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PAYDAY 3 News

Payday devs Starbreeze cancel their mystery Dungeons & Dragons game and announce plans to lay off around 44 staff

Starbreeze have cancelled Project Baxter, the co-op live service Dungeons & Dragons game they announced back in 2023. Part of the development team have been transferred to other projects within Starbreeze, while the remainder get to "transition to new roles across the industry".

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Second Year Anniversary Bundle Release & PAYDAY Franchise Sale

[previewyoutube][/previewyoutube][p][/p][p]Two years on the lam and still going! PAYDAY 3 is celebrating its second anniversary with this discounted bundle! [/p][p]This package contains the base game and all DLC content released to date, everything a budding heister needs to start and succeed in their criminal career. [/p][p]Join millions of heisters worldwide, and gear up for a bright criminal future![/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p][/p][p][/p][p][/p][p]The PAYDAY Trilogy is ON SALE now - don’t miss the heist of the century![/p][p]Haven’t yet walked the mean streets of PAYDAY? Now’s your chance to suit up, break in, and get away clean… for a killer price. [/p][p]All three PAYDAY games and many DLCs are discounted; this is your chance to score potentially hundreds of hours of criminal chaos across the franchise![/p][p][/p][p]PAYDAY Franchise Sale on Steam[/p][p][/p][p]Grab the trilogy and get yourself ready for a lifetime of crime![/p]

PAYDAY 3: Blog Update #45 – New Skill System Preview

[p]⚠️PLEASE NOTE:⚠️[/p][h3]As of October 10th 2025, the Skill Descriptions have been updated since this blog post was first written. Click here to view the updated Skills.[/h3]
[hr][/hr][p]Hello Heisters,[/p][p]We’ve come out of a warm summer into the cold clutches of autumn and are already hard at work making PAYDAY bigger, better, and more badass. To begin with; happy anniversary PAYDAY 3! We have some events planned for the next few days, so please join us for that![/p][p]And we just have to highlight the reception of Delivery Charge; we’re overwhelmed by the positive reception of the heist, thank you! We’ve been talking a lot about improvements, and we’re overjoyed by finally getting the chance to put one of those improvements in front of you. This is the first of many amazing changes coming to the world of heisting, such as…[/p][p]Skills! We figure it’s high time to start showing off the new skill system, seeing as how it’s currently in testing. Woah, we know — exciting! And we do think it’s exciting, the current system has received a lot of… mixed(?) feedback, making it clear we need to change something.[/p][hr][/hr][p]The new skill system, as you’ll be able to tell, will bring a lot more potential power to the player. Which will require us to rebalance or adjust many other aspects of the game. We’re not quite ready to go into that yet though, so let’s focus on the skills for now.[/p][p]To begin with, we’re doing away with the Edge/Grit/Rush buff system, it was confusing players early on, and didn’t provide the dynamic gameplay we’d originally hoped for. So gone, poof, dead. [/p][hr][/hr]
[p]⚠️PLEASE NOTE:⚠️[/p][h3]All numbers, descriptions, functionality, costs — basically everything you see in texts and images, is work in progress and may change ahead of launch.[/h3]
[hr][/hr][p]We’re showing you things fairly early in this case, as the big disclaimer said. The release version of this won’t have time to be adjusted all that much. We will build on this feature in the future however, so please give us feedback.[/p][p]Instead we bring back the classic skill tree, six skill categories with 3 skill trees in each. There will be a lot of skills, 126 (+aced versions) to be exact. Since they are grouped in categories and playstyle, we hope they’ll be easier to get into compared to the old system, despite how many there are.[/p][p]The trees will be… tree shaped… and have an evolving skill at their start. That base skill will level up based on how many points total you put in the tree total, making it so that investing in one particular tree pays off. Every skill is ace:able, meaning you can select the skill one for the base version, or twice for an additional skill point but with a stronger effect.[/p][p][/p][carousel][/carousel][p]We’re showing this off mid-testing, so exact skill point costs, and whether or not there will be any cost scaling, is still under heated debate.[/p][hr][/hr][p]Chances are you’ve played a game using a skill tree at some point in your gaming life. What you probably haven’t done a lot though, is going sideways within the skill group — “huh” I hear you ask. Slow your roll, we’ll explain it.[/p][p]Using the soldier category as an example, it has the Juggernaut, Commando and Grenadier trees covering armor, LMG/assault rifles and frag grenades respectively. If you invest all the way up the Juggernaut tree, you’ll be able to pick any of the Commando or Grenadier skills. The goal of this system is to offer you flexibility, while not trivializing points investments across skill categories too much.[/p][p][/p][p]We believe this new system will make it much easier to keep track of what benefits come from what skill points, and you’ll feel a much more noticeable difference when you re-spec. Each build should feel more specialized and capable, giving you a stronger feeling of being good at what you built into.[/p][p]We believe the new skill system will be much better at allowing you the freedom of creating varied and exciting builds. We know this feature will require adjustments in the future, so don’t be shy with feedback now or when you get your hands on it.[/p][hr][/hr][p]We’ll host a stream on October 2nd where we introduce Jonas, the new PAYDAY General Manager and speak about PAYDAY and the future. Join us to stay current on all things PAYDAY![/p][p]We’re assuming most people stopped reading at the skill table, so let’s just half-ass the outro. Love you, thanks for all the support for Delivery Charge, hope you’re excited for the new skill system and that it scratches that “skill build itch”, if not; let us know.[/p][hr][/hr][p][/p]
[p]⚠️PLEASE NOTE:⚠️[/p][h3]As of October 10th 2025, the Skill Descriptions have been updated since this blog post was first written. Click here to view the updated Skills.[/h3]
[p]
View a preview of the Skills on the official PAYDAY Website[/p]

