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v0.11.7.5 Update

tModLoader v0.11.7.5 Changelogs

Other:
  • Updated hashes for v1.4.0.5 Terraria
  • Add warning messages for attempting to load 1.4 worlds and players
  • Various typos and localization updates
  • UICommon textures are now public


Fixes:
  • Fix modded banner tooltips
  • Fix MysteryTile tooltip in multiplayer

v0.11.7.4

v0.11.7.4

Fixes:
- Fix an npc spawn issue.

v0.11.7.3 Update

tModLoader v0.11.7.3 Changelogs

Using Steam? Simply update TML through Steam.
Not updating? Relaunch Steam. Please note it sometimes can take a while for the update to reach every Steam client.

PSA: We're aware that family sharing is not working. Please be patient while we work on a fix.
PSA 2: Cloud saves disappear if you have too many files on steam cloud, you should try moving files off your cloud if this is happening to you.

This update supports Terraria v1.4.0.4 manual installation and GOG.

Major:
  • GOG Install should work again. Make sure terraria v1.4.0.4 installed.
  • You can install TML into the GOG dir if you want, make sure a v1.4.0.4 Terraria.exe is present.
  • If you patched your Terraria.exe, make a copy of the original exe and name it Terraria_1.4.0.4.exe


Fixes:
  • Fix a RandomUpdate issue (Surface updates)
  • Fix LogArchiver.DeleteOldArchives() not working with "Old" log archive subdir
  • Fix 'File already exists' in LogArchiver.MoveOldLogs()
  • Fix mods failing to compile for unresolved FNA during pdb generation
  • Fix includePDB in build.txt only looking for PDB files, not MDB files
  • Fix MdbManager.TryResolveLocation sometimes NullReferenceExceptions, causing Exception ToString()'ing to blow up (cf. HookGetStackTrace)
  • Fix shoes not drawing
  • Fix upgrading .csproj going back to top of list (Game now remembers scrollbar position)


Other:
  • Refactor InstallVerifier
  • Extra tips for error messages
  • ExampleLaserWeapon updates
  • PaintID
  • Example Last Prism
  • Made ExampleExplosive count towards Demolitionist Spawn/ItemID.Sets.ItemsThatCountAsBombsForDemolitionistToSpawn
  • Added a menu for world gen crashes
  • UIModConfig update
  • Added a log message for steam cloud quota.
  • Memory estimates for mods now show by default

v0.11.7.2 Update

[h2]Patch update notes[/h2]

Steam Cloud:
- Using cloud saves should no longer make them disappear... Sorry about that.

Mod Loading:
- Use multiple cores to pre-JIT methods in Terraria.exe, this should improve loading performance for some people

Installation:
- Added checks for correct Content directory and Terraria install

Other:
- Added some error logging to mod creation
- Dynamically show the notification in the mod creation menu
- Updated some error dialogs
- Pack Newtonsoft.Json in root of embedded resources so it extracts with the correct name in references folder
- Refactor/simplify "Terraria" name redirection in AssemblyManager.CecilAssemblyResolver
- Added fallback save directory support if antivirus false positives can't be avoided. Simply make a file called savehere.txt in the install directory.

Bugs:
- Fixed some errors happening during log archiving
- Fixed an issue where the modder could get stuck in the mod development welcome UI
- Fixed `Failed to resolve assembly for Terraria v1.3.5.3 etc.`
- Fixed an issue with TML debugging
- Fixed an issue with building mods before updating ModCompile
- Fixed an issue with the mod generator on Linux and Mac
- Fixed Duplicate attribute errors
- Fixed folder opening on Linux

v0.11.7.1 Update

[h2]Patch update notes[/h2]
  • Fixed not being able to click ' Enable developer mode '
  • Fixed debugging not working
  • Fixed ModPlayer.OnHitAnything() hook not being called.
  • Fixed 'Arithmetic operation resulted in an overflow'
  • Fixed some dye issues
  • Fixed some "Please ensure Steam is running" errors
    - If this issue persist, make a file named steam_appid.txt file in the tModLoader with the contents: 1281930


FAQ:
When will TML release for 1.4?
This will take months, so you'll have to wait.

When will TML 64 bit release?
You will have to wait for the unofficial 64 bit branch to update, please be patient.