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Mannequin Character Generator News

March 2 Hotfix Update

  • Fixed disappearing 'Face Color' browser button.
  • Fixed splitting brows for exported Inochi2D models when 'Brow See-Trough' is enabled.
  • Fixed error messages showing up due to bug regarding Steam Workshop folder management.
  • Added early version of 'Skirts Collection' which currently contains skirt accent lines.
  • Added shirt collar accent line template to 'Shirts Collection'.
  • Added more Inochi2D rigging data (medium-length a-line skirts and tucked pleated shirts).


Thanks to AshKaijin (Discord), Hiryus (Discord), and Ginger Rail Gaming (itch.io) for the bug reports!

February 19 Hotfix Update

  • Fixed 'Background Image' section constantly closing whenever any value is changed inside.
  • Fixed female template arm physics for Inochi2D export, and added some new poses with Inochi2D rigging.
  • Fixed movement misalignment when exporting to Inochi2D with 'Mirror Pose' enabled.
  • Camera node now automatically added when exporting to Inochi2D.

Tutorials for VTubing with Mannequin and Inochi2D are Now Available!

Hello! Just a quick update regarding Inochi2D export in the latest version of Mannequin. We have uploaded two videos that can be used for a quick visual guide regarding how to best use this feature step by step: from designing our character, setting up face tracking, to displaying our character in OBS for recording or streaming! You can watch these tutorials on our YouTube channel.

[previewyoutube][/previewyoutube]

Thank you for watching!

0.3.17 is Here: Redrawn Female Template and VTuber Export via Inochi2D!

Hello! It has been a very long time since we last wrote a development log, and the news we have today is a very big one. We have finally redrawn the female template, and with it comes a lot of additional changes. So, let’s go and review them one by one!

More Body Part Sizes and Variants


Previously, we can only switch between five chest sizes for the female template. Now, we have small and large variants for almost every body part: neck, torso, upper arm, lower arm, thigh, and calf. Below is a comparison:



More Poses


We now have more poses with new hand gestures! In the previous version, we have 36 poses for the female template. In the current version, we have 86 (+50, more than twice) poses available. Below are some of these new poses:



More Clothing Templates


Compared to the previous version, we now have a lot of new templates in store! Here are the stats for the female template:

  • Tops: from 139 items to 244 items (+105, 75% more)
  • Skirts/Pants: from 58 items to 110 items (+52, 89% more)
  • Outerwear: from 16 items to 30 items (+14, 87% more)
  • Footwear: 11 items (no change)
  • Accessories: from 82 items to 137 items (+55, 67% increase)


Due to the new body parts, new poses, and new clothing templates, the current number of components we have is around 13900 files. Compared to the previous version (around 4900), that is almost three times the amount!

Inochi2D Export


Another big thing that comes with this update is a (somewhat) mature version of Inochi2D export. Inochi2D is a free and open-source alternative to Live2D, which is often used for VTuber models and animation in gacha games. The project is still in beta, but already usable for VTuber livestreaming via their official app, Inochi Session. A port written in Rust is in the works by the community so we might soon be able to use it in Rust-based game engine such as Bevy. Additionally, the developer of Ren’py has already expressed interest in implementing Inochi2D once it reached 1.0.

If you’re interested in VTuber livestreaming, you can gain maximum benefit from this feature right now and start making custom VTuber avatar for yourself by following our guide in the online documentation. Alternatively, you can watch this video for a quick overview of the workflow:

[previewyoutube][/previewyoutube]

If you’re only interested in game development, you can still get additional benefit from this feature by using Inochi2D’s official editor app, Inochi Creator. Fully rigged characters generated using the Inochi2D export feature has parameters such as head and body turn (roll/pitch/yaw) and Inochi Creator itself has an image export feature. That means you can export to Inochi2D, open it in Inochi Creator, adjust the pose, and export again as a PNG file for use in your project. Below we can see some example results from using this method:



You can also see these characters as VTuber avatars in our YouTube playlist (newer videos are more representative of the animation quality result that we can get).

Recap of Other Changes


Across 2022 we have made multiple small updates, so here is the recap of those:

  • When browsing for templates, color legends no longer shown in the thumbnail by default. These will only appear on hover, or when shown in the sidebar.
  • Stroke thickness will now increase alongside zoom, which means consistent results between preview image in app and exported image.
  • Translations are now available. Open the Preferences sidebar and at the top of User Interface panel, you’ll be able to find a language selection switch. Special thanks to Sárga Pulcsis for the Hungarian translation!
  • Fine-tuning value limits have been increased to +/-99.
  • Implemented better handling for corrupted/invalid user preferences file (automatically fall back to default configuration).
  • Added XFL export format (Adobe Animate).
  • Improved shadow colors on PSD export.
  • Added Refresh keyboard shortcut (Ctrl+R).
  • Crop now working with all export formats except Inochi2D. However, ‘Crop to Fit’ remains exclusive to PNG.
  • Added 'Back Hair' layer mode export option. With separate front and back hair, you can combine them in-engine and then apply color effects (for example, hue shift) to implement customizable hair color.


Outside of the app, we have also made various progress:

  • An all-new website! Our website is now built using Docusaurus, which is better suited for documentation.
  • Mannequin now has its own Twitter account: @mannequinCG
  • We now have a YouTube channel! In this platform we will upload various showcases, trailers, and tutorials.


