1. Esports Godfather
  2. News

Esports Godfather News

V1.2.2 Update

Fixes:

- Fixed text errors in hero types in the encyclopedia.
- Resolved issues causing errors in certain events.
- Fixed the problem of repetitive MVP comments.
- Corrected an issue where attacks in the Neta Forward Base were not damaging the base.
- Addressed the problem of incomplete display of player data in league statistics.
- Fixed incorrect display of player names in league statistics.
- Fixed the issue of "Self-Illuminating Sphere" retaining its state.

Thank you for your patience, Coaches! The New Hero Felyn Joins the Battle Now!



[h3]Hero Name: Felyn
Hero Type: Marksman/Hybrid/Ranged
Available Lanes: Top Lane/Bottom Lane[/h3]



-increases Energy to improve Energy Level, dealing more damage.
-When Energy reaches 7 or above, improves 1 Energy Level and spawns 1 copy of to the hand, then removes all Energy.



-Increase 2 Energy when gaining shield.
-Each attack and harass deals additional 10×Energy Level damage. This damage ignores target's Armor and damage reduction effects.






-Each attack increases 1 Energy.
-Each attack deals additional 10×Energy Level damage. This damage ignores target's Armor and damage reduction effects.
-After the first attack, immediately perform Energy Level additional attacks (max 10 times). These extra attacks prioritize attacking the unit with the highest HP, deal 15% damage, and do not increase Energy.

[h2]Cards:[/h2]



[h2]- Excited State:[/h2]
Perform Energy Level (up to 5) Attacks: Deal 15% damage with each attack to a random enemy hero in the same hex.



[h2]-Ultimate Charge:[/h2]
Can only be played on a lane.

Push to the hex of enemy turret, then perform Energy Level (up to 10) Attacks: Deal 15% damage with each attack to a random enemy hero in the same hex. then gain 25× level shield.



[h2]- Assault Mode:[/h2]
Gain 25× level shield, then Attack each enemy hero within 1 hex: Increase 1 Energy for each hit.



[h2]- Transition:[/h2]
Increase 3 Energy and draw 3 cards. [debuff_color]Cannot draw more cards until the end of this Deployment Phase.

Hero Proficiency Effects:

Beginner: Can use this hero.

Proficient: Gain an extra 3.75 attack power and 17 health per level.

Veteran:

Branch 1: Additional 5 damage per level for hero abilities, maximum additional attack times in battle increased by 2.
Increase 1 level at the start of the game.

Branch 2: Additional 5 damage per level for hero abilities, maximum additional attack times in battle increased by 2.
In battle, gain 1 additional kinetic energy each time a shield is obtained.

Master: Gain an extra 3.75 attack power and 17 health per level.

Expert: Additional 5 damage per level for hero abilities, maximum additional attack times in battle increased by 2.
In battle, gain an additional shield equal to 10×Felyn's level each time a shield is obtained.

Elite: Gain an extra 3.75 attack power and 17 health per level.

Grandmaster:

Branch 1: Additional 5 damage per level for hero abilities, maximum additional attack times in battle increased by 1.
Gain 1 kinetic energy when participating in a kill (after returning to battle).

Branch 2: Additional 5 damage per level for hero abilities, maximum additional attack times in battle increased by 1.
Increase 1 level at the start of the game.

V1.2.2 Update

Thank you to all the coaches for your long-standing support! Below are the new additions and fixes in this update.

New Content:

The long-awaited new hero, Felyn, is here!

We will provide a detailed introduction to Felyn's specific skills in the official announcement tomorrow. Of course, coaches can also update and check directly in the game.

How to obtain:
When creating a new save file, coaches will have Finlay unlocked by default, and you can see him in the hero pool while customizing or drafting players. In existing save files, coaches can obtain this hero through hero pool retraining or expansion.

Note: Felyn's lane designation is "Top/Bot", so don't select the wrong lane!

Fixes:

- Fixed an issue with the display of listed players during the transfer period.
- Fixed the issue where card hover would go off-screen in the Manta proficiency upgrade interface.
- Fixed the equipment weight for Shougong Lei.
- The status provided by cards from the Nice Guy Card is now displayed correctly.
- Fixed the issue where "Dash (wild)" occupied a hand card slot.


Gameplay Adjustments:

- Reinhardt's splash damage to ranged enemies now counts as a direct attack.

V1.1.24 Update

Fixes:

· Fixed an issue where there was a problem expanding the hero pool when the hero pool limit was set to 9 during enhanced training.
· Fixed an issue with the interaction between Equipment Shock Wave and Traits Isolated Island.

V1.1.23 Update

Happy weekend! Here are the new additions and fixes in this update.

New Content:

Added 10 new pieces of equipment:

· Mask of Fury: Increases critical hit damage by 5% when critting, stacking up to 3 times.
· Heaven Sword Increases damage by 35% when attacking targets with higher current HP than oneself.
· Dragon Slayer: Increases attack power by 40 when attacking targets with lower max HP than oneself. Stacks up to 5 times, with a maximum of 1 stack per round.
· Feather of Phenix: When this hero’s HP drops to 0 for the first time, restores 500 HP.
· Shockwave: Generates a card “Shockwave” and adds it to your hand.
Card “Shockwave”: Starts with 10 counters.
Can only be played with 10 counters.
Choose any enemy hero to attack, then remove all counters.
This card returns to your hand immediately after being played.
· Demon's Scythe: Each hit deals extra damage equal to 4% of the target's current HP, ignoring armor.
· Vessel of Doom: Deals an extra 30% damage to the first attack target (if it’s an AoE attack, a random target is chosen). Activates once per round.
· Fountain of Corruption: After activating this equipment, gain 1 stack of “Corrupt Power” each turn. Stacks up to 10 times. Automatically gains 10 stacks of “Corrupt Power” at the start of the final battle.
Corrupt Power: In combat, deals extra damage equal to 10% per stack to the first attack target (if it’s an AOE attack, a random target is chosen), then removes this effect.
·Nice Guy Card:Spawn “Nice Guy Card” card and add it to the hand.
Card “Nice Guy Card”: Choose an allied hero, the target gains the “Good Person” effect, which cannot be stacked.
“Nice Guy”: Upon entering fight,immediately gain 80×target's level shield.

· Angel Jiejie's Redemption: When the equipped hero participates in a kill, all surviving allied heroes share a shield equal to [50 * hero level].


Fixes:

· Fixed the issue where our special action target selection was invalid when the enemy had more than 5 participating units in a match.
· Fixed the issue where the club upgrade items could not display the upgrade tree diagram.
· Fixed the issue where the equipment "Lunch box" did not take effect.
· Fixed the issue where some text was not localized.