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Darkest Hour: Europe '44-'45 News

New Vehicle! Flakpanzer IV "Wirbelwind"

We're proud to announce the latest addition to our armor lineup, the fearsome Flakpanzer IV "Wirbelwind"!



This vehicle is pretty much exactly what it looks like: a Flakvierling AA gun on top of a Panzer IV chassis. The vehicle was produced in small numbers during the war and was primary used for anti-aircraft duties. However, with its high rate of fire, the Wirbelwind can make mincemeat out of infantry and light vehicles caught out in the open, so don't underestimate it!

The Wirbelwind can be found on the following maps:
  • Balaton
  • Bridgehead
  • Cambes en Plaine
  • La Gleize
  • Ogeledow
  • Stoumont
  • Valko
  • Champs


Happy hunting,
Darklight Games

v9.4.0 Released - White Phosphorous!

White Phosphorous

At long last, Darkest Hour now has true white phosphorous (WP) smoke rounds!



Apart from looking like a million bucks, the WP projectiles will also ignite enemies unfortunate enough to be next to the blast. The round also leaves a choking haze that will kill infantry that stay in it for too long, making it a great area denial weapon.

Due to the relative rarity of these rounds (and for balance reasons) you will not be able to resupply WP rounds from logistics trucks or vehicle resupply points.

The white phosphorous rounds have replaced the generic "smoke" round for the Churchill Mk. VII, Cromwell, Sherman 75mm variants, Sherman Jumbo and Sherman M4A3 105mm.

Weapon Adjustments

As part of our never-ending quest to improve the weapons, we have done a pass of small changes that can be summarrized in a few key points:
  • Sub-machine gun spread has been slightly reduced
  • Weapon sway has been adjusted to better reflect a weapon's weight and bulkiness
  • Increased the bash & stab range
  • Attaching a bayonet now has a greater effect on weapon sway
  • Adjusted the field-of-view of some weapons to afford a better sight picture


Miscellaneous
  • Added AVT-40, a fully automatic version of the SVT-40.
  • Added Soviet 45mm AT gun.
  • Increased mortar resupply interval from rally points to 30 seconds.
  • Reduced the rally point "establishment" counter from 15 to 10. Squad leaders should no longer need to worry about abandoning their rally points when placing them on the move.
  • Allied binoculars now have a unique skin.
  • Squad signals and name tags are now hidden when looking down a 3D scope.


Bug Fixes
  • Fixed a bug where squad rally point timers were not being reliably reset on round restart.
  • Fixed a bug where German Combat Engineers had no weapon on Black Day July.
  • Fixed a bug where the PPS43 sight was misaligned.


See you on the battlefield,
Darklight Games

v9.3.0 Released!

We're back again with another big update! v9.3.0 has a lot of things that have been in the works for a long while, so let's get to it!

St. Marie du Mont

The (in)famous Razorneck has put the finishing touches on St. Marie du Mont, the equally famous sleepy Normandy town that saw fighting on D-Day. This map has been a long time coming, and we're excited to see you in the fields!



Enfield No.2

As part of our ongoing overhaul of all Allied weapons, GarlicAAZ has done a tremendous job revamping the model and animations on this neglected part of the arsenal. It's now a joy to use, give it a shot!



Maps

* New Armored Maps: Panzerschlact, Eidhoven, Belgium
* Updated map overviews for a number of maps

Vehicles

* Fixed rendering issues where some vehicle periscopes allowed players to see through smoke
* The chance of vehicle fires breaking out is now dependent on the characteristics penetrating projectile.
* Updated tank obliteration effects.
* DT29 hull machine-gun overlay is now back.

Miscellaneous

* Surrender voting no longer assumes a "No" vote for non-voters.
* New historically accurate binocular reticles.

See you on the battlefield!

[RELEASE] v9.2.0 - Kaboom!

We're back again, this time with an update that's slightly different from the usual! This time, we're focusing on some much needed love for Soviet armor, and the improvement of some explosion and impact effects.



The Highlights
  • Added map DH-Armored_La_Feuillie_Clash.
  • New explosion and smoke effects when vehicles are obliterated by rounds cooking off.
  • New shell shatter effects.
  • New bullet impact effects on players.
  • Reduced the reload times of Soviet tank cannons.
  • Improved the armor penetration capabilities of Soviet tank cannons (they
    were all under-performing compared to real-life counterparts).
  • Added APCR round to T34/85.
  • Fixed a bug where the Hetzer was unable to be resupplied.



What's Next?

There's quite a lot in development right now, including the addition of airstrikes (with full pilot AI!), a host of new levels, and yet more beautiful explosion effects coming your way.



See you on the battlefield,
Darklight Games

[NEWS] Official Tank Server Launched!



A new tank server has launched! The server will only have armored and combined arms levels in rotation. A big thanks to the Good Guys (GG), Real Panzer (RP), Backis, Patison, and everyone else who helped to get things done. Try it out this weekend! Longer view distances (up to 4 km!!!!), lots of tanks, rallies, contructions, and nostalgic levels that have been improved!

See you on the battlefield!