Loop Hero day 1 & 2 patchnotes
Thanks everybody for playing Loop Hero, and for reporting all kinds of bugs.
We're really sorry for them, and fixing as fast as we can.
Here's a patch log of what we fixed in the past 2 days.
06.03.2021 - Loop Hero v1.007 hotfix
Hopefully fixed the achievments on mac and linux
Also hopefully fixed tha lagging issue
Fixed the encyclopedia bug of bosses 3rd dialogue showing after unlocking their article
Fixed the bug of road tiles changing into wasteland when meeting certain condition, and the following bug of game crashing when trying to transform that wasteland tile into anything
Fixed necromancer's skeletons getting stuck in ghost chains when killing the ghost at the same time as dying
Also made a mistake in ghost spawning code, but reuploaded, it's fixed now
Possible fix of 4th chapter boss critical error when playing as necromancer
Fixed the red healthbar issue when fighting the 4th chapter boss
Fixed the secret battle issue with battle window freesing after the first win
Various typos fixed
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06.03.2021 - Loop Hero v1.006 hotfix
Fixed the resource duplication bug from the last patch, congrats to lucky people who got a lot of resources from the boss in that short period lol
Hopefully fixed game freeses every 2-3 minutes on certain graphics cards
Fixed the screen taking up more space than possible when launching the game on other devices with lower screen resolution
Fixed the game softlocking when dying at the same time with the boss
Fixed a crush when deleting an arsenal without equipping anything in the 5th slot
Rebalanced a lot of camp prices for upgrades
Nerfed 3rd boss a little
Fixed an encyclopedia bug in which players could unlock a third boss dialogue ahead of time
Added parentheses to the small pixel font
In retreat menu changed the "take all" button numbers drawing from "required/have" to "have/required"
Various typos fixed
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05.03.2021 - Loop Hero v1.005 hotfix
We're sorry for critical errors and your lost time, and made a fix for that
Now if the game crashes, all the loot you'd otherwise lose will be saved in your camp
Turned the steamcloud back on with fixes
Fixed a crash with necromancer's skeletons in 3rd chapter bossfight
Buffed the labirynth of memories cards
Changing the fullscreen with alt+enter now works better
A couple of typos fixed
Secret enemies now don't change their names to ERMAK when switching languages or screen resolutions
Fixed the possibility of 2nd boss summon killing the hero after the boss is dead
Fixed resetting the attack speed to basic when changing items in battle
Hopefully fixed the village and road lantern bug
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05.03.2021 - Loop Hero v1.004 hotfix
Cemeteries now don't give out memory fragments until meeting certain conditions
Made one sprite a little prettier
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05.03.2021 - Loop Hero v1.003 hotfix
Fixed an issue with darks slimes causing critical error in villages
Fixed an issue with villages causing critical error when surrounded by road lanterns
Game titles now work properly
Building menu doesn't get overlayed with black rectangle in ultrawidescreen
Cemeteries now properly give out memory fragments after meeting certain conditions
Fixed an issue in which expedition could go on while the boss tile is spawning
Fixed the sound of hero steps playing in the camp after leaving the titles
Temporarily disabled steam cloud, since it's working wrong for a lot of people and might be messing with demo achievements. Looking for the solution, will enable it back on soon
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05.03.2021 - Loop Hero v1.002 hotfix
Fixed a crash when dying of thorns
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05.03.2021 - Loop Hero v1.001 hotfix
Fixed possible crash on linux on launch
Fixed the possible transformation of camp tile into wasteland
Apostrophes in pixel fonts now draw properly
Fixed some of the continuity issues in english and russian languages (in the other language those were fixed already)
Wheat field card doesn't lock after dismantling the gymnasium if picked in deck
False healing effect doesn't appear when equipping an item
Game (probably) no longer crashes with too many bandits on the village tile (map_travel error)
Post-processing (and manual application surface drawing) disables automatically if the game is too slow. Could happen on some mac machines in fullscreen