Patch 1.2.0 โ The Reboot
[h3]Patch 1.2.0[/h3][p]Welcome to version 1.2.0 of Dice or Die, an essential update marking a turning point in the game's development. This version brings the project closer to its final release with major technical improvements, new narrative content, and in-depth gameplay adjustments.[/p][p][/p][hr][/hr][p][/p][h3]๐ง Engine Change & Optimizations[/h3]
- [p]Complete migration to Unity 2021.[/p]
- [p]Significant performance improvements, notably through GPU optimization (vegetation instancing, asset loading, etc.).[/p]
- [p]Reduced loading times and improved overall stability.[/p]
- [p]Visual and technical overhaul of several zones: lighting, vegetation, fog, sound ambiance.[/p]
- [p]Improved gameplay zone readability while preserving the strange, isolated atmosphere of the Dice or Die world.[/p]
- [p]The story has been completely reimagined, with smoother progression, better coherence, and narration better integrated into exploration.[/p]
- [p]Revamped quests, enriched dialogues, clarified alternative endings.[/p]
- [p]Implementation of contextual narrative events tied to specific zones and and discoveries.[/p]
- [p]Introduction of an evolving campsite system.[/p]
- [p]Players can now upgrade their shelter (rest, storage, comfort), influencing mid-term survival chances.[/p]
- [p]Progressive visual impact reflecting the location's evolution throughout the game.[/p]
- [p]Major revisions to interaction and navigation mechanics.[/p]
- [p]Crafting, resource management, exploration, and feedback redesigned for a smoother, more intuitive experience.[/p]
- [p]Adjustments to animation timings, trigger zones, and action prompts.[/p]
- [p]Numerous minor bugs fixed (translations, textures, UI, quest logic, collisions).[/p]
- [p]Better balancing of vital needs (hunger, thirst, fatigue, hope).[/p]
- [p]Improved zone detection for key transitions or events.[/p]