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Esports Godfather News

v1.1.1 Update

We apologize for the issue that occurred in version 1.1.0, which has now been fixed.
Fixes:
- Fixed a critical issue that caused the game to freeze when acquiring a skill.

v1.1.0 Update

Firstly, regarding the "Unexpected Inspiration" trait issue from the previous update, due to a text issue in our update log, many players might have thought it only reduces the cost of the next card. Here is a clarification:
The effect of the "Unexpected Inspiration" trait is now:
When activated: Reduce the cost of each hand card by [buff_color]1[/color], lasting until this card played or end of this Deployment Phase. (Cooldown: 25 rounds)
Compared to the original version:
- If a card does not leave the hand when played, its cost reduction effect will disappear as well.
- The cooldown is reduced by 5 rounds.
It does not just reduce the cost of the next card.

New Content:

- Steam Achievement


Optimize:

- Added "Prior Use Mod Appearance" in the customization options at the start of a new game (located in the "Misc" tab).
- Optimized the lag issue during auto-save in the late game.
- Optimized the problem of excessively large save file sizes in the late game.
- Improved the interaction of the character appearance selection interface during custom athletes creation.


Fix:

- Fixed some description mistakes.
- Fixed issue that Monthly Objective ”One Way North” cannot be completed correctly.
- Fixed issue that some medals cannot be completed correctly.

v1.0.27 Update

Thank you all for your love for "Esports Godfather"! This update focuses mainly on content additions, but we've also fixed some bugs. Here's what's included in this update:

New Content:

- Added numerous player events related to development characteristics.
- Added Five new equipment items.
- Added two new version rules.

Bug Fixes:

- Fixed the issue where opponent's turn ending would cause our cards to be discarded.
- Addressed the problem with the monster counter.
- Resolved the error when returning to the main menu and re-entering the battle.
- Fixed the problem with playing the card "Fight in the Prison" .
- Corrected the abnormal completion of the 3 kills half game Medal .
- Fixed the stacking issue of the equipment "Energy Storage Chamber" .
- Adjusted the trigger timing of several sponsor events.
- Corrected some errors in English localization texts.
- Fixed the abnormal display of certain content in the regular season summary.
- Addressed the possible error in the postseason preview.
- Fixed the issue where the floating window didn't disappear when leaving the page.


Gameplay Adjustments:

- Single kill tasks are no longer included in the breakthrough tasks for Bot players.
- Keywords "Hover" (does not occupy hand card slots) are added to the cards "Close out the Game," "Colossus Teamfight," "Defend Lane," "Recall," and "Boom!"
- The blocker card "Interference Field" no longer generates the card "Signal Detection" .
- The blocker card "Signal Detection" removes the one-time keyword and changes to a global limit of use 4 times.
- Trait "Unexpected Inspiration" cooldown changed from 30 rounds to 25 rounds, effect now lasts until the end of the operation phase or until the next card is played.
- Miki's "Chick Charge" is now available from the start instead of joining at level 6.
- Miki's "Seize the Initiative" now joins after winning the Dragon Teamfight and Herald Teamfight.

v1.0.24 Update

Fixes:

- Fixed an error that occurred when selling players during the transfer period.
- Fixed the issue where the back button disappeared after version changes.
- Fixed the issue where the card "Recall" did not heal after returning.
- Fixed the issue where Beibei did not search for the big gift pack when participating in kills.
- Fixed the issue where Mo's proficiency incorrectly reduced the cost of Death Compass.
- Fixed the issue where Ada continued to participate in battles after death.
- Fixed the issue where Shougong Lei's proficiency did not generate piercing lightning in the first action round.
- Fixed daily training related to special training.
- Fixed the Herald and Dragon control rates in player preferences during the transfer period.
- Fixed the incorrect display of coin flip results.
- Fixed the probability display in player interview options.
- Fixed the issue where card information hover was incorrect in the new hero page hero description.
- Fixed the hover display issue in daily training.
- Fixed the issue where the coach could not continue leveling up after leveling up twice in a row.
- Added a prompt for remaining experience in player experience distribution.
- Added a confirmation for the final lineup during the transfer period.
- Added a settings button to the UI before entering battles.


Gameplay Adjustments:

- The "Recall" card now does not count towards the hand limit.
- Crank's "Endless Vengence" damage frequency on the battlefield has been adjusted from every turn to every 2 turns.
- Modified the timing of "Award" given by version rules.

v1.0.22 Update

Thank you all for your support! We will be conducting a content update this Thursday! Please stay tuned. Below are the fixes and adjustments for this update.


Fixes:

- Fixed the issue where Digo's proficiency level increased attack power abnormally.
- Fixed the issue where the "Resourceful" card's effect was triggered by non-adjacent cards.
- Fixed the issue where "Teleporting for Support" could not search for battle cards.
- Fixed the issue where Bariel's proficiency did not apply extra damage to turrets.
- Fixed discrepancies between some cards and their descriptions.
- Fixed the issue where turret participation did not count as a solo kill.
- Fixed the issue where Ada equipping the "Chicken Rib" item caused the fourth plugin upgrade to appear.
- Fixed the error in determining wins for coaches promoting to the P League.
- Fixed the incorrect statistic for total deaths in the monthly goals.
- Fixed the issue where the "Teleporting for Support" card could not acquire hero battle cards.
- Fixed the issue where milestones were displayed prematurely before being unlocked.
- Fixed the issue with the display of hero retraining results.
- Fixed the issue where the youth training hero pool could still be expanded after reaching the limit.
- Fixed the issue related to moving cards from the discard pile to the draw pile due to version rules.
- The number of fans gained in the season preview will now better align with the current league level.
- Fixed the issue with the display of the budget report during the transfer period.


Gameplay Adjustments:

- The timing for hero Charon to receive death value after an ally hero dies has been changed from "immediately" to "at the start of the next action phase".