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Darkest Hour: Europe '44-'45 News

Patch v10.2.673

[h2]Cagny Recon[/h2]



Today's weekly update includes a new rendition of the Armored Cagny map that only features light and fast moving vehicles. This version of the map was brought to you by an ace tanker and the menace of the armored server — Klunk.

Worth noting that Allied teams on both Cagny maps have been switched to the British faction which is historically correct for the setting,


[h2]Rabenheck[/h2]



Another notable change was Rabenheck Advance. Apart from a number of bug fixes, the map has been updated with a new Bridge objective and additional encampments in its vicinity.


[h2]Full changelog[/h2]

# Vehicles

- [Stummel] Fixed the bug where players could enter non-existent passenger seats.
- [Stummel] Fixed the bug where non-crewmen could enter the gunner's seat.

# Maps

## Armored Cagny Recon Advance
- Added a new variant of Cagny with light/recon vehicles only (Author: Klunk).

## Armored Cagny Advance
- Reworked the map to use the correct British faction for Allies instead of US.
- Updated minefield timers to not kill players instantly.
- Replaced missing mipmap field textures with proper version from DH packages.
- Various bug fixes.

## Rabenheck Advance
- Added a new objective at the bridge.
- Added defensive emplacements near the bridge (extended trench line, new bunker, and extra cover).
- Cleared out some trees and added extra cover for the advancing team.
- Added anti-precap minefields behind each objective.
- Expanded minefield protection around initial Allied spawn.
- Implemented AT gun limits.
- Reduced Allied respawn interval to 10 seconds.
- Reduced Allied ticket bleed rate slightly.
- Re-balanced roles and tank loadouts.
- Removed a bugged minefield from the final objective.
- Gave both teams additional artillery strikes and added several static radios around the map.
- Added new raindrop emitters to the river and other bodies of water.
- Fixed bugs in objective progression.
- Fixed volume issue that could make it difficult to blow up the destructible part of the Siegfried line dragon's teeth.
- Various minor bug fixes.

## Simonskall Push
- Reduced respawn interval of both teams to 10 seconds.
- Gave Allies a small amount of artillery + a radio operator.

## Kommerscheidt Advance
- Implemented three lines of anti-precap minefields.
- Slightly reduced Axis tickets.
- Decreased Axis respawn interval by 5 seconds to help prevent them from losing momentum as easily.
- Fixed wrong victory music group for Allies.
- Fixed typo in the Intersection objective name.
- Added a map description and preview image for practice mode.

## St. Marie-du-Mont Advance
- Fixed wrong victory music sound group for Allies.

## Flakturm Tiergarten Defence
- Added some weak artillery for Allies.
- Gave Axis a single Panther that unlocks in the middle of the map.
- Removed Allied ticket gain from capturing objectives.
- Set tickets to use the scaling system.
- Fixed Axis spawn hint that would cause players to fall on spawn and break their legs.

## Pariserplatz Defence
- Fixed an exploit that would allow players to get under the map.
- Placed spawn locations on the other side of the Reichstag to help prevent the Allies getting bottle-necked in their spawn at the start.


See you on the battlefield,
Darklight Games

Patch v10.2.672

A new weekly patch has been released! Check the changelog for details:

# Vehicles

## BT-7
- Removed the intermediate positions in the turret that made the tank wonky to operate.
- Fixed the appearance of the destroyed mesh.
- Fixed the speeds of wheels and treads.

# Maps

## Konigplatz Push
- Made team ratios even.
- Reduced respawn intervals to 10 seconds.
- Reduced tank counts for both teams.
- Gave Soviets a small amount of artillery.
- Added a limited amount of artillery for Soviet team.
- Added static radios.

## Cheneux Advance/Push
- Added satchel charges to US Combat Engineer role.

## Bridge Assault Push
- Fixed roof textures.

## Armored Tractable Advance
- Added new tanks for both sides.

## Armored La Feuille Advance
- Allowed HQ and VP construction.

## Dom Pavlova Event
- Added a special version of Dom Pavlova for a community event (you can find more details about the event on Discord).
GitHub

See you on the battlefield,
Darklight Games

Patch v10.2.670



The weekly patch is out!

This update focuses on fixing a few visual bugs and updating Flakturm Tiergarten to sort out a number of gameplay issues it had.

Flakturm has been known for its harsh first objective that would often turn into a meat grinder and leave Allied team locked at their main spawn. In this iteration, along with other tweaks, the initial part of the map has been expanded to give both teams more room to wiggle.

Check the full changelog for details:

# Bug fixes

- Fixed missing textures on 3rd person RPG-43 mesh.
- Fixed missing destroyed overlays (burnt effect) on various German vehicles and static meshes.
- Fixed a bug where a player's off-map fire support marker would disappear if an "artillery hit" marker was created afterwards.

