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Remnant II Patch Notes: 448,817 - 10/17/24

[h3]--|Quality of Life|--[/h3]

--|General|--

- Enabled Prism Legendary Reroll.
- Increased EXP gain required to go from 50 to 51.
DEV NOTE: Players can now reroll ONLY the Legendary Segment on their Prism in addition to rerolling the ENTIRE Prism. This is done with a different button. Depends on Console or PC.
- Chef’s Medal no longer triggers Empathy Boss affix.
- Fixed an issue where players could see other sessions for Boss Rush as valid even though they were not joinable. This would result in a “Connection Lost” message after attempting to join.
- Fixed an issue where players would not get credit for Hardcore or other type of kills on various World Bosses.
- Fixed an issue where players could potentially miss achievements / trophies for NPCs in The Dark Horizon.
DEV NOTE: If you received the appropriate item related to the achievement / trophy for Spark, The Custodian or The Prototype talking to them again should unlock the related achievement / trophy.
- Fixed an issue where players could get stuck in a loop with McCabe attempting to get the Great Blacksword.
DEV NOTE: Players who are stuck in this state should just need to ask her "Is it done?" then run outside the warehouse to the World Stone then return back and ask again.
- Fixed an issue where players would not share in Spark’s alloy related rewards that used quest items.
- Fixed an issue where loading into zones would sometimes swap out handgun for long gun and vice versa.

[h3]--|Player|--[/h3]

--|Archetypes|--

|Engineer|
- Fixed an issue where Impact Cannon was calculating stats at the wrong time and resulting in numerous issues.
|Handler|
- Fixed an issue where Handler skills to be executed without going on cooldown.
|Invoker|
- Fixed an issue where Invoker Prime Perk Visionary was not calculating cooldown reduction correctly.

[h3]--|Gear / Items|--[/h3]

-|Weapons & Mods|-

- Clarified Black Greatsword Mod Text (Indomitable).
DEV NOTE: Max Damage has not changed. This is just a text clarification to represent actual dmg.
- Fixed an issue where Monorail and Redeemer were not scaling correctly.
- Fixed an issue where Starkiller’s base damage was incorrect.
- Fixed an issue where Extender Metagem was not working with Monorail.
- Fixed an issue where Monorail’s Overdaw shots were not counting as charged shots for Sequenced Shot and Closed Loop.
- Fixed an issue where Genesis Bow projectiles could show up as misaligned for clients with slower connections.
- Fixed issue where Detonator was not proccing correctly when equipped with Provisioner’s Ring
or when is ammo is added via range dummy or World Stone.
- Fixed an issue where Big Bang Mod damage when combined with Power Trip Prism was scaling damage x10 instead of the intended x5 amount.
- Fixed an issue where Sorrow’s Mod, Eulogy was not receiving damage buff from Spellweaver/Harmonizer Mutator.
- Fixed an issue where Hyper charger Mutator didn’t increase charge melee damage for the Dark Matter Gauntlets while using Darkness Beam.
- Fixed an issue where Sealed Resin Loop allowed Monorail recoil animation to be evade cancelled.
- Fixed an issue where Darkness Beam from the Dark Matter Gauntlets persisted after 10 stacks of Rage animation from the Challenger archetype, causing an invisible beam to deal significant damage to enemies.

-|Trinkets, Mutators, Relics|-
- Fixed an issue where Shiny hog lure was not giving mod power to long gun mods.
- Fixed an issue where Pressure Point Mutator Level 10 bonus was not triggering from Twisted Arbalest mod.
- Fixed an issue where Endaira's loop was not reliably working only while sprinting.
- Fixed an issue where during combat, all quick slot consumables would become unusable if the player had the Feeding Tube equipped and a value of zero for the left most quick slot item.
- Fixed an issue where Space Crabs were not dealing the appropriate amount of damage.
- Fixed an issue where Reaction Chain did not correctly provide the correct amount of mod power to stowed weapons.

