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Skeletal Avenger News

Small fixes update

- Fixed gfx option presets bug when changing during quest
- Not fading away warn area visualisations on hit when enemy is shielded
- Added a proper corpse model for wurm miniboss
- Improved wurn miniboss throw attack anim
- Improved fire mage miniboss aoe attack anim
- Elongated fire mage miniboss taunt anim a bit
- Removed shield from kobold miniboss model
- Adjusted projectile death fxs
- Fixed typo in item affix description
- World map gfx update
- Fixed a potential crash when perk selection limited
- Delayed level start tutorial popups until after miniboss taunt
- Blocked same consecutive taunts when many available
- Added some taunts to rand pool
- Filled wall hole in layout
- Modified an odd prefab a bit

Update I - "Bomber Kobold"



The first update is now live! The main star is the "Bomber Kobold" which you can now find roaming the dungeons. It also includes a lot of fixes which were made according to your feedback from the Steam discussions, DIscord and from in-game reporting. Thank you!

  • Added Bomber Kobold as a new dungeon monster
  • Changed kobold miniboss behavior
  • Changed troll miniboss behavior
  • Fixed story screens getting stuck when issue reporter opened
  • Fixed multihead bug with mortar & vomit hat
  • Adjusted stone balancing a bit - more rewards from hard quests
  • Added reset defaults to audio options
  • Added Fountain of Gold perk
  • Fountain of Gold perk as default first perk
  • Fixed player getting stuck when switching hats mid throw
  • Increased dialogue auto progress time from 5 to 7 seconds
  • Blocked interactives co-op simultaneous usage
  • Co-op joining player defaulting to peasant hat instead of old bare skull
  • Increased chance of random hp potion loot in multiplayer
  • Weapon boss damage affix only affects weapon damage
  • No guts on death from wurm miniboss
  • Fixed slime leaper stagger bug
  • No monsterpedia announcement for scorpion spawner
  • Fixed insta heal perk crash
  • Updated sewer miniboss taunt animations and audio
  • Fixed mortar hat double explode bug
  • Mortar & vomit hats obeying skull mouse aim checkbox
  • Hiding mouse cursor if skull mouse aim disabled and no mouse buttons binded"

Skeletal Avenger Now Available on Early Access

The game is now available! I'm writing this one day post release since yesterday we already had so much stuff going on. The release seemed to go well and we're getting really nice feedback from all kinds of channels.

Currently we're already working hard on some updates according to your feedback. Thank you and keep it coming! Thanks for all the players so far and also to those who'll start adventuring in the future! We're also working on our first content update, which will add one more enemy type into the dungeon biome: The Bombardier Kobold! It looks like this:




We'll be first posting the updates into a "beta branch". We'll post instructions on how to access this branch when the first patch goes live there. The idea is that the most daring players can try the beta-branch build earlier and the main branch will be more stable.

Someone also was able to turn of the shadows in the game, which can make it look a bit strange. We're not sure how to achieve that, but if you know, comment below, e-mail us at [email protected] or join us on Discord: https://discord.gg/QjhPxzMQ

The game looks like this without shadows:

Skeletal Avenger Early Access Launch Stream

We'll be having a live launch stream for Skeletal Avenger starting at 11 AM GMT / 14:00 EET and lasting for at least an hour or two. If there are a lot of viewers, we might continue longer.

Early Access Release 28th April!

We have an early access release date: April 28th! The exact time is 11 AM GMT / 14:00 EET.

The Early Access version will have two biomes: Dungeons and Sewers. We're also working on the next two biomes, which we plan to release during early access.

Currently we're also preparing to send keys out to streamers. If you're a streamer and interested in streaming or making videos, contact us at [email protected] with your channel details.

Here's a gif from the Sorcerer's Castle biome we're working on.