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Remnant II News

Remnant II Patch Notes: 446,618 - 10/03/2024

--|Performance and Crashes|--
- Fixed an issue where using Bulwark and a shield could potentially crash the game.
- Fixed an issue where players could crash while using inventory.
- Fixed an issue where players could potentially crash when joining a game from the World Stone.

--|General|--
--|Prisms|--

- Lowered Minimum Prism Cleanse Level from 51 to 10.
DEV NOTE: We have more adjustments coming for the Prism System, including the ability to cleanse only the Legendary Fragment, as well as some balance changes. These changes will be included in a future patch.

--|Boss Rush|--
- Fixed an issue where clients would see “defeated” message and not receive XP for Boss Rush.
- Readjusted the overall health scaling of enemies in Boss Rush.
DEV NOTE: This should see bosses be slightly more challenging early on and less challenging at the end of a long run, especially Gauntlet.
- Increased the EXP gain of Veteran, Nightmare, and Apocalypse difficulty in Boss Rush from 5%, 10%, 15% to 10%, 25%, 50% respectively.
- Fixed an issue where Scholar, Sagestone, and Mudtooth’s Elixir were not affecting XP gain in Boss Rush.
- Increased the Relic Dust drop in Boss Rush.
- Fixed an issue where it was still possible to receive items players already possessed as Boss Rush mode rewards.
DEV NOTE: The chance was previously very low, but we removed the potential to receive duplicate items from the rewards table completely.
- Fixed an issue where Vortex could potentially pull Bosses, Player Summons and Very Good Boy in Boss Rush.

--|Misc|--
- Fixed an issue where players could get into a state where Duane would not complete Numbing Agent recipe.
DEV NOTE: Duane was just trying to keep that delicious recipe to himself.
- Fixed an issue where it was possible to not receive Alloy Extractor from Spark when accepting her quest.
DEV NOTE: This should also fix an issue where it was possible to refuse to accept her quest the first time, but then some players were unable to try to acquire it later.
- Fixed an issue where Players were unable to load a profile with DLC3 content after removing entitlements to the DLC.
DEV NOTE: Now players will be sent back to Ward 13 and their DLC3 items will be unequipped.
- Fixed an issue where some players could not get sword reward from Ava McCabe if they changed their system clock or played Boss Rush mode after giving Black Metal Bars to McCabe.

--|Player|--
--|Archetypes|--

|Warden|
- Fixed an issue where Warden Trait Barrier was not unlocking account-wide at level 10.
|Engineer|
- Fixed an issue where Vulcan cannon was not allowing windup when dodging.
- Fixed an issue where Overclock wasn’t resetting at the Worldstone.
- Fixed an issue where Heavy Weapon: Vulcan was firing shots at a slow constant rate dealing less DPS per second.
|Archon|
- Reduced Havoc Form Lighting Hands Damage.
- Reduced Lightning Dash AOE Damage.
DEV NOTE: Havoc Form was doing too much damage all around, often handily beating any other build by a large margin. These changes are designed to bring it more in line with other builds. We will keep an eye on it and make additional adjustments where necessary.
|Invoker|
-Reverted Line of Sight change on Way of Kaeula, Miasma, and Eruption.
DEV NOTE: While this behavior can still cause certain unintended issues, the addition of the LOS check had too much of an impact on the fun-factor of these skills. We will look to address any balance issues that pop-up from this change in a future patch.

--|Gear / Items|--
-|Weapons & Mods|-

- Fixed an issue where Mod Generation was not working correctly.
- Fixed an issue where Monorail windup/charge was not increasing damage properly.
- Fixed an issue where Genesis Bow was scaling incorrectly.
DEV NOTE: Now uses boss scaling, but damage was reduced so that at max level, the primary fire still does the same damage as before. From 75x2 (150) to 50x3 (150).
- Reduced Megadrive Damage Scaling on returning bolts.
- Fixed an issue where Voidlight was not functioning properly with certain projectiles.
- Fixed an issue where Voidlight was not correctly accumulating with certain damage types.
- Fixed an Issue with Black Greatsword basic attacks counting as Charge Attacks.
DEV NOTE: This also allows Weaponlord Mutator to properly function with the sword.