[h3]--|Boss Rush|--[/h3]
- Increased Boss Rush EXP Rewards from 1.0, 1.15, 1.25, 1.5 to 1.0, 1.2, 1.5, 2.0.
- Readjusted Boss Rush Scaling for all difficulties.
- Made minor balance adjustments to some Aberration Affixes.
- Increased Damage of Hexer Pylon Power
- Increased Effectiveness of Stave Pylon Power
- Added AOE Stat interaction with Lighting Pylon Power
- Increased Detonate Pylon Power and enabled interaction w/ Explosive Scaling
- Fixed an issue where client players could potentially receive scrap as a reward instead of an item if the host already had all of the items of the specific reward type.
- Fixed an issue where players could be pushed off the map while viewing stats at the end of Boss Rush and need to restart the game.
- Fixed an issue where "Kill nearby enemies" pop up text was appearing behind the aberration health bar, making it unreadable in Boss Rush.
- Fixed an issue where sometimes buffs would skip a level when upgraded in Boss Rush for clients.
- Fixed an issue where when inside the glitch puddle of the Boss Rush buff Trapper, Engineer turrets would take damage from the player’s puddle.
- Fixed an issue where it was possible for two aberrations to spawn in Boss Rush unintentionally.
- Fixed an issue where if Plasma Cutter was used in Annihilation fight in Boss Rush, potentially the firing sound would persist until fired again.

[h3]--|Enemies|--[/h3]
- Fixed an issue where Annihilation’s Orb attack was doing too little damage.
- Fixed an issue where Annihilation’s Invasion attack was still spawning mines and visual effects upon death.
- Fixed an issue where Red Prince’s Tribute “kill” in Hardcore mode would leave players stuck on the ground if they had Black Cat Ring equipped.
- Fixed an issue where Dran grenades would explode several times when they hit Monolith's Sandstorm Mod.
- Fixed an issue where Anguish explosions were not damaging Lydusa.
- Fixed an issue where Alepsis Taura Reverb Laser could remain if the boss transitioned into the final phase during the attack.
- Fixed an issue where the 3 blue homing lasers would fire at a singular point, instead of homing in on the player.
- Fixed an issue where Alepsis Taura could continue to fire the white screen projectiles when it transitioned to the final phase.
- Fixed an issue where the Root Horror would sometimes vanish instead of dying.
- Fixed an issue where the Ravager’s Ground Wave attack was set to the incorrect damage type.
- Fixed an issue where Amalgam would sometimes freeze on the ladder when player drops down the ladder during a chase.
- Fixed an issue where Lydusa’s wall phase was lasting too long on higher difficulties.
- Fixed an issue where in rare circumstances the Nightweaver could spam her projectile attack even if she had died.

[h3]--|UI|--[/h3]
- Fixed an issue where it was not clear that dream consumables can now only be used in campaign by adding “Restricted to Campaign Use Only” text to description.
- Fixed an issue where Mudtooth’s Snake Oil cooldown was not updated on tooltip when using Ring of the Castaway.
- Fixed an issue where The Cotton Kiln was listed as the Ethereal Manor on the mini map until you died.
- Fixed an issue where Legendary Relic Fragments didn’t have a +1 on their label.
- Fixed an issue where the Void Light descriptions had a misspelling.
- Fixed an issue where “Pirate” combo Prism was displaying incorrect colors.

[h3]--|Audio|--[/h3]
- Fixed an issue where the Dark Matter Gauntlet’s charge loop sound effects could potentially play indefinitely.
- Fixed an issue where Perfect Shot sound effect was not audibly falling off correctly.

[h3]--|Misc Fixes|--[/h3]
- Fixed an issue where sometimes Mudtooth's DLC 1 dialogue would continue to trigger even after completing it.
DEV NOTE: Forgive Mudtooth, sometimes the stories just take hold of him and he can’t remember which one he told and which one he hasn’t.
- Fixed an issue where if players were able to acquire cooking rewards outside of Duane's interaction as a client and received the chef medal from him, having the recipe materials later could potentially cause Duane to not correctly update his dialogue.
DEV NOTE: All that time over a hot stove hasn’t done much for Duane’s focus or memory.
- Fixed an issue where the incorrect skybox would sometimes show up in N’Erud.
- Fixed an issue where if players lost access to Meat Shake, Egg Drink or Numbing agent; if they have the correct ingredients to make them, they can now reengage with Duane to restart the quest.
DEV NOTE: Duane is always down to cook something, even if he’s done it before. The guy loves cooking!
- Fixed an issue where players could get locked in T-Pose while doing a melee attack and swapping mods on a slow connection.
- Fixed an issue where Simulacrums were not spawning in parts of The Dark Horizon.
- Fixed an issue where the Medic’s jacket could get stuck inside the player’s body during certain attacks.
- Fixed an issue where the Gunslinger’s cape could get stuck inside the player’s body during certain attacks.
- Fixed an issue where players could get stuck in statue form after getting backstabbed by a certain character in The Forgotten Kingdom storyline if the player had Black Cat Band equipped.
- Fixed an issue where after using a skill then throwing, players could potentially be locked in place.
- Fixed an issue where minions would sometimes not correctly zone with the player.
- Fixed collision issues in various locations that allowed the player to get out of the world or get stuck.
- Fixed an issue where VFX would sometimes turn off completely.

