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Skeletal Avenger News

Early Access Release 28th April!

We have an early access release date: April 28th! The exact time is 11 AM GMT / 14:00 EET.

The Early Access version will have two biomes: Dungeons and Sewers. We're also working on the next two biomes, which we plan to release during early access.

Currently we're also preparing to send keys out to streamers. If you're a streamer and interested in streaming or making videos, contact us at [email protected] with your channel details.

Here's a gif from the Sorcerer's Castle biome we're working on.

Looking for Final Beta Testers



We're gathering our final beta tester group. You can apply here: http://eepurl.com/hpp0mD (Windows & Steam required). If there are a lot of of applications, we might not be able to include everyone, but we'll draw randomly at that point.

In the animation you can see one of the adversaries in the Caverns biome: The Dark Elf Archer. They have an ability to become invisible so you need to reveal them somehow. Here the player uses an AOE attack. They also reveal themselves when attacking so you can counter attack at that point too.

Skeletal Avenger - A decapitating dungeon dasher roguelite!

10tons proudly presents: Skeletal Avenger Steam Fest Autumn Edition demo!



Skeletal Avenger is an ultra-smooth hack'n'slash dungeon dasher with lots of roguelite influences. Our greatest inspirations were games like Hades and Dead Cells and we think our core gameplay might be as smooth and satisfying as with those giants!

We have a striking special move too: You play as a reanimated skeleton and your special move is to throw your own decapitated head around!

In the demo your goal is to reach the boss and kill him. The levels are a mixture of handcrafted and procedurally generated, so each run will be different. The demo is approximately 15-60 minutes long depending on how you play. The demo doesn't include any meta game elements, but it should showcase the core game quite well!

We hope you'll have fun playing the demo. You can discuss it on the forums or join us on discord at http://discord.gg/10tons

Skeletal Avenger Developer Stream



We'll grab a few beers and play through the demo and then show some parts of the full game in a dev stream. We'll be also answering questions and generally chatting about the game and the development. So grab a beverage and join us on October 8th - the event should display the exact time in your timezone!

We'll also be releasing a single quest demo of Skeletal Avenger before the festival starts, so you can experience the gameplay yourself!

Development Update



We have been running silent with Skeletal Avenger for about three months. This is because we've been working hard on the game and we've also had some other games to talk about like Tesla Force which just released in Early Access. That said, now we're starting to open the lid on Skeletal Avenger as well!

At its core, Skeletal Avenger is a fast-paced hack'n'slash dungeon crawler. HADES and Dead Cells have influenced the core gameplay and our goals with it a lot. Above you can see some current gameplay. We hope you can maybe imagine the extreme fluidity and responsiveness of the gameplay even though you can't experience it yet ;)

In the video you can see the basic core game actions: hacking, slashing, dodging with dash and then finalizing an enemy with a "Wizard's Hat" exploding as it hits the enemy.

With the core game we're now in a very good place: It feels extremely good and can compete with the top titles like the extremely popular HADES. We're still working on the meta game and hope to have a near final version in the coming weeks. We've only been playing the game internally so far, but in future there'll2 be external testing as well. If you're interested, sign up at skeletalavenger.com for opportunities.

Thanks for reading and stay tuned for more updates where we'll be talking about various aspects of Skeletal Avenger!