-|Trinkets, Mutators, Relics|-
- Fixed an issue where the same character affixes were able to be applied more than once.
- Increased Hardcore Metal Band Max Stacks from 2 to 3 as intended in last patch.
- Updated text on Dull Steel Ring to better represent the effect.
- Fixed an issue that was enabling Burden of the Mason to grant full benefits from Zero Hour and Gul Signet while at Medium Armor Weight encumbrance.
- Fixed an issue that allowed Hypercharger to benefit all Melee Damage instead of Charge only.

-|Enemies|-
- Fixed an issue where Sentinel Drones would sometimes get stuck in cliffs in DLC 3.

-|UI|-
- Fixed an issue where the number of shrines activated was displaying as 0 in Boss Rush in Detailed Info panel.
- Fixed an issue where the screen would go black in spectator mode when observed player used yellow door.
- Fixed an issue where Brabus had visible markup language in one of his lines.
- Fixed an issue where Ritualist skill Deathwish was not displaying duration on the tooltip.
- Fixed an issue where Warden Archetype on character selection screen was not displaying descriptive text.

-|Misc Fixes|-
- Fixed an issue where navigation was sometimes broken the first time loading into DLC3 in campaign.
- Fixed an issue where players could vault out of the world in Gas Chamber level.
- Fixed an issue where Simulacrum was not spawning correctly in DLC3.
- Fixed an issue with audio on Warden Drone Summon.
- Fixed an issue where Clients could see outside of world when falling out of map in Cargo Belt section of DLC 3.
- Fixed an issue where players would spawn to close into Sha’Hala fight in Boss Rush Mode causing one player to get kicked out.
- Fixed an issue where players could re-acquire Black Metal Bars from Brabus if previous ones were turned in to Ava McCabe but Sword was not yet collected.
- Fixed an issue where players could return to destroyed N’Erud after defeating Sha’Hala by way of DLC3 dungeon.
- Fixed an issue where sometimes Mudtooth's DLC 1 dialogue would continue to trigger even after completing it.
- Fixed various locations where players could glide out of the world in DLC3.
- Fixed various issues with textures in environment.


Full patch list of fixes and updates can be found here:

https://steamcommunity.com/app/1282100/discussions/0/4844274928144374013/


or

https://gunfiregames.com/blog-five/2024/10/3/awh17dfix90h8qd538bjvz4srrnwlq


Beloved co-op game Remnant 2 receives final DLC and huge update

Remnant 2 has managed to improve on its predecessor in just about every way, moving out of the shadow of the various games that inspired it to establish the series as something more than just a spin on Dark Souls-inspired exploration and combat and The Division or Borderlands-style co-op looting and shooting. It's done so, in part, by continuing to expand upon its design framework and fictional setting through downloadable content - an effort that's now come to an end with the launch of Dark Horizon, the game's final DLC, out today.


Read the rest of the story...


RELATED LINKS:

Remnant 2 archetype coming with final DLC is the perfect support class

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If you love co-op games, don't miss this big Remnant 2 discount

Remnant II Patch Notes: 444,163 - 9/24/2024

--|The Dark Horizon DLC Launch|--

The wait is over, The Dark Horizon DLC is available September 24th! Discover hidden secrets, explore new dungeons, collect powerful gear, encounter unexpected allies, and face fresh dangers as you strive to solve the mystery of The Dark Horizon.

Introducing the Warden Archetype!

No matter your playstyle, the new Warden Archetype has you covered—especially with its secret weapon: The Drone. This fully automated ally can shield you from danger, heal your wounds, and even strike at enemies, making it the ultimate battlefield companion.

The Dark Horizon storyline is seamlessly integrated into all new campaigns!

To dive straight into The Dark Horizon content, simply head to “Adventure Mode” from the Ward 13 World Stone and select “One Shot.” Like the original DLC, this will fill your Adventure with the latest quests, NPCs, enemies, and, of course, new loot!

--|Free Content: Boss Rush Launch|--

Boss Rush is the ultimate game mode for players who crave non-stop action and boss battles.

Jump into the mode solo or team up with fellow Travelers in multiplayer and choose from three intense challenges: Triple Threat (a three-boss run), Trial by Fire (a seven-boss run), or The Gauntlet (a grueling nineteen-boss showdown). Test your survival skills as you fight through waves of enemies, including challenging Aberrations, on your way to face off against powerful bosses.

During the run, you'll also earn temporary buffs—stat boosts and powerful passive bonuses—that will give you an edge when the battles heat up.

