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PAYDAY 3 News

PAYDAY 3: Update 2.4

[p]Update 2.4 is now available for PAYDAY 3, and fixes various issues that have been discovered since the release of the Delivery Charge Heist update.[/p][hr][/hr][h2]UI[/h2]
  • [p]Added a HUD indicator to show if a player or crew AI is carrying a bag.[/p]
  • [p]Prevented the HUD distance icon from blocking the thermal drill display panel.[/p]
  • [p]Fixed instances of C-Stack amounts displayed on the result screen, sometimes not matching what the player receives.[/p]
  • [p]Prevented the game from displaying a prompt informing the player they are "not the party leader" while playing solo.[/p]
  • [p]Prevented the tutorial popup from showing after having completed the tutorial for new players.[/p]
  • [p]Prevented the text chat in solo mode from retaining the previous messages text when typing a new message.[/p]
[p][/p][h2]Gameplay[/h2]
  • [p]Prevented players from getting stuck on interactable vault doors, for example in the combat tutorial.[/p]
  • [p]Prevented the armor buff from the Arges M135 OVERSKILL from persisting after being taken into, and released from, custody.[/p]
  • [p]Prevented some doors, like vault and container doors, from opening the wrong way. This could show itself as guards getting pushed in the opposite direction if pushed by an opening door.[/p]
  • [p]Prevented enemies from being stunlocked by repeated melee attacks.[/p]
[p][/p][h2]Technical Changes[/h2]
  • [p]Fixed an issue where the contents of the Heavy Hitter Pack and Assassin Pack would sometimes be locked for Year 1 Pass owners on Steam.[/p]
  • [p]Fixed the "Secure X bags" daily challenge so that it will progress regardless of which player secures the bags.[/p]
  • [p]Fixed throwing knives becoming unavailable for the rest of the game if getting shocked by a zapper mid-throw.[/p]
  • [p]Fixed an issue so activating the Sociopath overkill weapon would not replace another overkill weapon.[/p]
  • [p]Fixed a crash that could occur when pressing the ready button in a lobby.[/p]
  • [p]Fixed an issue that caused the Techie to spawn but not send out any drones.[/p]
  • [p]Prevented a conflict that could occur if two actions were bound to the same button, sometimes preventing either action for the duration of the game.[/p]
  • [p]Fixed an issue where weapons in the inventory would sometimes get replaced by modified versions of preset weapons.[/p]
  • [p]Fixed silencers sometimes not being equipped by default for new players.[/p]
  • [p]Fixed a rare crash that could occur in the main menu when returning to the login screen.[/p]
  • [p]Fixed the main menu character model becoming transparent when toggling between loadouts and character preferences.[/p]
  • [p]Fixed the escape helicopters from being tilted forward while hovering.[/p]
[p][/p][h2]Heist Changes[/h2][h3]Touch the Sky[/h3]
  • [p]Prevented players from starting crouched when using the Window Cleaning Platform favor.[/p]
[h3]Delivery Charge[/h3]
  • [p]Fixed being able to throw bags out of bounds where the loot securing container appears.[/p]
  • [p]Prevented being able to spawn 5 Wixia containers instead of 2 by activating favors in a particular order.[/p]

PAYDAY 3: Blog Update #47 - The future of PAYDAY with Paul

[p]Hello Heisters![/p][p]Today, we’re overjoyed to introduce Paul Keslin, the new General Manager for Live Service. Long and nonsensical title aside, he’s the guy in charge of making sure we reach all the goals mentioned later in this post![/p][previewyoutube][/previewyoutube][p][/p][p]We just released this video where Paul presented himself and this is a rough summary of what was said, if you want the full experience in Paul’s own words, watch the video above, else have a read of our summary below.[/p][p]We set several goals going into next year. Most of which are centered around the studios’ commitment to PAYDAY — why only dabble in crime when you can become a legend?![/p][p]Another big goal is trying to ensure that the studio works in a healthy way. We need to make the right decisions for the game, without wasting time along the way. Along this journey, another major goal is to have stable monthly updates. The team is larger now, and we’re defining our key priorities to ensure impact. Once those are set, we’ll move quickly to deliver the work before it reaches you.[/p][p]Regardless of what we do, we want the community at our side. That starts with us finding good ways of sharing information regularly. One quick and easy way to do that is to keep you up to date with what we’re working on. Here’s a brief overview of the coming months:[/p][hr][/hr][h2]November[/h2][p]A bug fix patch is coming on November 11th.[/p][hr][/hr][h2]December[/h2][p]Skills 2.0! There’s a preview to peruse for those too eager to wait. Importantly, this will be the first version of the new skills system. Our goal is that this feature is maintained and kept relevant with community feedback over time.[/p][hr][/hr][h2]January[/h2][p]New heist. More details to come next year![/p][hr][/hr][p]That’s a brief summary of Paul’s introduction and video. What we hope you take away from it is that we are investing heavily in PAYDAY, and our studio so that investment goes to making the game you want.[/p]

