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PAYDAY 3 News

PAYDAY 3: Medic Bag Blog Update #2

It's Friday again, and we're ready to give you another blog post talking about what we are working on for Operation Medic Bag. This week's blog offers more insight in the upcoming Adaptive Armor, with insights from our Game Director.

To see the full blog post, visit our website here: https://t.paydaythegame.com/c/es20cs

PAYDAY 3: Patch 1.1.1 Changelog

Hello Heisters!

The first update as part of the Operation Medic Bag initiative. If you haven’t heard of it before, Operation Medic Bag is what we call the project meant to bring PAYDAY 3 up to the expectations of you heisters. You can read more about the project and what we’ve set out to achieve this year in the original blog post.

Following this update, we’ll be busy preparing for a whole new way of working. Our team has already started preparing our tech for a quicker and smoother update procedure. That means, once updates resume, they will be more frequent.



[h2]Update Highlights[/h2]
  • Nvidia Image scaling upscaler (NIS), Nvidia DLAA(v3.5), Nvidia DLSS super resolution(v3.5).
    • Some new tech features that let us take advantage of Nvidia's advanced features.
  • DirectX 12
    • Added DirectX12 as the standard graphics API, inhouse testing shows a significant performance improvement when using DX12.
      DX11 remains and can be manually chosen with the launch option "-dx11".
  • Hardcore “Cook Off” Challenge Reward
    • There’s a new challenge called “Kiss the Chef.”
      Securing 19 bags of perfectly cooked meth on Cook Off on OVERKILL difficulty will reward a unique weapon charm.
  • Various UI Improvements
    • We’ve made several fixes to the UI, such as adding sliders, as well as added the much requested lobby unready function.
  • Controller Dead Zone settings
    • Additional controller settings allow for a much finer customization of your controller gameplay.
  • Rotating Security Modifiers
    • Starting with this patch, we'll be rotating security modifiers on all heists for Very Hard and Overkill difficulty, to freshen up the experience. We'll be updating the modifier distribution every two weeks. In the future, expect more stealth modifiers and loud modifiers in the rotation.
  • Game State Consistency
    • The game will now remember if you've chosen to show or hide the story videos in the heist selection even after restarting the game.
    • Lobby type and difficulty will now automatically be set to the same as the previous game.


[h2]Known Issues[/h2]
  • Skill point assignment has been reset on loadouts but you retain your earned skill points, so remember to recreate your builds after updating the game.
  • [PC] The introduction of DX12 support has helped us to identify an issue that is present in the previous version of the game that we were unable to reproduce on DX11. This means that there is a rare edge-case issue while using GeForce Experience/Shadowplay's 'Instant Replay' feature can cause a system lock if you ALT+Tab during game startup, or while switching between fullscreen and windowed modes in the game's video settings.
    • We advise turning off 'Instant Replay' in the Nvidia settings to prevent this issue while we work on a fix for this.


You can read the full patch notes here.

Keep those helmets flying
SBZ_Dale

PAYDAY 3: Medic Bag Blog Update #1

Happy Friday, Heisters!

Today we see the first of many blog posts to come! We have a number of topics to bring up in these posts, we want to go into more detail on a lot of the topics we spoke on in the most recent Reddit AMA.

Today we will be talking about the learnings from our AMA as well as the upcoming update. Targeted around end of February / beginning of March, we’ll be touching upon some of the additions and fixes we’ve got lined up for our first update of 2024.

To see the full blog post, visit our website here: https://t.paydaythegame.com/c/x85x4x

PAYDAY 3: Operation Medic Bag Blog Post

We’ve completed the first blog post on PAYDAY 3’s future. In this post we tackle the biggest questions from the PAYDAY community and what we’re going to do about it.

Read the full post here:
https://t.paydaythegame.com/c/3qepv0


Payday 3 dev says it can still be saved as player count drops to 150

Cyberpunk 2077. No Man's Sky. Final Fantasy 14. Over the last decade especially, we've seen plenty of big games launch to criticism, trouble, and technical problems, only to recover and gradually become huge successes. Payday 2 was a huge hit, firmly establishing the co-op heist FPS as one of the most unique and beloved multiplayer games on PC. Payday 3, however, is in serious trouble. Starbreeze's sequel has a 'mostly negative' rating on Steam based on user reviews. Similarly, the Payday 3 Steam player count continues to tumble, recently dipping to 150 concurrent heisters and below. In a new statement, Starbreeze says that Payday 3 can make a comeback, and promises to throw the entire weight of the game's development team behind a rescue effort. Are we about to see another historic turnaround?


Read the rest of the story...


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