Bugfixes Recap


Here are various fixes that we’ve made across 2022 until this release:

  • Fix for graphical glitch that shows when using some bangs templates (thanks to Shampoocat at Steam Community forums for the report).
  • Fix for hair color sync issue (thanks to Sky Komaeda for the report).
  • Fix for error messages that shows up when switching files and/or resizing application window in larger screen resolution sizes (thanks to illuminatispy23 on Steam Community forums for the report).
  • Fix for app freezing when exporting to Adobe Character Animator PSD (thanks to Sixkilla at Steam Community forums for the report).
  • Fixed app freezing when batch exporting (thanks to Sixkilla at Steam Community forums for the report).
  • Fixed a bug that causes the UI to become blank when using fractional OS UI Scaling exporting (thanks to PathosVision at Discord for the report).
  • Fixed the SVG export structure so it can be viewed correctly in Firefox and its derivatives.
  • PSD export now also properly includes hair accessories and additional hair parts (such as animal ears).
  • Hair accessories and additional hair parts now included in 'Front Hair' and 'Back Hair' export layer mode.
  • Fix for search text in the library window that is not visible due to very low contrast.


What’s Next?


Now that the female template redraw is done, obviously the next step will be focusing on redrawing the male template. We’ll also gradually add more Inochi2D rigging data for all of the available clothing templates. Once the male template redraw is complete, we will declare Mannequin out of early access and release it as version 1.0.

That’s it for now! We’re getting back to a more frequent update cadence so expect another devlog soon. As always, stay safe, stay creative, and thank you very much for your continued support!

Happy Holidays! Next Update Progress and Plans for 2022

Hello! Happy holidays everyone. We hope you can relax, meet up and have good time together with your friends and family in this festive season.

Since now is the end of the year, we think that it is a good time for us to talk about the current state of Mannequin’s development and the plans for 2022. First, let us review the current state of development.

Art Polish Update Progress


The current art polish update is still moving along, albeit very slowly. The newly added body part switcher is ready, but we are still in the process of re-adding clothing templates that was cleaned up before. Here you can see some of the comparisons between the old/current art versus those that you will see in the art polish update:







You can try these out now in the latest nightly builds; clothing templates that shows thumbnails are ready to test with the female body template. Compatibility with the male body template will be re-added later after we have done with the female counterpart.



Our primary challenge for this update is the repeated trial and error needed to reach the art quality standard that we have set as a baseline. From the start, our aim with Mannequin is providing a different alternative to other character generators that is either 3D-based or pixel art-based. Mannequin should always aim to output assets as close as possible to the work of those anime/manga artists you can find on Pixiv/Skeb/Twitter. Artists who use digital painting apps such as Clip Studio Paint or Paint Tool SAI.

We can always try to rush and meet a specific deadline but doing so while sacrificing the final art quality will make the update pointless in the end. We are really sorry it has taken so long, and very grateful with your continued patience. Hopefully the decision to hold off will be compensated with great art that will make you happy in the end.

Now, time to talk about next year.

2022 Plans: 1.0 Release


The art polish update will be our last before 1.0 release. After it is done, we will clean up things outside the app itself (official website, documentation, store pages), split DLCs into proper separate downloads, and then release out of early access.

2022 Plans: Begin Development for 2.0


Immediately after 1.0 is released, we will set up development for 2.0. This version will be just another update, not a different product package that you have to pay again. The main reason why we use 2.0 is because of compatibility—there is a high chance that Mannequin 2.0 will no longer compatible with either character files or template configuration files created for prior versions.

Worst case scenario: You will need to recreate your character from scratch after updating to 2.0.

Best case scenario: You will be able to use old character files but still lose something in the process.

So, what is the changes that will be added in the 2.0 update?

[h2]Modular Pose Templates[/h2]

We will be splitting pose templates into three parts: Stance, Arm Gesture, and Head Gesture.

Stance will change how the overall body posed, whether it is standing straight, contrapposto, pigeon-toed, sitting or lying down. Arm gesture will include options such as crossed arms, akimbo, hand-on-hip or waving. Head gesture will include options such as straight, tilted, or turned.



We will also implement props, such as holding something that can be replaced by user. For example, holding a long stick prop which can be replaced with sword, club, or axe. Another example is sitting with prop that can either be a chair, sofa, or wheelchair.

[h2]Modular Clothing Templates[/h2]

We will implement more parameters into clothing templates, which will increase flexibility in creating your unique clothing design and reduce the listing of multiple items with minor differences in the library window.

For example, all T-Shirts will be consolidated into a single template, with parameters such as Neck, Left Sleeve and Right Sleeve.



[h2]Animation[/h2]

We have researched several possible file formats related to game engines or animation apps that is open (either not encrypted or has documentation regarding the file structure and contents), and as a result we now have some degree of confidence in adding animations to Mannequin.

For now, we are preparing for these export options: Adobe Animate CC’s XFL, Godot’s TSCN/ESCN, and Unity Asset Package. Unfortunately, Unreal has no official implementation for 2D bone animation yet; they only have flipbook animation for now.

In this first implementation, expect only simple animations: eye blink, idle breathing, and small hand gestures (waving, for example). Something that is geared towards visual novels or RPG dialogs, not platformers or fighting games.

Will There Any Other Updates Before 2.0?


We will still add new content to the default library and release more DLC packs while 2.0 is under development. 2.0 will use the same art assets that exists in prior versions, with very minor changes if necessary. Bugfixes and small feature tweak or addition are also still pretty much in the cards for 1.x releases.

Anyway, that’s it for now! As always, thank you very much for your continued support, stay safe, stay healthy and happy holidays!