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Baldi's Basics Plus News

3 Year Anniversary Video to Premiere on YouTube!

Celebrate the 3-year anniversary of Baldi's Basics with a presentation by the game's developer featuring a few surprises and a status update on the development of Baldi's Basics Plus!

Premieres on March 31, 2021 at 6:00 PM EST - 3:00 PM PT

Subscribe to be notified: https://www.youtube.com/channel/UCjn_VTuen4-SV1uIARB_suw

Version 0.3.2 Changelog

Version 0.3.2 is out now, and it brings with it the new farm field trip! Here's the full changelog:

[h2]Adjustments and Additions[/h2]
  • Added the new farm field trip! In this minigame you'll need to quickly click and drag animals through a corn maze and into the barn.
  • Adjusted the camping minigame difficulty to be slightly easier in-game. There is now one more three fire problem than before and one less four fire problem than before.
  • Pressing and holding escape for one second while playing an the endless variant of a field trip will allow you to exit it at any given moment. There is no pause function during these minigames to prevent cheating.
  • Reworked Arts and Crafters. The "attacking" animation is now completely different and less annoying. Now only the player will be teleported and Baldi will be unaffected.



[h2]Bug Fixes[/h2]
  • Fixed apple trees not having apples.
  • Fixed a bug that prevented basketball hoops from ever generating and other objects from not generating in the maximum possible quantity set in the generator settings.
  • Fixed Arts and Crafters often breaking after attacking and getting stuck while playing the loud sound effect.

Version 0.3.1 Changelog

Baldi's Basics Plus version 0.3.1 is out now with a handful of bug fixes! Here's what's changed:

[h3]Bug Fixes[/h3]
  • Made it so lunch tables require more space to spawn in faculty locker rooms, preventing blocked off areas from being created.
  • Mrs. Pomp's map timer now updates as soon as it appears to reflect the correct amount of time.
  • Fixed a crash that could occur when buying a map on level 1 or 2, and then beating the level before losing a life.
  • Playtime's music, conveyor belts, and the party music now all have subtitles.
  • Added some missing subtitles.
  • Certain NPCs besides Baldi will now ignore conveyor belts, as they were previously getting stuck on them.

In the next few weeks, a new version of the farm field trip will be added, and the pre-made maps will all be re-worked so that they no longer have so many bugs. I hope you'll all look forward to that!

Version 0.3 is out now!

Version 0.3 has just released, the Speed Up-date!

The focus of this update was not adding new content, but making improvements to existing content. It might not sound like much, but some of the improvements made are literally game changing!

The main change is that the overall game speed has been increased and the game has been re-balanced! This change was something I've wanted to add for a while, but I didn't want to take it lightly. It's a big change and I wanted to make sure it was done right, and I think it was. The reason for this change is simply that with the larger levels and longer time required to beat the game, using the speed of the original game proved to be a bit too sluggish. Of course, I was also careful not to make the game too fast, as Baldi's Basics is meant to be a slower, more methodical experience than most other games. I think I managed to get that balance just right. I've had a handful of people help test the new speed and they've all agreed that it's a huge improvement over the old speed. Of course the speed of Baldi has also been increased, so almost everything else in the game has been tweaked accordingly. Even things like detention now count down faster than real seconds. When you first start playing this update, the new speed might seem off-putting at first, but please be sure to try playing the game a few times and I think almost everyone will become used to the new speed and agree it's a big improvement!

Among all of the following changes, I also want to mention that I have a couple more big things planned to release via minor updates in the coming weeks. First off, with the revamped field trips I was not able to finish the new farm minigame in time, so I opted to leave it out for now but it will be added shortly. Second, I plan on completely changing the way pre-made maps are saved (In development) and loaded, which will future proof them and fix the bugs currently found in them. I'm sorry for the delay on these features and thankful for your patience!

