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WizardChess News

v1.0.3 Edgecases

Welcome to WizardChess 1.0.3! A quick patch to roundout the week. We're still actively tracking and fixing bugs, more to come next week.

CHANGE Trade offers user interface order is now flipped
CHANGE Skip "unlocked all units" scene after first time viewing
CHANGE Free chicken unit provided in maze if you have no units

FIXED Card dealer scene not working correctly
FIXED Title screen arcade lineup being rerolled unexpectedly
FIXED Empty sequence errors in unit calculations


Thanks everyone.
Ben & Ricky (TwoPM Studios)

v1.0.2 Bugs and Balance

Welcome to WizardChess 1.0.2! Yet more bug fixes!

Thanks for all the feedback and kind words following release, we didn't make a huge splash but the new faces in Discord are very welcome.

NEW Fichillin now available as lottery reward
NEW Devotion upgrades now available as lottery reward

CHANGE Only ally buffs will trigger Overkill achievement
CHANGE Quick achievement is now triggered by increasing Ante
CHANGE Increased trigger threshold on Chaos Magic achievement
CHANGE Updated lottery reward odds and distribution
CHANGE Log file can be accessed from title screen

FIXED Wood Devotion 6 now correctly buffs allies instead of self
FIXED Camera rotation cooldown on title screen now shared between directions
FIXED Barby ability and Codex entry
FIXED Unit effects persisting after leaving rooms
FIXED Running out of units in Henge pool with single Shiny unit
FIXED Druid outline display
FIXED Rebuked ability
FIXED Error handler UI and logging on title screen
FIXED Various encounter seeding and delayed event issues

Thanks everyone.
Ben & Ricky (TwoPM Studios)

Hotfix incoming!

Welcome to WizardChess 1.0.1! A fast follow to 1.0.0 with some bugfixes :)

NEW Show "Shiny Unit" in Codex entry if you have completed a unit's lesson
NEW Start tutorial arcade run with 5 VIM
NEW Preserve unit stat upgrades between tutorial chapters
NEW Shiny Units now start with +1 to ALL in combat
NEW Lottery will only give extra time as a reward if you have time left on the clock

CHANGE Increase the size of rooms in Lancer lesson

FIXED Unit move preview not showing consistently
FIXED Victory in other modes should not affect Tournament progress
FIXED Crash when defeating ShieldOrb and Claybeg simultaneously

Thanks everyone.
Ben & Ricky (TwoPM Studios)

WizardChess 1.0 is here!

Welcome to WizardChess 1.0! After 3 years, we actually did it! Thanks to all of you for your support and feedback. We hope you enjoy the game! Please report any bugs or issues to our Discord server.

If you've played before, you will be asked to migrate your file and all your progress will be reset. This is the only time this will ever happen.

[previewyoutube][/previewyoutube]

NEW Added the Cultist unit (see if you can find it)
NEW Added Pescator unit to Arcade pool
NEW Added Mychael unit (for beating Hss on Rank A)
NEW Added Teacher statue to Henge Room as a new Sacrifice option
NEW Add conditional cards to arcade rewards
NEW Add lessons for FaeSpun units
NEW Add "Times Up" codex entry
NEW Add Teacher codex entry
NEW Add confetti effect when defeating a boss
NEW Add sound for Hellcat effect
NEW Add sound for Yowi attack
NEW Add Bard "jump in" animation to all title screen menus

CHANGE Allow skipping straight to tournament
CHANGE Rework Barby movement and ability
CHANGE Rework Arcade title screen
CHANGE Warlock can do melee attacks
CHANGE Hellcat has (slight) movement
CHANGE Units stranded in water now get floaties
CHANGE Fae Queen Wheel of Fortune is delayed to be the last effect
CHANGE Adjust Sheldon starting stats
CHANGE Remove Wisp from Arcade, moved to Lottery
CHANGE Wolobee now has "dodge" ability
CHANGE Enable Steam achievements
CHANGE Update credits
CHANGE Throttle camera rotation on title screen
CHANGE Remove VIM counter in Trade Offers
CHANGE Controller binding for "Up The Ante"
CHANGE Idle rotation will now snap back on any input
CHANGE Use pointer instead of mouse icon in tutorial
CHANGE Make version tag smaller on title
CHANGE Improve save file reset logic

FIXED Fix lesson objective for Orangutan
FIXED Fix lesson objective for Tourist
FIXED Fix Ronin animation transition
FIXED Fix initial position of cursor in options menu
FIXED Fix Arbalest lesson objective
FIXED Fix Torti lesson objective
FIXED Fix stale unit tooltips
FIXED Fix abandon run button in Fae Queen fight
FIXED Fix Shop camera on controller
FIXED Fix units escaping on title screen
FIXED Doagen no longer moves on the turn it hits zero SKL
FIXED Cleric lesson objective updated
FIXED Update Cleric codex entry
FIXED Guard against camera rotation during loading sequences
FIXED Count run duration independently of Arcade timer
FIXED Hide stat blocks during zoom-ins
FIXED Add animation when you lose shop lottery
FIXED Return to the submenu you came from after a run
FIXED Prevent Claybeg spawning directly next to Bard and one-shotting you
FIXED Suppress timer sound playing again at start of Arcade boss
FIXED Snorting sound when Roboart charges
FIXED Fix typo in Druid codex
FIXED Fix typo in Passive Ability codex
FIXED Fix controller binding for "Face Boss" button
FIXED Fix Steam Achievement integration

Thanks everyone.
Ben & Ricky (TwoPM Studios)

WizardChess 1.0: Coming December 14th 2024

Welcome to WizardChess 0.9.9! Yeah, this is the last patch before the real thing.

[previewyoutube][/previewyoutube]

NEW Lessons are now (mostly) completable
NEW Add sound for revealing rewards
NEW Replace old scene transition with a new shader (much faster)
NEW Refined onboarding flow that tours through all game modes

CHANGE Update Steam game name
CHANGE Implement Steam Achievements (WIP, disabled)
CHANGE Update the art on the back of reward cards
CHANGE Fix shop category name (Traits -> Elements)
CHANGE Delay Ante tutorial until first full Arcade Run
CHANGE Re-introduce Javelina tutorial room
CHANGE Reflow title and game menu for better support across resolutions
CHANGE Set default Steamdeck UI scale to 1X
CHANGE Set default Steamdeck camera perspective to Orthographic
CHANGE Reduce speed of moving walls slightly
CHANGE Reduce chance of "moving randomly" as an AI choice

FIXED Fix devotion tutorial trigger
FIXED Remove door from Cloaky boss fight
FIXED Tweak dialogue box appearance
FIXED Fix dialogue glitch when spamming input
FIXED Fix overlapping units in CrownSpider scene
FIXED Fix initial bridge configuraion in FaeQueen fight
FIXED Fix credits duration
FIXED Fix Torti (it actually does something now)
FIXED Slightly improve readability of unit stat blocks
FIXED Prevent timer sounds repeating excessively
FIXED Constrain D-Pad input to the arena
FIXED Hide gameplay UI during cutscenes
FIXED Failed to map boss fight at high arcade difficulty

Thanks everyone, it's been a ride.
Ben & Ricky (TwoPM Studios)