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PAYDAY 3: Blog Update #41 - OVERKILL Delivery Drone Preview

Good day heisters!

Are you ready for a surprise bonus blog? You better be, cuz you’re getting one!

The upcoming update has something we can call a “bonus feature” that one of our coders took it upon himself to create out of nothing more than stubbornness and the kindness of his heart.

What is this bonus feature you ask? Well, OVERKILL weapons will no longer plop down listlessly on a random street in full view of overeager snipers and cloakers. Instead they get delivered right to your feet, like a dog in old movies delivering the morning newspaper. Good drone.

This absolute beast of a dev had to blaze new trails in order to get this feature done, increasing his own skillset while delivering cool features to the hungry PAYDAY audience (things are getting hot in the kitchen with all the things you want us to cook).

So we asked Suat, that’s his name by the way, Suat Kucukgol—nope, we can’t pronounce it either—to help us understand the journey of this cool new feature from conception to release. We hope you find it as interesting as we did writing this!



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[h2]Interview with Suat[/h2]

[h3]● How come the decision was made that we should change how OVERKILL weapons would be delivered to players?[/h3]
Since the release of PAYDAY 3, there have been ongoing conversations, both internally and externally, about how OVERKILL weapons are delivered to players.

At some point after discussion #69 (nice), I jokingly kept nagging our AI programmer, saying, ‘You should make a drone that drops the weapon!’ His response was, ‘You do it!’ At the time, there was a heavy workload. Fixing AI bugs and implementing a new AI revival system (see patch notes here) were the priorities. While I was working on those tasks, our Game Director at the time came by and asked me if I could make a prototype of a drone that would deliver the OVK weapon. And with that, we were in business!

[h3]● How did the development of the Deliver Drone go? Was it hard to get the AI to understand how it needed to navigate buildings, and get to players?[/h3]
Yes, it was tough. I think I spent around 3-4 months of side-project time trying to get it to work as it does now. It went through several stages. The first prototype had a limitation. It could only fly to the player if they were in a large, open space. If that wasn’t the case, it would fly to a backup point and leave the weapon there. If it couldn’t find that point, it would just leave the weapon where it spawned.

Overall, the biggest issue I ran into was that all of our original heists weren’t built with drones in mind, because drones weren’t in the game until Syntax Error (having been added with Techies, read more about that here). On these heists, the drone couldn’t reliably fly to the player and would often choose the backup points. I needed to adapt the drone. My goal was to make it function like Techie’s drone. Techie’s drone despawns and respawns to find a new path if the initial path is blocked. However, that didn’t really work.

The next step was to allow the drones to fly to the point closest to the players, hoping to get the weapon as close as possible so one wouldn’t have to run to the backup points, as those wouldn’t have been much different from the helicopter drops. I believe that this is what cemented the drones in this project, as that change made them better than the current helicopter drops. The OVK weapon could now navigate to the players.

Once that work was completed, we added the build into the QA branches for testing. This is where the true fun began, as bugs started to arrive in droves. I was getting reports about the OVK weapons being placed out of reach of players (on roofs, in walls, outside the map itself, etc.). The drone also liked to drop the weapon on the other side of the wall from where the player was when it was unable to get inside the building. All of these bugs made QA question whether the drone was really better than the current helicopter drop, because at least then you could run outside, fight the cops, pick up the gun, and get back inside.

However, I didn’t let this deter me! The next step was the hardest yet: implementing nav links for the drones. For the uninitiated, nav links help guide NPCs through a game world, telling them where they can and can’t go, and how to get around obstacles.

During the whole time I was working on the drone, I had a thought in the back of my mind: ‘Nav links for the drone would have been great!’ Now was the time to finally figure out how to make that work. After all, I didn’t know anything about pathfinding or nav links, so how was I meant to figure this out?

I started to research how pathfinding actually worked and what made a nav link function. After weeks of research and testing (and some banging of my head into a wall), I finally had something that worked! I could get the drone to fly through a nav link and get to places it couldn’t reach before. Great success!

[h3]● Did you have to learn anything new to develop this?[/h3]
Yes, AI! I hadn’t worked much on AI before this, as I’m a Generalist Gameplay Programmer, so my experience on previous features are on things such as Zipline, Breaching equipment, WiFi circles (yeah I know), and such projects. None of these were really applicable to AI, drones and pathfinding, so I had to sit down and learn more about AI in Unreal, and specifically about pathfinding!

[h3]● What other departments did you work with to get this working?[/h3]
I worked with the audio department to get the right sounds for the drone, and with level design to make the pathing for the drone for each heist working!

Then of course we can’t forget about QA! Without their intensive testing and feedback the final push to allow the drones to fly through doors and windows wouldn’t have happened!

[h3]● Any fun trivia that you’d like to share from the development?[/h3]
Early on in development the idea was for the drone to follow the players until it was ready to drop the weapon, but that didn’t even get tested by QA because I already found enough bugs to break it. For example, running around the map, or just hopping in and out a window was enough to confuse and break the poor drone.

Delivery drones were incredibly helpful. They revealed numerous bugs we wouldn’t have otherwise discovered. Many of these bugs were related to air navigation. For example, we found large areas lacking air navigation. In other places, the air navigation was too far from the ground. This all meant that you could trick the Techie’s drones to fly back and forth by going up and down stairs for example!

As a final word on this, I don’t know if it was my nagging that got this to happen, but I want to give credit to a person on Reddit who made a comment (after the release of Syntax Error) saying how cool it would be if the PAYDAY gang and Shade could use the drones as delivery drones, which is what got my brain going on the idea. Your name may be forgotten, but your idea lives on!