Getting started is easy. Simply head to the World Stone in Ward 13, select Boss Rush from the menu (just like you would for Campaign or Adventure), pick your difficulty, and dive in!

--|Free Content: Prism System|--

A brand-new power-boosting system that’s part of the free update. It works directly with the preexisting Fragments that have been in the game since day 1.

For a full list of all bug fixes and updates:

https://gunfiregames.com/blog-five/2024/9/24/remnant-ii-patch-notes-444163-9242024
or
https://steamcommunity.com/app/1282100/discussions/0/4846526057021960410/

The Dark Horizon DLC – Now Live!

[previewyoutube][/previewyoutube]
Return to N’Erud and uncover a mysterious place preserved in time, where alien farmlands are tended by robots for inhabitants who have long since perished. But time corrupts all, and rogue AI and robotic creations threaten at every turn while you search for the secrets of the colossal entity that dominates the skyline. In a brand-new storyline, uncover the secrets within the necropolis world of N’Erud. As you enter this new overworld, you will explore new dungeons, experience a new glider traversal system not found in other worlds, acquire powerful gear—including a new Archetype, “The Warden"— meet unexpected allies, and face new threats as you set off to defeat the colossal entity that watches over N’Erud!

Players that own the DLC can access it by going to a World Stone, choosing “Adventure Mode” then selecting “The Dark Horizon”. If players choose to experience the DLC through the Campaign Mode instead, the DLC is added seamlessly to the main campaign and may or may not appear like any other storyline upon rolling a new campaign.

A unique feature of The Dark Horizon DLC, as well as the previous REMNANT II DLCs, is that players without the DLC can still play through the storyline by teaming up with those who own it. However, to make use of any DLC-specific items they acquire, they will need to own the DLC themselves.


[h2]The Dark Horizon features[/h2]
New Storyline, Dungeons and Area Based in the World of N’Erud: Delve deeper into the world of N’Erud and take on a brand-new storyline where players will enter a mysterious place preserved in time and search for the secrets of a colossal entity that dominates the skyline.

New Glider Traversal System: In this new overworld, you will be able to experience a new glider traversal system that allows you to navigate the overworld and uncover the origins of the ominous presence that lies above. With this system, you can choose which parts of the overworld you want to explore, including how you want to face off against the new world boss.

New Archetype – The Warden: When it comes to enhancing any playstyle, this new archetype, The Warden, and its secret weapon – The Drone – have you covered. The fully automated drone can shield, heal, or even attack enemies, making it the perfect partner to have on the battlefield. In case you missed it, you can find out more about the Archetype in this trailer.

Many Items and Powerful Weapons that Enhance Gameplay: Outfit the Traveler to survive this more deadly version of the world of N’Erud by choosing from a host of new weapons and modifications, along with new items, like amulets and rings.

New Bosses, Characters and Fearsome Creatures to Encounter: Mysterious threats and survivors of unknown origin emerge from the long extinct civilization with rogue AI and robotic creations lurking around every corner bringing new challenges for all players.


[h2]About the Free Boss Rush Update [/h2]
Along with the final DLC, as part of a major update, a brand-new game mode, Boss Rush, along with major quality of life improvements is available for free across all platforms. Boss Rush will be a new game mode for players who want to get straight into the action and go up against bosses.

You will have the option to play the mode either solo or with fellow Travelers via multiplayer, choose from three difficulty options -- Triple Threat (a three-boss run), Trial by Fire (a seven-boss run) and The Gauntlet (a nineteen-boss run) -- and put your survival skills to the test. For the mode, the goal is simple yet extremely challenging: Successfully fight hordes of enemies, including an Aberration, to go up against bosses in the run to earn the elusive drops, including weapons, that you’ve been missing. Along the way, you will earn temporary buffs during the run that grant stat bonuses and/or powerful passive bonuses as well that will prove to be helpful.

Accessing the mode will be easy as you can head to the World Stone in Ward 13 and select Boss Rush (similar to selecting Campaign or Adventure). Here, you will choose your preferred difficulty and go into your run.

In addition to the new game mode, quality-of-life improvements, including a new system, Prisms, along with an Item Search Filter feature, have been introduced in the free content update. Prisms are a new feature to the rebalanced fragment system and can be leveled up to grant additional stat bonuses.