PAYDAY 3: Update 2.2.1 - Delivery Charge Heist

[h2]ːpd3ː Paid DLC - Delivery Charge Heist[/h2][previewyoutube][/previewyoutube][p][/p][p]A brand new heist focused on replayability and player choice. It takes place in an armored transport depot guarded by GenSec. Its many choices and options are sure to keep any heister on their toes.[/p][p][/p][p]Elisabeth previewed the heist in a recent stream, available here.[/p][p]For those who want to see more, the teaser trailer is especially excellent, and the sneak peek trailer gives an excellent preview of the heist. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Players who do not own the Delivery Charge Heist can play for free when invited to the lobby of a friend who owns this DLC. [/p][p][/p][hr][/hr][p][/p][h2]ːpd3ː Free Content[/h2][h3]ːcashpd3ː Roboquest Mask[/h3][p][/p][p]A while back we published a wonderful action roguelike called Roboquest, it’s high-paced, beautiful and will absolutely consume your life for many hours, check it out. [/p][p]Now, Roboquest will be part of the PAYDAY world in the form of a gorgeous looking mask. It’s available for all players at a modest c-stack cost, enjoy! [/p][p][/p][h3]ːcashpd3ː Twitch Drops[/h3][p][/p][p]A brand new set of 90's themed Drops are available, and you can earn them by watching PAYDAY 3 Streams on Twitch![/p][p]une into your favorite streamers and unlock cosmetic drops for yourself, or let your viewers earn drops as you heist![/p][p]Read More about Twitch Drops [/p][p][/p][hr][/hr][p][/p][h3]Favors[/h3][p]The favor groups have been set to the following:[/p]
  • [p]Rock the Cradle - Fear & Greed - Under the Surphaze - Touch the Sky[/p]
  • [p]Road Rage - 99 Boxes - Cook Off - Boys in Blue - Party Powder[/p]
  • [p]No Rest for the Wicked - Gold & Sharke - Syntax Error - First World Bank[/p]
  • [p]Diamond District - Turbid Station - Dirty Ice - Houston Breakout - Delivery Charge[/p]
[p]Smash & Grab[/p][p]These run on a different system from the normal favors, and are grouped as such:[/p]
  • [p]Bank Withdrawal; Diamond District - No Rest for the Wicked - Dirty Ice - Touch the Sky[/p]
  • [p]Search and Seizure; Party Powder - Boys in Blue - Cook Off - Road Rage[/p]
[p][/p][h3]Features[/h3]
  • [p]The favors connected to Delivery Charge are available in the weapon vendor tab for a reasonable cash cost[/p]
  • [p]A pop-up will appear and a sound will play when securing loot[/p]
  • [p]Added a push-to-talk keybind option to the control setting[/p]
[p][/p][h3]Gameplay[/h3]
  • [p]Fixed cases of armor damage resistance calculations not being consistent depending on armor plate setup[/p]
  • [p]Removed zipline as a preplanning option on heists that didn't have zipline positions[/p]
[p][/p][h3]Technical Changes[/h3]
  • [p]Fixed an issue where vendor items sometimes appeared to be locked behind an infamy level the player already achieved[/p]
  • [p]Fixed an issue where Jacket and Houston masks could not be bought[/p]
[p][/p][h3]Art[/h3]
  • [p]Changed door handles rotation animation from 90 degrees to 45 degrees[/p]
  • [p]Removed placeholder text from under the car lifts[/p]
  • [p]Prevented cosmetics from flickering while being previewed[/p]
[p][/p][h3]UI[/h3]
  • [p]"Obstruction detected" text-string on car lifts, is now localized[/p]
[p][/p][h3]Heist Changes[/h3]
  • [p]Road Rage[/p]
    • [p]Bags no longer can be thrown under the armored transport[/p]
  • [p]Boys in Blue[/p]
    • [p]Fixed an issue where players could get stuck behind the evidence room gate if team AI breached the door with the player in the wrong spot[/p]
  • [p]Houston Breakout[/p]
    • [p]Fixed an issue where the snipers weren't shooting through the skylights[/p]
  • [p]Fear & Greed[/p]
    • [p]Fixed the 'Sleeping Gas' pre-planning not properly knocking out the civilians[/p]
  • [p]Party Powder[/p]
    • [p]Fixed an issue where players could go out of bounds behind the methlab[/p]
    • [p]Fixed an issue where the wrong pre-planning crate would be marked[/p]
  • [p]Smash & Grab - Search and Seizure[/p]
    • [p]Players no longer can get stuck under the car lifts[/p]
  • [p]Smash & Grab - Bank Withdrawal[/p]
    • [p]Player can no longer get stuck when opening the ATMs while standing next to them[/p]

PAYDAY 3: Delivery Charge Gameplay Trailer

[previewyoutube][/previewyoutube][h3]Get ready as Delivery Charge drops in stores on September 10th! [/h3][p]This new heist packs in fresh content, multiple objectives, and an all-new criminal adventure 💥🔫[/p]