Starbreeze passes Payday 2 over to a new developer, but it couldn't be in better hands

I feel my bones creaking as I say this, but Payday 2 is 12 years old. Ugh. Despite its age, it's still going strong - even some of the biggest names on our best co-op games list would kill for the kind of longevity it's enjoyed. It's going so strong, in fact, that it's continually embarrassing its successor, Payday 3, which is still struggling to reach the same heights despite dozens of updates, major reworks, and plenty of new heists. Knowing that something needs to change, Starbreeze has decided to put even more behind Payday 3 in order to turn the ship around, but to do so, it's passing Payday 2 over to a new studio. However, it couldn't be in safer hands.


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Get Payday 2 as a free game ahead of its sequel

PAYDAY 3: Blog Update #46 - Updated Skill System Preview

[p]Hello heisters![/p][p]We’ve done work on the skills since last time and thought you might be interested in an update.[/p][p]The new skills are tagged, and the point costs are now defined and added to the tables below.[/p][p]This is likely close to the version we release. We fully expect to have to make adjustments following release, however, so don’t despair. In fact, we’d like to get a feel for what you think already with this fancy form![/p][p]Once the new skill system is released, we’ll review your feedback in our public channels and, when we determine what to ask, create another form.[/p][p][/p][hr][/hr][p][/p][p]With this new system, higher tiers are only unlocked once a certain number of skills within the category have been selected.
Note: this is skills selected in the entire category, so eg. to unlock higher tiers within the Soldier category, skills would need to be selected within any of the Juggernaut, Commando or Grenadier skill trees.[/p][p]The tier requirements are as follows:[/p][p][/p]
[p]Level[/p]
[p]Points[/p]
[p]Levels 1 - 10[/p]
[p]11[/p]
[p]Levels 11 - 20[/p]
[p]10[/p]
[p]Levels 21 - 30[/p]
[p]5[/p]
[p]Levels 31 - 40[/p]
[p]5[/p]
[p]Levels 41 - 50[/p]
[p]5[/p]
[p]Levels 51 - 60[/p]
[p]2[/p]
[p]Levels 61 - 70[/p]
[p]2[/p]
[p]Levels 71 - 80[/p]
[p]2[/p]
[p]Levels 81 - 90[/p]
[p]2[/p]
[p]Levels 91 - 100[/p]
[p]2[/p]
[p]Levels 111 - 120[/p]
[p]1[/p]
[p]Levels 121 - 130[/p]
[p]1[/p]
[p]Levels 131 - 140[/p]
[p]1[/p]
[p]Levels 141 - 150[/p]
[p]1[/p]
[p]Total[/p]
[p]51[/p]
[p][/p][p]There is a total of 51 skill points that can be acquired by players, so the more you play the more points you are able to collect. Once the new skill system is launched it will read the level you’re currently on and award you the corresponding skill points.[/p][p]Along with this new system you will also need to spend a certain amount of points to unlock the next tier of the skill tree. The tiers are as following:[/p]
  • [p]Tier 2 – unlocked after equipping 2 skills[/p]
  • [p]Tier 3 – unlocked after equipping 5 skills[/p]
  • [p]Tier 4 – unlocked after equipping 8 skills[/p]
[p][/p][hr][/hr][p][/p][p]Want to see the Updated Skills?[/p][p]📃 View the Updated Skill Descriptions on the PAYDAY Website[/p][p][/p][p]Want to give your feedback?[/p][p]🤔 Give your feedback on the New Skill System[/p][p][/p]

Payday 3 promised players an offline mode months ago, now it's "not feasible"

Oh, Payday 3 - for every positive step forward and well-received change, there always seems to be something pegging it back. The co-op game has delivered some great content since it launched all the way back in 2023, but Starbreeze has struggled to get the bones of the game in a satisfactory, stable state. The developer, fresh off the back of canceling its upcoming Dungeons and Dragons game, now wants to push more resources into the Payday franchise, and that hopefully means faster and better improvements for Payday 3. However, general manager Jonas Skantz has delivered some disappointing news for those that have been waiting for Payday 3's promised offline mode.


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