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Di[c]E News

Patch 1.2.0 โ€“ The Reboot

[h3]Patch 1.2.0[/h3][p]Welcome to version 1.2.0 of Dice or Die, an essential update marking a turning point in the game's development. This version brings the project closer to its final release with major technical improvements, new narrative content, and in-depth gameplay adjustments.[/p][p][/p][hr][/hr][p][/p][h3]๐Ÿ”ง Engine Change & Optimizations[/h3]
  • [p]Complete migration to Unity 2021.[/p]
  • [p]Significant performance improvements, notably through GPU optimization (vegetation instancing, asset loading, etc.).[/p]
  • [p]Reduced loading times and improved overall stability.[/p]
[p][/p][hr][/hr][p][/p][h3]๐ŸŒ„ New Environments[/h3]
  • [p]Visual and technical overhaul of several zones: lighting, vegetation, fog, sound ambiance.[/p]
  • [p]Improved gameplay zone readability while preserving the strange, isolated atmosphere of the Dice or Die world.[/p]
[p][/p][hr][/hr][p][/p][h3]๐Ÿ“– New Storyline & Narrative Structure[/h3]
  • [p]The story has been completely reimagined, with smoother progression, better coherence, and narration better integrated into exploration.[/p]
  • [p]Revamped quests, enriched dialogues, clarified alternative endings.[/p]
  • [p]Implementation of contextual narrative events tied to specific zones and and discoveries.[/p]
[p][/p][hr][/hr][p][/p][h3]๐Ÿ•๏ธ Evolving Campsite[/h3]
  • [p]Introduction of an evolving campsite system.[/p]
  • [p]Players can now upgrade their shelter (rest, storage, comfort), influencing mid-term survival chances.[/p]
  • [p]Progressive visual impact reflecting the location's evolution throughout the game.[/p]
[p][/p][hr][/hr][p][/p][h3]๐ŸŽฎ Gameplay Improvements[/h3]
  • [p]Major revisions to interaction and navigation mechanics.[/p]
  • [p]Crafting, resource management, exploration, and feedback redesigned for a smoother, more intuitive experience.[/p]
  • [p]Adjustments to animation timings, trigger zones, and action prompts.[/p]
[p][/p][hr][/hr][p][/p][h3]๐Ÿž Bug Fixes & Miscellaneous Adjustments[/h3]
  • [p]Numerous minor bugs fixed (translations, textures, UI, quest logic, collisions).[/p]
  • [p]Better balancing of vital needs (hunger, thirst, fatigue, hope).[/p]
  • [p]Improved zone detection for key transitions or events.[/p]
[p][/p][hr][/hr][p][/p][p]Thank you to all players who contributed to this evolution by sharing feedback on Discord, Twitter/X, and via the official website. Your input has helped Dice or Die reach a major milestone.[/p][p][/p][hr][/hr][p][/p][h3]๐Ÿงญ The final release is approachingโ€ฆ ๐Ÿ”ฅ[/h3]

Di[c]e - Dice or Die update 1.1.8

Fixed a bug that prevented certain translations from being displayed on the tutorial windows and on the minimap
Adjusted the movement speed of some enemies
Adjusted the number of hit points of some enemies in normal difficulty.
Fixed a bug that prevented access to certain chests
Fixed a bug that sometimes prevented obtaining quest rewards (supply and demand - a strage presence - push the button)
Fixed a bug that caused the "poisoned state to last too long

Di[c]e - Dice or Die update 1.1.7

A new feature appears to make the Action Point system more readable:
When you have used action points, the gauge will turn purple and gradually fill up, letting you know exactly how much time is left in order to recover your action points.

Some bugs have been fixed and some optimizations are also included in this update.

Di[c]e - Dice or Die update 1.1.6

The Menhir quest has been updated to regain lost components if you made a mistake in the order of activation.
You just need to use the ice stone.

Cheat's console now got three new entries:
As usual type the keys "c" "h" "e" "a" "t" on your keyboard to open the console then, enter one of the following codes:
- "Gold" to receive gold.
- "Silver" to receive silver.
- "Bronze" to receive bronze.

Use sparingly =)

Cheers!

Di[c]e - Dice or Die update 1.1.5

A new, much faster saving system is rolling out!
It remains compatible with the old system which means you don't lose your progress.

Some freezes may occur when creating a new game during the tutorial windows. They are completely normal: this is where the magic happens to give you a smoother gaming experience afterwards.

Cheers!