Follow: https://x.com/Remnant_Game

Watch: https://www.twitch.tv/RemnantGame

Like: https://www.facebook.com/RemnantGame

Discuss: https://discord.gg/remnantgame

The Dark Horizon DLC & Free Major Update - Patch Notes

--|The Dark Horizon DLC Launch|--

The wait is over, The Dark Horizon DLC is available September 24th! Discover hidden secrets, explore new dungeons, collect powerful gear, encounter unexpected allies, and face fresh dangers as you strive to solve the mystery of The Dark Horizon.

Introducing the Warden Archetype!

No matter your playstyle, the new Warden Archetype has you covered—especially with its secret weapon: The Drone. This fully automated ally can shield you from danger, heal your wounds, and even strike at enemies, making it the ultimate battlefield companion.

The Dark Horizon storyline is seamlessly integrated into all new campaigns!

To dive straight into The Dark Horizon content, simply head to “Adventure Mode” from the Ward 13 World Stone and select “One Shot.” Like the original DLC, this will fill your Adventure with the latest quests, NPCs, enemies, and, of course, new loot!

--|Free Content: Boss Rush Launch|--

Boss Rush is the ultimate game mode for players who crave non-stop action and boss battles.

Jump into the mode solo or team up with fellow Travelers in multiplayer and choose from three intense challenges: Triple Threat (a three-boss run), Trial by Fire (a seven-boss run), or The Gauntlet (a grueling nineteen-boss showdown). Test your survival skills as you fight through waves of enemies, including challenging Aberrations, on your way to face off against powerful bosses.

During the run, you'll also earn temporary buffs—stat boosts and powerful passive bonuses—that will give you an edge when the battles heat up.

Getting started is easy. Simply head to the World Stone in Ward 13, select Boss Rush from the menu (just like you would for Campaign or Adventure), pick your difficulty, and dive in!

--|Free Content: Prism System|--

A brand-new power-boosting system that’s part of the free update. It works directly with the preexisting Fragments that have been in the game since day 1.

[h2]PATCH NOTES[/h2]

--|Performance and Crashes|--
- Fixed an issue where Atonement Fold could potentially cause hitching after prolonged use.

--|Quality of Life|--
-|General|-
- Fixed an issue where Dale was too chatty.
DEV NOTE: We had a talk with Dale and let him know not everyone is as enthusiastic about his hunting excursions as he is.
- Fixed an issue where a small amount of players were unable to unlock Achievements.
DEV NOTE: Using the World Stone in Ward 13 should reward the achievements that were not previously unlocked when they should have been.

--|Player|--
--|Archetypes|--

|Engineer|
- Fixed an issue where turret would shoot past Mother Mind.
- Fixed an issue where Engineer’s Flamethrower would sometimes create floating fire after destroying a projectile.
|Archon|
- Fixed an issue where Reality Rune skill was reducing player’s damage when inside the bubble.
- Fixed an issue where entering Havoc Form while the Ravenous status was active would cause players to flinch repeatedly.
|Invoker|
- Fixed an issue where Way of Kaeula lightning strikes could go beyond outer ring indicator when scaled by Amplitude Trait.
- Added Line of Sight check for Way of Kauela lighting strikes.
DEV NOTE: Reverting the change from the previous build as it caused too many issues.
- Fixed an issue where Visionary was not granting the 10% cooldown reduction on some skills.
- Fixed an issue where when two players are using Way of Lydusa, sometimes activating it could cause the generated Sand Devils to instead go to the other player and not the original caster, preventing the original caster from manually detonating it.
|Gunslinger|
- Fixed an issue where single shot weapons wouldn’t perform an instant reload for clients after Bulletstorm killed an enemy during multiplayer.
|Invader|
- Included Grey Health in Reboot calculation / memory (will restore previous amount).
- Fixed an issue where Worm Hole would not trigger Bitter Memento's effect when used twice in a row.
|Hunter|
- Fixed an issue where Intuition perk would start reducing the duration of Hunter skills after 6 relic uses.
|Handler|
- Fixed an issue where skill cooldowns could be bypassed through animation canceling.
|Ritualist|
- Fixed an issue where Deathwish was not doing correct damage and tooltip description was inconsistent.
- Added Line of Sight check for Miasma and Eruption.
DEV NOTE: Reverting the change from the previous build as it caused too many issues.
|Medic|
- Fixed an issue where using Healing Shields in multiplayer would potentially cancel each other out.
- Fixed an issue where Healing Shield's radius was not affected by effects that increase AOE radius.
- Fixed an issue where Redemption was not benefiting from healing effectiveness.
- Fixed an issue where Redemption was not capping the skill use speed stat to determine how quickly the skill becomes fully charged. Subsequent casts of Redemption now refresh the heal.
|Challenger|
- Fixed an issue where Challenger's DieHard prime perk triggered after Bitter Memento activated at low health.