“Spire of the Hellspawn" by Matt Heafy

[previewyoutube][/previewyoutube]
Trivium vocalist and guitarist Matt Heafy has written and recorded a brand-new song, “Spire of the Hellspawn", in support of Remnant 2's third and final DLC, The Dark Horizon, and the game's recent one-year anniversary. This is the second song dropped by Heafy in support of REMNANT II, as he first released the song, “Wielders of the Plague”, to celebrate the game's first DLC, The Awakened King.

“It was an honour and a privilege to have played a part in the release of Remnant 2 last year,” said Matt Heafy, Trivium vocalist and guitarist. “To be invited back to do it again for the third and final piece of DLC is unreal. The world that the team at Gunfire Games have created is absolutely incredible, so the opportunity to create another piece of music inspired by their work was impossible for me to turn down. I can’t wait for you to hear what I’ve been working on.”

The release of “Spire of the Hellspawn" comes at a good time as Trivium gears up for a North America, UK and Europe tour starting in Early 2025. Check out tour dates to see if Trivium is playing in a city near you: https://www.trivium.org/tour.


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Big Remnant 2 update makes its new boss rush mode much more rewarding

With third Remnant 2 DLC The Dark Horizon finally out, Gunfire Games has finally wrapped up its plans for the fantastic apocalyptic looter-shooter. While its third DLC has left me a little cold so far - a sentiment mirrored by its Steam review scores - the corresponding free update introducing boss rush mode and a new Prism system has been a welcome boon. Just over a week on from its arrival, a hefty Remnant 2 update is here and it boosts rewards dramatically, along with class balance tweaks, a fix for a serious mod generation problem, and plenty more changes besides.


Read the rest of the story...


RELATED LINKS:

Beloved co-op game Remnant 2 receives final DLC and huge update

Remnant 2 archetype coming with final DLC is the perfect support class

Remnant 2 gets launch date for final DLC along with new free game mode

Remnant II Patch Notes: 446,618 - 10/03/2024

--|Performance and Crashes|--
- Fixed an issue where using Bulwark and a shield could potentially crash the game.
- Fixed an issue where players could crash while using inventory.
- Fixed an issue where players could potentially crash when joining a game from the World Stone.

--|General|--
--|Prisms|--

- Lowered Minimum Prism Cleanse Level from 51 to 10.
DEV NOTE: We have more adjustments coming for the Prism System, including the ability to cleanse only the Legendary Fragment, as well as some balance changes. These changes will be included in a future patch.

--|Boss Rush|--
- Fixed an issue where clients would see “defeated” message and not receive XP for Boss Rush.
- Readjusted the overall health scaling of enemies in Boss Rush.
DEV NOTE: This should see bosses be slightly more challenging early on and less challenging at the end of a long run, especially Gauntlet.
- Increased the EXP gain of Veteran, Nightmare, and Apocalypse difficulty in Boss Rush from 5%, 10%, 15% to 10%, 25%, 50% respectively.
- Fixed an issue where Scholar, Sagestone, and Mudtooth’s Elixir were not affecting XP gain in Boss Rush.
- Increased the Relic Dust drop in Boss Rush.
- Fixed an issue where it was still possible to receive items players already possessed as Boss Rush mode rewards.
DEV NOTE: The chance was previously very low, but we removed the potential to receive duplicate items from the rewards table completely.
- Fixed an issue where Vortex could potentially pull Bosses, Player Summons and Very Good Boy in Boss Rush.

--|Misc|--
- Fixed an issue where players could get into a state where Duane would not complete Numbing Agent recipe.
DEV NOTE: Duane was just trying to keep that delicious recipe to himself.
- Fixed an issue where it was possible to not receive Alloy Extractor from Spark when accepting her quest.
DEV NOTE: This should also fix an issue where it was possible to refuse to accept her quest the first time, but then some players were unable to try to acquire it later.
- Fixed an issue where Players were unable to load a profile with DLC3 content after removing entitlements to the DLC.
DEV NOTE: Now players will be sent back to Ward 13 and their DLC3 items will be unequipped.
- Fixed an issue where some players could not get sword reward from Ava McCabe if they changed their system clock or played Boss Rush mode after giving Black Metal Bars to McCabe.

