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Strip 'Em News

Got rid of the playtime stats and achievements

We got rid of the playtime stats and achievements.
Sorry to anyone who might have tried to get those.

Major code update

Hey everyone,

In the past 4 days, we have kept refining the code, improved the quality of some translations, and fixed a couple of achievements that were not triggering as they should.
We have been silent about, no announcements as it was an ongoing effort, but we are now confident we have hammered everything that was reported to us in the past week.
With this, I would like to thank WEF-Harris, Warkonst, and Griffion for the effort they have put in identifying and helping us fix bugs. You have been wonderful!

So, bellow is a list of the changes and fixes done:

- Removed manual memory cleaning in some points, might be that it caused some bugs.
- Fix: Winning hands were being compared wrong
- Fix: Changed a minor thing about the way achievements were being handled.
-Fix: A bug that was causing the game to lock and become unresponsive
- Improved Russian translation.
- Improved Spanish translation.
-- Fix: AI would fold when it should not.

UPDATE v1.1.4

- Added "Super Speed" option.
- Added credits to the main menu.
- Changed the name of the achievement "Winning Streak" to "Frequent Winner".
- Brought the camera a bit closer to the table.
- Made the gallery open faster.
- Added unlocked strip stage indicators for gallery icons.
- Fix: Showdown hands were being compared faultily when equal.
- Fix: Freeze occured when players were being eliminated. We are not sure if it is fixed,
please report back if you still experience this issue.
- Fix: Fixed a minor bug where the last image of the gallery was being selected on construction.

UPDATE v1.1.3

UPDATE v1.1.3
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- Added the possibility to always fold, even when able to check. (To unlock losing scenes.)
- Added version number to the main menu.
- Fix: Showdown hands had wrong outputs.
- Fix: Wrong winners were chosen.
- Fix: Some buttons were not being able to be clicked when already hovered.
- Fix: Some stats didn't work correctly and did not trigger achievements.
We tried to fix the issue but are not sure if it is fixed entirely, will watch the leaderboards.
- Fix: Some players experienced crashes when playing the final story match. We could not replicate this crash, we made the game overall more crash-resistant. Please report back if you are still experiencing this issue.

UPDATE v1.1.2

Hey everyone,

With your help, we have identified and fixed a couple of bugs and we also took your feedback and added a Hide UI key --> H and some other stuff.
We would like to thank those of you who have taken the time and made the effort of reporting these bugs and give us the feedback that leads to making this game a better one.

Full Changelog:

- Added losing sequences to the gallery
- Added strip sequences to the gallery
- Added "Hide UI" key --> Press H to hide/unhide
- Added "Mute Win Sound" option
- Added a new sound for Royal Flush
- Did some small AI adjustments, Casual should fold a bit less often
- Fix: Showdown hands were being compared faultily
- Fix: Aiko + Destiny lose sequence didn't show up
- Fix: Sequence image was clickable in lose sequences and when opening