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4.1 Update - New Features And Outfit

Hello goat sacrificers!

We've finally had time to dig into our backlog since The Slaughterhouse update and we're pleased to bring you a number of the most highly requested features and fixes, as well as a new purchasable outfit for Sam (bonus points for those who recognise where it draws its inspiration from!)

We can also confirm that work on the next DEVOUR map is well underway, and that the team is really excited about its direction. We'll share more info about our schedule for the map when we have a clearer idea of it ourselves. Please see below for a look at Sam's awesome new outfit, and a detailed change log.



Full 4.1 change log:

  • New purchasable 'Victory' outfit for Sam
  • Players can vote to skip ending cut-scenes
  • Game will pause in single-player when the menu is opened
  • New button for hosts in the menu to "Exit to Lobby" (instead of exiting back to the main menu)
  • When opening a locked door with a key for the first time, an unlock sound will play
  • Keys are now greyed out in the list once used (all maps)
  • Single player can now use text chat (useful for making notes for yourself whilst playing)
  • Added camera shake to the elevator during the intro on The Asylum
  • Improved performance for hosts when opening/closing doors. (Older machines may
    have previously had some stutter with this, but it's now been eliminated)
  • Fixed an issue where Inmates and Demons would sometimes ignore UV flashlight after a player reconnects to a game
  • Added a warning to the server browser when joining public lobbies of the potential for meeting hackers when playing with people online
  • Boar charge on Slaughterhouse will cancel if a door suddenly blocks the boar mid-charge



Twitter: @DEVOUR_GAME
Discord: https://discord.gg/devour

v4.0.15

We're aware that some players are finding Slaughterhouse much harder than previous maps. Please note that this is by design! We wanted to really challenge you with this map. That being said, we're seeing most people can complete the game on Normal mode after practicing for a little while. If you are still finding it hard, feel free to pop in to our Discord server where the community will be more than happy to share some tips!

  • The late game max speed of boars has been reduced by 15%. Their early game starting speed has been increased by 15%. Ultimately, this means they have less of a differential in speed across the course of a game.
  • The curve by which Nathan increases his speed has been smoothed. In practice, this means he starts out a bit faster but ends at the same top max speed. Overall, his speed will feel ever so slightly reduced until the last 2 sacrifices which have not been changed. This does not impact his vent speeds.

v4.0.14

- Slaughterhouse: Boars now de-spawn immediately when the final pig is dunked
- Long player names are truncated on post game stats
- Slaughterhouse: Players no longer respawn facing a vent wall after leaving purgatory
- Fixed an animation issue on pigs (pet and Slaughterhouse)
- Pets should now appear to move more smoothly over the network

v4.0.13

- Fixed an issue where Nathan was unable to knock a player out who was stuck on him at very close range
- Fixed a couple of spots on the Town where items could be lost when dropped
- Fixed issues around players disconnecting while using the crank on the Slaughterhouse map
- Fixed an edge condition across all forms of Azazel where the stagger animation and red eyes wouldn't happen if line of sight was lost at the same time

v4.0.12

- Fixed occlusion issue in Slaughterhouse basement
- Tweak to the AI pathing in the fenced off area in the centre of the abattoir on Slaughterhouse