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Jumpala News

Jumpala is an intense score-fighting highly competitive action-platformer out now

Jump across platforms to turn them your colour, use abilities to mess with your opponents and try to keep platforms your colour as they fall off the screen to score - Jumpala is a lot of fun.

Read the full article here: https://www.gamingonlinux.com/2021/01/jumpala-is-an-intense-score-fighting-highly-competitive-action-platformer-out-now

Patch Notes v1.0.1

Hope you're enjoying Jumpala! We've made a small update to address some of the issues found on launch:

* Fixed a bug with the invite dialog showing behind the main menu
* Easy AI will no longer randomly throw themselves off the map
* You can now click the Lobby ID in private battles to copy it to clipboard

Jumpala Is Now Available!

Hello, everyone!

We are very proud to be bringing you Jumpala today!



Jumpala's a fierce action puzzler that's heavily influenced by fighting games. It's about quick thinking, good positioning, and mind games. Jump on platforms to turn them your color and collect points before reaching the top. Build your Special Meter to activate your character's special moves and gain the advantage. And whatever you do, don't fall off the stage!



Get a 10% discount for a limited time, so don't delay!

Fast-paced competitive score-fight platformer Jumpala releases January 19

Yokereba Games have teamed up with publisher Versus Evil for the release of Jumpala, a game that takes competitive platforming and turns it into a high-speed score-fight.

Read the full article here: https://www.gamingonlinux.com/2021/01/fast-paced-competitive-score-fight-platformer-jumpala-releases-january-19

Jumpala will be released on January 19th, 2021!

Happy New Year, everyone. Some good news to share with you all:

Jumpala now has a release date! You'll be able to download the full version of the game on January 19th, 2021! Wishlist now so that you can get it as soon as it's released.

I'm also excited to announce that Jumpala has a publisher! The awesome folks over at Versus Evil (The Banner Saga, Pillars of Eternity, Cardpocalypse) have jumped on board to help make Jumpala a success.


[h2]Changes[/h2]

The last few weeks have been spent polishing up the game for release. Dozens of bugs have been fixed, some menus and sprite animations have been tweaked, and some small gameplay changes have been implemented as well. Here are the most pertinent ones:

[h3]UI/UX Enhancements[/h3]
* Banned stages now persist between games
* Character Select now shows CPU level

[h3]Character Changes[/h3]
* Reduced Time's ultimate startup by 1 frame
* Fixed a bug where Lola's dash and slash doesn't always kill multiple players on the same platform
* Fixed a bug where Reese gets stuck when scampering at the end of a row
* Lola's ult now targets the platform she is on as well. However, it will not hit a player if they are standing in the same position (left, right, middle) as Lola.
* Cid's ult now passes through moving platforms on Abandoned Servers
* Fixed a bug where Ribbon's Steal could work on invincible players
* Lola now has a ~2 frame grace period where using Line Strike after pressing jump will still claim platforms


We're nearing the finish line! Can't wait to see you all on the 19th.