excited about Destroyer and that you will keep following the game and help it thrive with your feedback until the official release.

Thank you!
Iron Wolf Studio


Support us and follow:
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https://store.steampowered.com/app/1272010/Destroyer_The_UBoat_Hunter/

Destroyer Livestream

Lead designer Artur Salwarowski plays Destroyer: the U-boat hunter demo for an hour, answering your questions about the game, new demo functionalities, as well as the further development of Destroyer.

New Destroyer demo at October Steam Next Fest!



Hello Destroyer fans!


We would like to thank everyone who has taken part in our steam playtest. We are about to close it, as we are preparing to roll out a new demo for you to enjoy!

October is upon us and Steam Next Fest is just around the corner. As you know, we have already released the first playable version earlier this year through steam playtest. It met with a lot of praise and we received a lot of quality feedback from the naval warfare and subsim community. Now, we are getting ready to release a new version at Steam Next Fest in October.

[h2]And here’s what the new demo brings to the table:[/h2]

  • 7 new language versions


We believe that Steam Next Fest could help us reach a lot of new players, and so we have translated the game into 7 new languages (text only), including Spanish, French, German, Italian, Chinese, Russian, and Polish. We hope that this will facilitate onboarding for non-English speakers and introduce many new fans of the genre to the game.

  • Improved AI


We have applied a few tweaks here and there and we hope that you will welcome the small improvements. The U-boat is now a little easier to control and suppress, but, on the other hand, should be able to surprise you with a few new tricks!

  • Easier onboarding for new players: automatic plotting and targeting


We believe this can be a game-changer for anyone who is totally new to navigation and target motion analysis. Those functions can now be automated, so you can feel more like a captain, with the CIC doing all the dirty work for you. This can, of course, be switched on and off in the pause menu, so everyone can determine their preferred level of automation.



The same applies to depth charge targeting: the speed and depth can be set by your recorder officer, so the only thing you will need to do is to adjust the transparent plotter bar angle and press ‘fire’ at the right time. The TRR is one of the more tricky parts of the game, but can help you A LOT with your accuracy, provided you set it right - this feature does exactly that for you!



  • Relative bearings


The feature that was most requested by naval warfare veterans is here! You can now switch between true and relative bearings not only on the sonar console, but also with the gun director and lookouts. Again, you have full control over how you wish to play, so feel free to configure everything to your liking.



  • New audio reports


Your lookouts can now spot torpedo wakes, sonar will report on torpedoes in the water, the gunner will confirm hits on target, and more. While not game-changing, we hope these new lines will make the audio part more complete.

  • Destroyer and U-boat physics


While there wasn’t enough time to address this issue in full, we have nevertheless managed to slightly improve such characteristics as acceleration and deceleration, turning, inertia, and so on. There is still a lot of work ahead of us in this regard, and even more in terms of the visual presentation of water effects, but we didn’t want to leave this issue unaddressed, and so we hope you will find the small fixes satisfactory.

  • New camera options and hotkeys


A lot of players requested a free look mode for all stations, as well as an external view. You can find both of the above in the new version. We have also started introducing hotkeys, so you can change between stations by pressing keys from 1 to 6.

More features like this will be added as the game matures and we can focus more on improving overall user experience. There are a few other features that we hoped we could deliver (such as various depth charge patterns, improved audio report queueing, and U-boat AI), but there wasn’t enough time to test them fully. Rest assured, however, that we are working on them and that they will make their way into the game.

[h3]See you at Steam Next Fest![/h3]

With all that said, please make sure to try our new demo at the October edition of Steam Next Fest. Tell your friends, give it a try, and, most importantly, let us know what you think about it!

Thank you!
Iron Wolf Studio


Support us and follow:
FB, Discord, Twitter, Reddit, WWW, Subsim

https://store.steampowered.com/app/1272010/Destroyer_The_UBoat_Hunter/

Interesting things happen!

Hi all!


While we are busy working on implementing a lot of improvements (you can check them here: click!) to our Destroyer: The U-Boat Hunter demo to deliver it to the Steam Festival in October we still have an announcement to make.

[h2]Our new project![/h2]

If you combine Wolfenstein vibe with Duke Nukem humour you will get... American Commando! A first-person shooter portraying an alternative history of World War II in retro style. The demo is planned for this year!

[previewyoutube][/previewyoutube]

Please check out the trailer for American Commando and let us know what you think! Also, don’t forget to add our new game to your Steam wishlist!

Stay tuned!
Iron Wolf Studio


Support us and follow:
Discord, Twitter, Facebook

https://store.steampowered.com/app/1605420/American_Commando/

Demo feedback update!

Hello, Destroyer enthusiasts!


First, many thanks to everyone who has participated in the playtest so far. The response has been great, you've given us a lot of valuable feedback, we've thoroughly checked everything (even if we didn't manage to write back every time, rest assured that your posts have been noticed) and we take it all into account!

We have just finished processing demo feedback and have completed the task list for the team!

[h2]Here's what we are working on right now:[/h2]

:anchor: free camera look for all stations

:anchor: switching between stations via hotkeys

:anchor: improved 'Crest' water effects

:anchor: new messages from sonar, e.g. 'sounds of torpedo tube outer doors opening'

:anchor: new messages from lookouts, e.g. 'torpedo in the water'

:anchor: all inconsistencies between text and audio to be fixed

:anchor: relative bearing for sonar, lookouts and gun director

:anchor: improved destroyer and U-boat physics

:anchor: text localization in multiple languages

:anchor: auto-plot for DRT & OSC

:anchor: pencil functionaity for DRT (drawing a constant line from the center of the light bug)

:anchor: selective eraser for DRT / OSC

:anchor: automatic TRR settings

:anchor: 'game settings' menu in the pause menu, allowing to pick and choose which of the extra cameras and automations you wish to use

:anchor: collision warning (ship siren and message from the lookouts)

:anchor: various DRT user experience improvements (bigger clicking box for drawing Xs and more)

:anchor: pattern selection for depth charge drops

:anchor: external camera

:anchor: hot keys for steering and speed control

:anchor: improved audio report queueing and selective muting

:anchor: text window improvements (bigger, improved scrolling, various colors for different stations, etc.)

:anchor: destroyer camouflage selection (still to be confirmed)

:anchor: sailor models in all stations (still to be confirmed)

[h3]Important![/h3]

This list is not complete due to some things we have yet to keep secret. Also, bear in mind that not everything will be implemented before the next version of the demo. However, we feel that these are the things that were mentioned most often, and we plan to improve them in the nearest future.

Join our Discord to be the first to get updates and information on the game development. Thank you again for your involvement!

Stay tuned!
Iron Wolf Studio


Support us and follow:
FB, Discord, Twitter, Reddit, WWW, Subsim

https://store.steampowered.com/app/1272010/Destroyer_The_UBoat_Hunter/