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Green Project News

Update - 06/13/2020

Hello everyone, as usual here is the weekly update.
Here is what has been changed and added:

  • Toxic mushroom invasion in-game event. From a certain Green Factor, a toxic mushroom is generated on a tree and expands its territory by destroying everything in its path to be able to thwart Leon's plans, it's up to you to prevent it by stopping its spread by surrounding it of slab. (The generation of the toxic fungus is marked by a purple thunderbolt) (The generation is accelerated in the gif)
  • Be able to plant coffee seeds (by putting green coffee beans in the seed sorter)
  • The animals now leave the cloth bag once they have fed in it, so that the bag will be reusable to make other food bags.
  • Rain 2 times a week from a certain Green Factor
  • Color of toxic bubbles turn purple (Mushroom => violet, Nature => Green)
  • Correction of the bug where we can keep the items during a crafting.
  • Correction of the fog which was not resized when zoomed out.
  • Fixed the bug where trees generate in houses.
  • Fixed the bug where animals get stuck in barriers.


Thank you all for your ideas. Have a good weekend! :)

Update - 06/06/2020

Here is what has been added / changed with this update

  • Addition of German langage
  • Addition of Turkish langage
  • Addition of a trash can, object that allow you to destroy all your surplus items
  • The bug where the animals escaped from their pen has been fixed


Thank you everyone for your support and your ideas, see you the next week for the next update (which will add new content). Good game to you! :)

Update 05/30/2020

Hello!

Here are the changes made with this update:
  • Addition of wild animals generated by the trees (lizards and beetles, others animals will be added in future updates), hunting is done with an axe, and the recipes have been added to the kitchen.
  • Simplification of water purification (equip => fill => use the object on the pot to boil (without entering the kitchen))
  • Balancing Leon's statistics, tools, consumables, and stacks
  • The chances of getting blue / mutagenic mushroom are increased.
  • Confirmation to return to the main menu (to avoid forgetting to save or accidentally clicking on it)


Thank you for your support, see you next week for the future update! Good game to you! :)

Update notes - 05/24/2020

Hello!

Here is what has been changed / added:
  • Be able to swap and stack items in container
  • Wood log with stack at 5, so more easy to put them in the woodstock
  • Be able to dezoom (2 levels of zoom)
  • Controls modified to improve the handling
  • Controls in inventory modified too
  • Toxic ground is now purify by the plants that the trees spawn (in addition to when the trees are mature)
  • Be able to wait without sleeping with a rocking chair (rocking chair is added to the craft)
  • Button to reset controls
  • Unlimited item bug fixed
  • The run feature has not been added yet, because it needs more test to the stats, etc


Participate to the game development (to-do/wish list)

When I published the game on Steam, I kept in mind the idea to add contents with the participation of the players.
It's a systemic game, so the code allows me to add contents. What do you think about make a to-do list with you here? That contains contents you want to, things to improve, bugs... (free obviously).

According to some feedbacks, the game isn't polished enough, use this to-do list for that too, to make the game more agreable for you.

It's your turn!



Here to participate