--|Gear / Items|-- -|Weapons & Mods|-
- Fixed an issue where Nebula Mod Nano Swarm was incorrectly considered Ranged Damage type.
- Reduced damage of Nebula Nano Swarm.
- Fixed an issue where Sporebloom was not benefiting from Physical Damage bonuses.
- Fixed an issue where Micronova Mod was dealing more damage than intended.
- Fixed an issue where Defrag Mod was generating Mod Power while the Mod was active.
- Fixed an issue where Thorn explosions could destroy multiple weak points off The Labyrinth Sentinel.
- Fixed an issue where Monolith Sandstorm Mod would jitter when used on some bridges in the Labyrinth.
- Reduced damage of Monolith Sandstorm.
- Fixed an issue where Anguish’s secondary fire was not doing splash AOE damage if fired at the ground.
- Added a fix to prevent multiple stacks of Monolith Sandstorm from being active.
- Fixed an issue where Gravity Core Mod was double dipping on mod and explosive damage
- Fixed an issue where Anguish charge grey health persisted on melee weapon when player did a charged melee attack just before crouching.
- Fixed an issue where Aphelion and Corrupted Aphelion would sometimes not hit enemies when having a high fire rate.
- Fixed an issue where Merciless Bleed could trigger Bandit Mutator.
- Fixed an issue where Star Shot mod and Corrupted Savior’s mod, Fusion Cannon, did not have their maximum amount of charges consumed on activation.
- Fixed an issue where Hellfire was not using the correct animations which was causing issues while firing projectiles during the recoil,
- Fixed an issue where Deceit Mod was not deactivating once the final Sword Throw was thrown.
- Increased Reload Buff Duration of Polygun from 5s to 10s.
- Increased Reload Buff Lock duration of Polygun from 5s to 10s.
- Reduced Polygun Rifle and Shotgun Recoil
- Increased Polygun Shotgun Mode Fire Rate from 1.6 to 1.75.
- Reduced Polygun Shotgun Mode Spread
- Fixed an issue where Alpha / Omega was inconsistently auto-reloading after depleting ammo rounds to destroy Beta Rays.
- Increased Alpha / Omega fire rate from 6.89 to 7.42
- Increased Alpha / Omega Charge Buff decay delay from 1.5s to 3.5s
- Increased Alpha / Omega Charged Shots required to reach max speed from 3 to 5.
- Increased Alpha / Omega Beta Ray Mod base damage from 225 to 275.
- Increased Trinity Damage from 44 to 48 per bolt (132 to 144)
- Increased Trinity Magazine Size from 18 to 24
- Increased Trinity Reserves from 90 to 96
- Increased Trinity Reload Speed slightly
- Increased Corrupted Savior magazine from 40 to 50
- Increased Corrupted Savior Mod Drain Delay from 5s to 10s
- Reduced Corrupted Savior Mod Drain Rate
- Fixed an issue where Corrupted Savior mod drain can count as a "cast" for Pressure Point and Spell Weaver.
- Fixed an issue where Savior mod was not benefiting from mod damage trinkets.