[h2]Adjustments and Additions:[/h2]
  • Increased the overall game speed and re-adjusted overall game balance.
  • Added a save and continue feature! Whenever you're in the elevator while playing Hide and Seek, you'll now have the option to save and quit your game. The next time you select Hide and Seek mode, you'll continue exactly where you left off! Saved games are saved to your file, so you can even close the game and come back later and you'll still be able to continue.
  • Field trips are getting revamped! There's a new camping minigame, and a new farm minigame will be added in a minor update to be released in a few weeks. The new field trip minigames are designed to be simpler and quicker, but also more fun and engaging.
    • You can also play an endless variant of the new minigame when you play it through the Field Trips mode!
  • Because of the field trips being completely changed, old high high scores will be erased!
  • Items are no longer lost when losing field trips.
  • While using a controller, you can now press and hold the run button to increase the speed of the virtual cursor.
  • Changed the ending to something much better... But it's still a placeholder (The dab was never really intended to be in the game at release).
    • You might be able to see some cool new shader effects in action in the new ending...
  • Reworked how Baldi moves. His speed is now controlled completely independently from his slap rate. His speed as his anger increases is also now controlled by a curve, and each level has its own curve to allow for a more finetuned difficulty per-level.
  • Baldi will now always reach the same speed once all notebooks are collected, no matter how many are collected before he spawns. The player still gets an advantage when notebooks are collected before he spawns, but once the last notebook is collected he will always be at the max speed for the level.
  • Instead of spawning NPCs once the player walks a certain distance away from Baldi, Baldi will begin counting down from 10 once the player leaves the elevator area, and when Baldi finishes counting, all NPCs will spawn.
    • Furthermore, NPCs (With a few exceptions) can no longer spawn near the player. If an NPC tries spawning while the player is nearby, they will wait until the player wanders away before spawning.
  • Made improvements to the level generator:
    • Added decorative objects
    • Large rooms will now always have swinging doors placed on opposite sides if possible
    • When generating extra hallways, sometimes they would stop at large rooms and not connect, creating very bad dead-ends. Now these will be forced to connect, reducing the chances of dead-ends generating in levels
  • When picking up items with a full inventory, the currently highlighted item will now be swapped with the item you picked up, instead of the highlighted item being destroyed.
  • When solving a Math Machine, Baldi will now stop and give the player positive reinforcement. While he is stopped, collision with him will not cause you to lose a life. If Baldi is hot on your heels, this could save your life!
  • Math Machines use a new sound for correct answers.
  • Changed a Kickstarter backer photo at their request.
  • Vending machines will now run out of stock when used.
    • Note that currently, vending machines in pre-made levels will not display signs when out of stock.
  • Each level now always generates with a static number of notebooks, instead of a varying number. Level 1 always has 4, level 2 always has 7, and level 3 always has 9. The only exception to this is in rare cases where not enough class rooms generate to place all notebooks.
  • 1st Prize's subtitles are now cyan.
  • Reduced the price of the map on levels 1 and 2.
  • Added some more game testers to the credits. Give a big thanks to Josh, Padre Snowmizzle, LiNX 4, Dave Microwaves Games, and JayskiBean for offering their feedback on the game changes!

[h2]Bug Fixes:[/h2]
  • Fixed coin doors occasionally spawning in blocked off areas, potentially trapping players.
  • Added many missing subtitles and fixed some typos.
  • Fixed a bug that could cause extra halls to generate without being connected to anything, creating small areas completely blocked off from the rest of the map.
  • Fixed a bug that caused objects next to a library to be silent.
  • Fixed a bug that caused Mrs. Pomp, Beans, and 1st Prize to not stay in the Principal's Office during the party event.
  • Fixed the water fountain blocking NPCs lines of sight.
  • Fixed a bug that caused subtitles to behave weirdly when entering the library.

Version 0.2.2 Changelog (Also 0.2.1)

Baldi's Basics Plus version 0.2.2 is available now! Since I never uploaded a changelog for version 0.2.1, I'll also include that in this update.

0.2.1

[h3]Bug Fixes[/h3]
  • Made it so that 1st Prize can actually spawn.
  • Fixed Johnny's subtitles (They are disabled now, as they aren't important for gameplay. Once I set up a system for non-directional subtitles, I will re-implement them).
  • Fixed the store entrance icon not displaying correctly on some displays.
0.2.2

[h3]Bug Fixes[/h3]
  • Fixed endless mode using the old texture for Gotta Sweep's closet.
  • Fixed NPCs' vision not being affected by fog properly.
  • Fixed Principal of the Thing sending players to detention twice in a row for no reason.
  • Fixed issues caused by changes made to the way billboarded sprites work that would occasionally cause sprites to flip upside down and do other weird things during the flood event.
  • Fixed some visual issues with the credits.
  • Fixed an issue that sometimes caused posters to not render properly, making them invisible.
  • On OSX, fixed a bug that caused fog to always be white, even if it was supposed to be a different color.
  • On OSX, fixed a shader oversight that resulted in sprites causing extreme slowdown (On some OSX systems).
  • Fixed inaccurate textures on the roto-hall signs.

[h3]Adjustments[/h3]
  • Items purchased from the store will now go straight to your inventory, instead of the counter, if there's room. Items will only go to the counter once the inventory is full.
  • When exiting the store, the confirmation dialogue will now only show if there are items on the counter.
  • The text on the exit confirmation dialogue has been changed to make clearer the fact that items left on the counter will be lost.
  • Shortened Johnny's voice line for when you mouse over the map fill item. He now simply says "This will fill out your map!"
  • Safety Scissors can now be used to stun 1st Prize for 30 seconds. The effect is cumulative, so using multiple scissors on it will result in the stun lasting even longer.
  • Updated the item description for Safety Scissors to offer clearer details on its use.