Patch Notes for Version 1.40
With this update, the models of the Small Weapons Forge, the Copper Weapons Forge, and the Tool Forge are replaced with completely redesigned models. In addition, four more regions will be added to the campaign, in which you'll have to besiege Harald of Are's fortress, get a grip on Finncaster's ailing finances and rebuild a destroyed monastery, among other things. Here you'll meet new NPC's like the Archbishop of Finncaster, and you'll be able to stand your ground against new AI opponents like Louise Salier. Besides the integration of new sounds in the audio area, we were also able to fix a number of bugs. We would like to take this opportunity to thank you for all the reports and hints!
Your team from Empires and Tribes
- Added new models for the small weapons forge, the copper weapons forge and the tool forge
- Added 4 new campaigns
- Added new AI opponents for the campaign: Louise Salier and Johann Gothenburg
- Added new NPC's for the campaign
- Added tooltip showing how many units of which type will attack in the campaign
- Campaign map revised: regions not yet unlocked are now displayed in a more differentiated way
- The compass now shows the distances to the nearest cities and the texts are displayed brightly at night for better readability
- If a building in the construction menu is placed several times in a row (by pressing the shift key), the rotation is now maintained
- The tooltip for the production of the cities in the campaign now also shows the consumption of the goods
- Fixed a bug that caused the rotation of decorative objects not to be saved. This is fixed only when new objects are placed.
- Fixed a bug that caused resources that were supposed to be sold in the current cart load at the merchant could no longer be taken out, as this was incorrectly counted as a sale
- Fixed a bug that caused builders to be able to take resources out of the warehouse even though there were no resources in the main warehouse. This could result in a negative resource balance.
- Fixed a bug that caused only one type of resource to be displayed in the messages, which was fetched from the warehouse by the construction workers.
- Fixed a bug that could cause negative resource values to be displayed in the menu of construction sites
- Fixed a bug that caused the dialog option for saying goodbye to be missing for the construction worker in the campaign
- Fixed a bug that caused the end dialog in the campaign for exporting carpenter goods to be triggered multiple times
- Fixed a bug that caused the priest's events to trigger frequently
- Fixed a bug that could lead to incorrect rendering of the interior of the residential buildings
- Fixed a bug that could lead to incorrect display of the buttons when creating the player character in the campaign
- Fixed a bug that could cause the camera to behave incorrectly when opening the combat menu when closing the building menu
- Fixed a bug that could cause the battle menu not to close when pressing Escape even though no unit or army was selected
- Fixed a bug that caused incorrect calculation of food consumption of cities in the campaign when the player was in another city
- Fixed a bug that could cause construction workers to run through the air
- Fixed a bug that could cause construction workers to run to the edge of the map when their housing was upgraded from Lv1 to Lv2
- Fixed a bug that when returning to old regions in the campaign, not all savegames were recognized and the region was reset to the beginning
- Fixed a bug that caused unlimited savegames in the main camp in the campaign
- Fixed a bug that caused the sound to be triggered multiple times when missing trade goods
- Fixed a bug that caused the tooltip indicating too slow resource pickup to be displayed incorrectly
- Fixed a bug that caused the tooltip displaying the needs of residents not to be closed when the building was upgraded
- Fixed a bug that caused the old models to spawn when discarding the swords from the inventory
Your team from Empires and Tribes
- Added new models for the small weapons forge, the copper weapons forge and the tool forge
- Added 4 new campaigns
- Added new AI opponents for the campaign: Louise Salier and Johann Gothenburg
- Added new NPC's for the campaign
- Added tooltip showing how many units of which type will attack in the campaign
- Campaign map revised: regions not yet unlocked are now displayed in a more differentiated way
- The compass now shows the distances to the nearest cities and the texts are displayed brightly at night for better readability
- If a building in the construction menu is placed several times in a row (by pressing the shift key), the rotation is now maintained
- The tooltip for the production of the cities in the campaign now also shows the consumption of the goods
- Fixed a bug that caused the rotation of decorative objects not to be saved. This is fixed only when new objects are placed.
- Fixed a bug that caused resources that were supposed to be sold in the current cart load at the merchant could no longer be taken out, as this was incorrectly counted as a sale
- Fixed a bug that caused builders to be able to take resources out of the warehouse even though there were no resources in the main warehouse. This could result in a negative resource balance.
- Fixed a bug that caused only one type of resource to be displayed in the messages, which was fetched from the warehouse by the construction workers.
- Fixed a bug that could cause negative resource values to be displayed in the menu of construction sites
- Fixed a bug that caused the dialog option for saying goodbye to be missing for the construction worker in the campaign
- Fixed a bug that caused the end dialog in the campaign for exporting carpenter goods to be triggered multiple times
- Fixed a bug that caused the priest's events to trigger frequently
- Fixed a bug that could lead to incorrect rendering of the interior of the residential buildings
- Fixed a bug that could lead to incorrect display of the buttons when creating the player character in the campaign
- Fixed a bug that could cause the camera to behave incorrectly when opening the combat menu when closing the building menu
- Fixed a bug that could cause the battle menu not to close when pressing Escape even though no unit or army was selected
- Fixed a bug that caused incorrect calculation of food consumption of cities in the campaign when the player was in another city
- Fixed a bug that could cause construction workers to run through the air
- Fixed a bug that could cause construction workers to run to the edge of the map when their housing was upgraded from Lv1 to Lv2
- Fixed a bug that when returning to old regions in the campaign, not all savegames were recognized and the region was reset to the beginning
- Fixed a bug that caused unlimited savegames in the main camp in the campaign
- Fixed a bug that caused the sound to be triggered multiple times when missing trade goods
- Fixed a bug that caused the tooltip indicating too slow resource pickup to be displayed incorrectly
- Fixed a bug that caused the tooltip displaying the needs of residents not to be closed when the building was upgraded
- Fixed a bug that caused the old models to spawn when discarding the swords from the inventory