-|Trinkets, Mutators, Relics|-
- Fixed an issue where performing a perfect dodge while Symbol of Royalty was equipped was causing the player to receive 2 stacks of Bulwark instead of the intended 1.
- Fixed an issue where Effigy Pendent was not activating correctly in all cases.
- Fixed an issue where Overloaded effect applied from Enigma was granting a stack of Repercussion on explosion
- Fixed an issue where Overloaded was inconsistent when stacking in some cases.
- Fixed an issue where Timelapse Mod could cause enemies to disappear.
- Fixed an issue where Weightless Weight would sometimes not apply bonuses consistently.
- Fixed an issue where Shocker Melee Mutator had an inconsistent Overloaded duration.
- Fixed an issue where Flying Bomb Trap could damage summons.
- Fixed an issue where client players could sometimes not move freely when struck by Ring of Spears Mod.
- Fixed an issue where Ring of the Damned was calculating damage incorrectly.
- Reduced Hardcore Metal Band max Bulwark from 5 to 3.
- Fixed an issue where Gift of the Unbound's movement speed buff did not re-apply when removing every burden ring currently equipped on character and re-equipping them.
- Fixed an issue where equipping Painless Obsidian Ring was not granting Bulwark stack when equipped if Bulwark was already active.
- Fixed an issue where Soul Stone would not work on Rootlash.
- Fixed an issue where Bitter Memento was not working with Ring of the Damned in relation to Health.
- Fixed an issue where Burden of the Audacious wass doubling up value giving 50% to healing instead of 25%.
- Fixed an issue where Kolket Eyelet was not giving stack of Bulwark after picking up turret.
- Fixed an issue where Faerin's Sigil was not calculating mod power correctly.
- Fixed an issue where Pressure Point was increasing damage when it shouldn't have.
- Fixed an issue where Jester's Bell's buff duration did not match the description.
- Fixed an issue where Defrag had no effect when you sacrificed Summons.
- Fixed an issue where Ring of Spears sounds persisted along with its sped-up state as if there were enemies around.
- Fixed an issue where Sapphire Dreamstone's cooldown was not being visually represented for client.
- Fixed an issue where Pressure Point’s detonation worked off of single charge cost, not total power spent.
- Fixed an issue where if activating Dreadwalker mod with 0 ammo in clip; after the mod action is completed, the ammo in the clip was still 0, when it should have been full.
- Fixed an issue where New Stacks of Reverie applied from using Dreamwave were not refreshing buff timer.
- Fixed an issue where Tainted Blood effect from Ouroboros mod could be extended by applying SLOW to an enemy.
- Fixed various issues where Slow was not being applied correctly in some cases.
- Fixed an issue where Birthright of the Lost effect was not applying to flying enemies when triggered via Worm Hole.
- Fixed an issue where Soul Anchor wouldn’t activate if the Handler archetype was already active.
- Fixed an issue where Soul Stone Amulet was not increasing damage and move speed for Rootlash, Space Crabs, and Fargazer.
- Fixed an issue where Space Crabs were not being affected by Soul Link or Soul Stone.
- Fixed an issue where Atonement fold bleed effect was not removed after unequipping the Atonement Fold.
- Fixed an issue where Vengeful Strike was constantly activating and deactivating when equipping the Broken Heart relic and getting to 50% health.
- Fixed an issue where Extender Mutator was not resetting the clip size of Trinity Crossbow when detached from the weapon.
- Fixed an issue where Lydusa’s Curse was not triggering Neckbone Necklace.
- Fixed an issue where Elixir of Life would revive players well after the Living Will effect ran out.
- Fixed an issue where Spirit Wisp Amulet did not account for multiple charges being spent when determining the amount of cool reduction it should apply.

-|Enemies|-
- Fixed an issue where Shrewd could not be targeted by some Mods.
- Fixed an issue where the player could get trapped in a wall when successfully escaping a Dran Immolator’s grab attack.
- Fixed an issue where Mirage charged cyclone damage was not scaling up with weapon level.
- Fixed an issue where kiln enemies could get stuck on ladders.
- Fixed an issue where Root Zombies resist the killing blow when damaged by Sandstorm.
- Fixed an issue where players could get stuck momentarily if enemies were frozen by Time Lapse during a grab interaction.
- Fixed an issue where Custodian Eye homing missile attack would sometimes not follow target.
- Fixed an issue where Fae Knight Assassin froze in midair after the One True King was defeated if he didn’t backstab the One True King.
- Fixed an issue where the Bridge Warden was unable to follow the player through some tunnel openings.
- Fixed an issue where arrow bolts would hang in air when Fae Golden Knight used smoke ability.
- Fixed an issue where bow weapons could not shoot off the Preacher’s hat in Forlorn Coast.
- Fixed an issue where Way of Kaeula wave crash and drenched effect was failing to deal damage to Annihilation orbs.
- Fixed an issue where if orbs in 2nd phase of Annihilation fight were destroyed too quickly by certain weapons, it would cause the boss to just stand still.
- Fixed an issue where Mother Mind was not able to destroy platforms in boss fight with slam attack.
- Fixed an issue where Tal’Ratha was not being attacked by Rootlash or Reaver’s melee attacks.
- Fixed an issue where some enemy attacks ignored Damage Reduction.
- Fixed an issue where players could still receive Bloody Steel Splinter from Red Prince even if they had Blood Draw mod.