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If you made it this far then congrats, you get this drone (don’t tell the Techie)! We hope you found this blog interesting, who knows, perhaps we will make more if we have something similar in the future. If not, let us know anyway so we don’t put effort in the wrong places.

The drone delivery system is coming in the next game update. So next time that you find yourself in a tough situation, surrounded by cops, then pull out your phone and call in your new friend! They’re happy to help by dropping your chosen OVERKILL weapon at your location for easy access. Bile on the other hand is getting a pay cut. It seems no one is safe from having their job stolen by a robot, not even in the digital world.

Payday 3 is preparing a comeback, as Starbreeze aims to launch updates faster

Payday 3 hasn't been quite the success its maker and players might've hoped it would be. As the third entry to one of the most popular series of co-op games to date, expectations were high for the latest from creator Starbreeze Studios. Unfortunately, the FPS has struggled to meet those expectations, failing to grab attention from players content with multiplayer competitors like Helldivers 2, GTFO, or even Payday 2. While Starbreeze has continued to work on the game, issuing fairly regular updates, the latest move by the studio seems to be the most consequential to date: acquiring Payday 3's publishing rights.


Read the rest of the story...


RELATED LINKS:

Ex Starbreeze and Den of Wolves devs wish that Payday 3 was doing better

Payday 3 just added the first heist from the whole series, and it's free

Payday 3 is going back to where it all began in an upcoming free update

PAYDAY 3: Blog Update #40 - Armor 2.0 and Party Powder Heist Preview

Hello heisters!

Long time no blog; we’ve been hard at work on upcoming updates as well as making plans for more PAYDAY 3 in 2025. We apologize for the wait heisters, so without further ado, let’s get going!

[h2]Jacket[/h2]
To begin with, we'd like to start off this blog post with a massive thank you to each of you! The reception of Jacket was amazing, and not only are we thrilled with it, but Dennaton as well!

You guys have given the DLC great reviews and spoken well of it (including giving us feedback!), and we've seen a lot of people playing as Jacket. So, thank you to everyone who helped make it a success. Your support really means a lot to us and motivates us to make PAYDAY all that it can be.

Being worked on

So you don’t have to skim the text looking for it, this is an all-in-one update releasing on May 26th. We’re going to be previewing some of the below content in our weekly streams on Twitch, YouTube and Social channels.

[h2]Armor 2.0[/h2]
The highly anticipated feature, Armor 2.0 is all but ready to release! Since we haven’t mentioned it in a while, here’s a preview for those who have had time to forget.

Anyone who needs a recap on Armor 2.0 can see the full blog here. The full system ended up being pretty much spot on when compared to that first draft. It’s been tested & validated both internally and with partners to good feedback, it’s shaping up nicely.

Some context for the images, these are the four different armor frames, there’s 4 in total and they have 1-4 armor slots respectively. Each has a bonus effect and their own up and downsides such as affecting your amount of downs and carry capacity.



After you select the frame, you fill the slots with plates. Plates are the three different types of armor you can use; Resistant Plate, Adaptive Plate and Impact Plate. These too each have advantages and disadvantages. For instance, plate recharge time stacks, so 4x Impact Plates will mean a 12 second recharge before they start regenerating.


And that brings us to the last gif, the Impact Plate! It’s a new armor type that will always regenerate and restore fully, here’s a sped-up gif. See how it regenerates all plates fully despite having been destroyed, awesome! As a downside, it has no damage reduction like the other armor types.


Armor 2.0 will launch on May 26th alongside the next heist. We hope you’re excited to try it out by customizing your own armor!

[h2]New Heist: Party Powder[/h2]

Speaking of, the new heist: Party Powder, it’s looking great! Development and testing are progressing well, and we think it plays beautifully. It leans more into open-ended gameplay - similar to Diamond District, it gives you the freedom to tackle objectives your way, rather than following a fixed route. Visually, we've aimed to capture that grimy, low-rent criminal underbelly vibe we love. Party Powder will be priced the same as our previous heist DLCs.

We’re always smashing bugs and working on quality-of-life features, so with this update, you’ll see some good fixes and improvements, such as OVERKILL weapons now being delivered right to your feet via drone. And a new but recognizable (free) gun that we’ll talk about more in the coming days.

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We have more surprises in store for PAYDAY 3 in 2025, and we’re looking forward to share more with you in the coming time. We hear your concerns about the future of PAYDAY 3 and let us be clear: there are no plans to shut down PAYDAY 3.

Your feedback and support are the reason we’ve come this far. We’ll keep focusing our efforts where they can have the most impact, and keep building something that’s worth your time.

PAYDAY 3 Spring Sale Promotion (Mar 13 to 20)

Goodbye winter, hello spring! Grass is turning green, and the sale on PAYDAY 3 is in full bloom🌸

Get the base game and DLCs on sale up to 60%!

PAYDAY 3: Jacket Character Pack | OUT NOW

"It's getting hot. Che il massacro abbia inizio."

Jacket is now available in PAYDAY 3🐔


Patch notes can be found HERE, and the Jacket Character Pack Launch Trailer can be found HERE

The Jacket Character Pack is part of Year 2, and contains:
  • 'Jacket' Playable Character
  • 'Richard rising' Signature Mask
  • 'Letterman' Weapon Charm
  • 'Miami Decadence' Preset Weapon (Tribune 32)
  • 'Sociopath' OVERSKILL Weapon
  • 'Richard 1989' Sticker

The update will also brings:
  • New OVERSKILL System
  • Twitch Drops – Valentine's Day Themed😘

    And more!

It's time to hit a homerun, heisters⚾