# Maps

## Flakturm Tiergarten Defense
- Expanded the initial part of the map (the University building and its nearby street are now accessible).
- Re-balanced tank loadout.
- Changed the objective layout and spawn point locations.
- Removed a number of destroyable walls in Hertzalle to improve the flow in that area.
- Added extra cover at crucial locations.
- Added more accessible rooms at Sportsplatz Entrance objective.
- Reduced the amount of Allied assault troopers to 4.

## Stavelot Push
- Fixed the incorrect season setting (affects barrel overheating, and other miscellaneous mechanics).
GItHub

See you on the battlefield,
Darklight Games

Patch v10.2.668

A small hotfix has been released, fixing a few bugs and balancing issues discovered after the previous release.

Check the changelog for details:

[v10.2.668]

## Haunted Pariserplatz Survival
- Fixed incorrectly set team ratio values in the previous patch.
- Set new team ratios to +50%/-50% in favor of Zombie team.


[v10.2.667]

# Vehicles

- [Stummel] Fixed the bug where players could enter non-existent passenger seats.
- [Stummel] Fixed textures on the destroyed mesh.
- Fixed the bug that made all half-track based vehicles drive slower since the previous release.

# Maps

## Haunter Pariserplatz Survival
- Reduced capture times on first 4 caps.
- Increased resupply volumes sizes.
- Changed team ratios to 60/40 (Zombies/Survivors).
- Removed 1 SMG from Survivor team for low player counts.
- Added more pickups in objectives.
- Adjusted zombie spawn locations.

## Haunted Hattert Clash & Haunted Fury Clash
- Reduced the amount of Berserker roles to 3.

## Armored Fruhlingserwachen Clash
- Set tickets to infinite (map will end via caps or time limit), fixing an issue where a team could run out of reinforcements early and not be able to spawn until the map time limit ran out.

## Armored Lemberg Clash
- Fixed a field texture that was missing mipmaps.
- Increased round timer from 45 minutes to 60.
GitHub

See you on the battlefield,
Darklight Games

v10.2.666 - Halloween Special 2021

Keep your eyes open and grab an extra pair of clean underwear: zombies are coming back to the battlefield this Halloween!

At Darklight Games we like to dabble in dark arts, and we couldn't miss out on the opportunity to sneak some spooky stuff into the game once again. This year's Halloween event includes:
  • A new map: Haunted Pariserplatz Survival.
  • Haunted Hattert and Haunted Fury maps making a return.
  • Unique Halloween vehicle skins and zombie characters (available on Haunted maps).
  • Spooky zombie voice lines.
  • And more…
All the unholy content is now available on our servers, and will stay on for an entire week from October 30th to November 7th.

Survive the Pariserplatz




A small groups of soldiers of various nations have found themselves surrounded by hordes of undead Nazis in the middle of Berlin. Will they survive? Who knows, but we're sure it will a hell of a fight!

This is a unique rendition of the old Red Orchestra map where you'll be able to pick your side either as a brain dead zombie or a lucky survivor. Zombies can't use weapons, but they are numerous, and they won't go down from a single shot to the chest. Outnumbered and low on supplies, if survivors want to get out of this doozy alive, their only option is to work together and watch each other's back.


New features in v10.2


Along with the Halloween event, today marks a new feature release which includes a couple of fresh additions to German arsenal.

[h2]Maschinenpistole 3008[/h2]



When situation was dire, Germans looked abroad for inspiration and came up with this oddly familiar firearm. Meant as a last ditch weapon, this STEN's foreign cousin can be mainly found in the hands of Volkssturmm troops.

[h2]Sd.Kfz. 251/9 Ausf. D “Stummel”[/h2]



A new modification of the ever-present German half-track has arrived. Equipped with a short 7.5cm KwK 37 gun and a paper thin armor, Stummel might find itself outgunned against heavier armored vehicles; nevertheless, it was proven to be highly effective at blasting through fortifications and fighting lightly armored targets.

The Stummel has been added to the following maps:
  • Armored Arad Clash
  • Armored Balaton Clash
  • Armored Bautzen Clash
  • Armored Cagny Clash
  • Armored Celles Clash
  • Armored Freyneux Advance
  • Armored Fruhlingserwachen Clash
  • Armored La Feuillie Clash
  • Armored Preaux Clash
  • Barashka Clash
  • Cambes-En-Plaine Clash
  • Champs Advance
  • Cheneux Advance
  • Fury Clash
  • Hattert Clash
  • Kommerscheidt Advance
  • La Gleize Advance
  • Nuenen Clash
  • Ogledow Clash
  • Putot-en-Bessin Advance
  • Stavelot Push
  • Stoumont Advance
  • Valko Advance
  • Wanne Advance

[h2]Other Changes[/h2]
  • Reduced player’s max stamina by 20%. This change drops the maximum distance a player can cross in one go to 200 meters.
  • Temprorary increased shovel damage for the duration of the Halloween event.
  • Fixed the bug where internal squad orders were shown on compass for everyone on the team.
  • Made half-tracks to be treated as armored vehicles in the code (half-tracks now use the same damage model as armored vehicles).


See you on the battlefield,
Darklight Games