--|Player|--
--|Archetypes|--

|Warden|
- Fixed an issue where Warden Trait Barrier was not unlocking account-wide at level 10.
|Engineer|
- Fixed an issue where Vulcan cannon was not allowing windup when dodging.
- Fixed an issue where Overclock wasn’t resetting at the Worldstone.
- Fixed an issue where Heavy Weapon: Vulcan was firing shots at a slow constant rate dealing less DPS per second.
|Archon|
- Reduced Havoc Form Lighting Hands Damage.
- Reduced Lightning Dash AOE Damage.
DEV NOTE: Havoc Form was doing too much damage all around, often handily beating any other build by a large margin. These changes are designed to bring it more in line with other builds. We will keep an eye on it and make additional adjustments where necessary.
|Invoker|
-Reverted Line of Sight change on Way of Kaeula, Miasma, and Eruption.
DEV NOTE: While this behavior can still cause certain unintended issues, the addition of the LOS check had too much of an impact on the fun-factor of these skills. We will look to address any balance issues that pop-up from this change in a future patch.

--|Gear / Items|--
-|Weapons & Mods|-

- Fixed an issue where Mod Generation was not working correctly.
- Fixed an issue where Monorail windup/charge was not increasing damage properly.
- Fixed an issue where Genesis Bow was scaling incorrectly.
DEV NOTE: Now uses boss scaling, but damage was reduced so that at max level, the primary fire still does the same damage as before. From 75x2 (150) to 50x3 (150).
- Reduced Megadrive Damage Scaling on returning bolts.
- Fixed an issue where Voidlight was not functioning properly with certain projectiles.
- Fixed an issue where Voidlight was not correctly accumulating with certain damage types.
- Fixed an Issue with Black Greatsword basic attacks counting as Charge Attacks.
DEV NOTE: This also allows Weaponlord Mutator to properly function with the sword.

-|Trinkets, Mutators, Relics|-
- Fixed an issue where the same character affixes were able to be applied more than once.
- Increased Hardcore Metal Band Max Stacks from 2 to 3 as intended in last patch.
- Updated text on Dull Steel Ring to better represent the effect.
- Fixed an issue that was enabling Burden of the Mason to grant full benefits from Zero Hour and Gul Signet while at Medium Armor Weight encumbrance.
- Fixed an issue that allowed Hypercharger to benefit all Melee Damage instead of Charge only.

-|Enemies|-
- Fixed an issue where Sentinel Drones would sometimes get stuck in cliffs in DLC 3.

-|UI|-
- Fixed an issue where the number of shrines activated was displaying as 0 in Boss Rush in Detailed Info panel.
- Fixed an issue where the screen would go black in spectator mode when observed player used yellow door.
- Fixed an issue where Brabus had visible markup language in one of his lines.
- Fixed an issue where Ritualist skill Deathwish was not displaying duration on the tooltip.
- Fixed an issue where Warden Archetype on character selection screen was not displaying descriptive text.

-|Misc Fixes|-
- Fixed an issue where navigation was sometimes broken the first time loading into DLC3 in campaign.
- Fixed an issue where players could vault out of the world in Gas Chamber level.
- Fixed an issue where Simulacrum was not spawning correctly in DLC3.
- Fixed an issue with audio on Warden Drone Summon.
- Fixed an issue where Clients could see outside of world when falling out of map in Cargo Belt section of DLC 3.
- Fixed an issue where players would spawn to close into Sha’Hala fight in Boss Rush Mode causing one player to get kicked out.
- Fixed an issue where players could re-acquire Black Metal Bars from Brabus if previous ones were turned in to Ava McCabe but Sword was not yet collected.
- Fixed an issue where players could return to destroyed N’Erud after defeating Sha’Hala by way of DLC3 dungeon.
- Fixed an issue where sometimes Mudtooth's DLC 1 dialogue would continue to trigger even after completing it.
- Fixed various locations where players could glide out of the world in DLC3.
- Fixed various issues with textures in environment.


Full patch list of fixes and updates can be found here:

https://steamcommunity.com/app/1282100/discussions/0/4844274928144374013/


or

https://gunfiregames.com/blog-five/2024/10/3/awh17dfix90h8qd538bjvz4srrnwlq


Beloved co-op game Remnant 2 receives final DLC and huge update

Remnant 2 has managed to improve on its predecessor in just about every way, moving out of the shadow of the various games that inspired it to establish the series as something more than just a spin on Dark Souls-inspired exploration and combat and The Division or Borderlands-style co-op looting and shooting. It's done so, in part, by continuing to expand upon its design framework and fictional setting through downloadable content - an effort that's now come to an end with the launch of Dark Horizon, the game's final DLC, out today.


Read the rest of the story...


RELATED LINKS:

Remnant 2 archetype coming with final DLC is the perfect support class

Remnant 2 gets launch date for final DLC along with new free game mode

If you love co-op games, don't miss this big Remnant 2 discount