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Empires and Tribes News

Easter Special

As a little surprise for Easter, we have come up with this patch, which enriches the world of Empires and Tribes with a new animal species: the hares.
They don't just jump around happily all day, but can also make your life difficult from time to time later in the game, because at the same time there is now also a new event with the rabbit plague, which sets the production of the grain farms to zero and blocks your oh-so-sophisticated production cycle.

Happy Easter,

Your team from Empires and Tribes


Engine


Added:

- Added rabbit model
- Added rabbit plague as new event
- Same buildings can now be built directly one after the other if "Shift" is held while building
- Switching weapons with the mouse pad can now be turned off
- Keybinding for blocking can now be customized

Fixed:

- Fixed a bug that made it impossible to interact with items and people after switching from the build menu to the pause menu
- The delivery orders in the market cart menu are now no longer accidentally deleted when the player presses close and the farm is under the close icon
- The initial pieces of the arrows in the market cart menu are now displayed correctly


UI

Added:

- Added quest markers in the compass for resident tasks
- added quest marker in the compass for the witnesses in court cases
- Added quest marker in the compass for the king's messenger
- Added quest markers in the compass for the monks and the priest
- Added icon in the building panels to indicate a strike or a rabbit plague

Fixed:

- Court sessions are displayed correctly after loading in the overview menu

Patch Notes for version 1.15

In this update, we have dealt with the redesign of the menus in addition to bug fixing. All buttons and menu backgrounds have been given new textures that freshen up the previously very functional look. In addition, we have adapted the feedback of the buttons to the new look and have replaced all transitions with new textures, making it a little easier to find your way around the menus. Furthermore, we have added a new menu in the Main HUD (which can be opened by clicking the small question mark icon in the lower right area of the screen), which shows the current shortcuts.
The priest no longer gives out new orders every second and we also fixed the respawning of items in the inventory. In addition to some minor fixes, we were able to fix bugs related to the city council meeting and extinguishing fires.

Your team from Empires and Tribes


Engine


Added:

- Added possibility to display the borders of the buildings

Fixed:

- The events of the priest are no longer triggered constantly one after the other
- Items are no longer created twice if they were previously placed in the crate
- The luminosity of the lamps and torches has been slightly reduced to improve performance
- Fixed a bug that caused that the blasphemy stone was not deactivated when the resident finished the punishment
- Fixed a bug that caused the council meeting to be pre-skipped
- The tools carried by the player are now not displayed in the council meeting and in court
- Fixed a bug that caused the player to be asked again if they would like to participate in the court and council session when leaving it
- Fixed a bug that caused a crash in rare cases in the Local Avoidance Manager
- The grasp is now also cleared by the water carriers
- Fixed a bug that after loading the water carriers did not run to burning buildings if they stayed on the resting position at the fountains
- Fixed a bug that caused water carriers not to run back to the well after extinguishing fires if the well was right next to the burning building
- Terraforming area has been slightly increased for the monastery
- Dead wood can now be processed

UI

Added:

- Menu and buttons reworked: new textures and transitions added
- Added support for 5120x1440 resolution
- Shortcut menu added: Panel showing the most important shortcuts directly in the main UI
- Added new textures for the needs of the inhabitants

Fixed:

- Panels in the public buildings menu are now placed in the right place even when building more than three buildings per type
- All sliders in the sound settings in the game now work as intended

Hotfix Notes for version 1.14

With this hotfix, further performance improvements are achieved. It also fixes a bug in the construction of the Lv3 Town Hall.

Your Empires and Tribes Team

- Performance:

-Lights that are out of the player's field of view after the game start will be disabled immediately
- Units that are outside the player's field of view after the game start will be deactivated immediately
- Optimized calculations in the LOD system
- New simplified AI animator components, which improve performance a bit, especially in large AI cities
- All animator components of the buttons in the menus are now disabled when the menus are closed

Fixed:

- fixed a bug that could cause a crash when building the city hall Lv3

Patch Notes for version 1.14

As promised, we have addressed bug fixing and optimization with this patch. All light sources and animator components are now also part of our occlusion system. Depending on the player's field of view and the distance to the player, they are now activated or deactivated. Especially in the middle and late game significant performance improvements can be achieved.
Have fun playing,

Your team from Empires and Tribes

Engine

Added:

- Performance improvement:
- animator components are now disabled not only by the LOD system, but also by our dynamic In-House Occlusion system
- Outdoor torches and lamps are now disabled when they are out of the player's field of view
- Indoor torches and lamps are now disabled if they are out of the player's field of view, or if the player is far away
- GPU instancing support for all building models


- When paying tribute in the diplomacy menu, it is now automatically increased or decreased when the player holds down the button
- The amount of money in the priest's quests now depends on the city size
- City council meetings and court cases now bring experience points if the player has successfully convinced the city councils
- The search for evidence now brings experience points
- The variables for character creation when creating a new game are now automatically taken from the last created player profile (generated at the start of the campaign)


Fixed:

- Fixed a bug that caused units to be seen in the T-position when the animator was disabled right after startup
- Fixed a bug that caused the catapults not to move
- Fixed a bug that caused residents to hover in the air on their way to work
- Fixed a bug that caused, in rare cases, that not all water carriers at the fountains were loaded after loading savegames
- Fixed a scrollbar bug that occurred when selecting items in the inventory and closing the inventory menu at the same time
- When entering the city council meeting and the court case, the shortest camera path is now selected
- When deactivating the building help for city walls, the towers and gates are now also updated, so that a more precise placement of them is possible
- When trading, the sum of sold and purchased items no longer adds up, so that the trade cart can be sent fully loaded to the merchant for sale and fully loaded back for purchase
- The trade menu now always displays the route of the trade cart that is closest to the destination
- The coats of arms when creating the campaign are now always visible

UI

Fixed:

- The texts in the diplomacy menu are now displayed for all AI characters

Hotfix for version 1.13

Some smaller bugfixes come with this hotfix.

Engine

Added:

- Items dropped by the player in the world are now also saved

Fixed:

- Female construction workers are now no longer stuck at the position on the bed when going to sleep
- The bottle in the town hall is now no longer generated again after each loading
- Residents are now placed on the correct position at the pillory to avoid overlaps between arms and wood
- Fixed bug that caused residents to not leave the pillory or prison after loading savegames

UI Fixed:

- When "highlighting" clay in front of the town hall, it is now also displayed if the resources belong to a construction site
- The trade menu now shows the correct AI characters
- The messenger in the town hall can now no longer be pushed around by the player unintentionally


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