-|UI|-
- Fixed an issue where Thorn tooltip was not updating when equipping items with explosive damage bonuses.
- Fixed an issue where some items had a white outline around their image in their icon.
- Fixed an issue where Corrupted Sorrow Mod tooltip was incorrectly showing the wrong value.
- Fixed an issue where upgrading Amplitude was not changing the tooltip description for Way of Lydusa.
- Fixed an issue where Blood Draw tooltip values were not updated when equipping objects with explosive damage bonuses
- Fixed an issue where ranged Lifesteal was not displaying in Advanced Stats.
- Fixed an issue where shields and buffs could potentially overlap on allies’ display in the upper left-hand side of the screen.
- Fixed an issue where Crystal Heart had an inaccurate tooltip value when hovering over the item in the character menu.
- Fixed an issue where the door leading to the Annihilation fight was marked as a side dungeon.
- Fixed an issue where trait points could be removed if players switched
- Fixed an issue where at level 10, Sleeper mutator tooltip description for critical chance and damage were reversed.
- Fixed an issue where Fire Rate and Evade Speed were displayed inconsistently from other bonus increases on the stats screen.
- Fixed an issue where Sapphire Dreamstone was not displaying cooldown icon when it procced.
- Fixed an issue where Thaen Protection was displaying the incorrect icon in tooltip.
- Fixed an issue where Dwell’s shop tabs were not displaying correctly in some instances.
- Fixed an issue where Rot Stalker aberration copies would each get a named health bar on screen.
- Fixed an issue where Current Mission icon appeared stretched when the current objective was displayed on multiple lines.
- Fixed numerous typos in functional descriptions of weapons and items.

-|Misc Fixes|-
- Fixed an issue where if a player entered the fog door to the Nightweaver fight during the transition to the 2nd phase of the fight, the player would no longer be able to damage enemies.
- Fixed an issue where if players defeated the Custodian Eye at the same time the floor would drop, it could cause the player to get stuck on the lowered section of the room.
- Fixed an issue where Lighthouse Key would be in the wrong visual state when inspecting.
- Fixed an issue where Some Dran would get stuck using a ladder if a player used it at the same time.
- Fixed an issue where Resolute Trait was not consistently being awarded.
- Fixed an issue where the Alchemist Engram description and lore were incorrect.
- Fixed an issue where the One True King was missing dialogue responses when the player wearing the True Crimson Crown.
- Fixed an issue where if players exited the game as they placed the Cherished Fracture in the shrine, when they reloaded the game, they would see Lydusa’s character mesh hovering room.
- Fixed an issue where the Havoc Form Lightning VFX persisted for clients when the player died while shooting lightning.
- Fixed an issue where the Havoc Form Lightning VFX visually fired in the wrong direction when viewed by client.
- Fixed an issue where Character Aura Buff VFX persisted where player died after using any of the 3Vial skills as an Alchemist.
- Fixed an issue where Founder Ford’s path would reset if players quit before meeting him at the entrance to old Ward 13.
- Fixed an issue where players in specific circumstances could escape the Mother Mind’s arena.
- Fixed an issue where the player character could get stuck in state transition when doing a Charge Attack at 0 Stamina and still holding the attack button.
- Fixed an issue where Campaign dialogue choice was showing up in Adventure mode when speaking to Custodian.
- Fixed an issue where ring in Derelict Lighthouse would sometimes spawn under the ground, making it impossible to pick up.
- Fixed an issue where Hatchery could be exploited for XP grinding.
- Fixed an issue where the “health” of the walls in Lydusa fight we scaling too high on Apocalyptic difficulty.
- Fixed an issue where Flop damage was not scaling with player level.
- Fixed an issue where Archetypes or Archetype skills could no longer be selected for a small portion of players.
- Fixed an issue where players were unable to obtain the same archetype if another player buys it from Wallace.
- Fixed various issues where players could end up out of the world while using Wormhole in different locations.
- Fixed various issues of small visual and collision gaps through the game.